GameSystem.cs 1.4 KB

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  1. using System.Runtime.Serialization;
  2. using MediaBrowser.Model.Configuration;
  3. using System;
  4. namespace MediaBrowser.Controller.Entities
  5. {
  6. /// <summary>
  7. /// Class GameSystem
  8. /// </summary>
  9. public class GameSystem : Folder
  10. {
  11. /// <summary>
  12. /// Return the id that should be used to key display prefs for this item.
  13. /// Default is based on the type for everything except actual generic folders.
  14. /// </summary>
  15. /// <value>The display prefs id.</value>
  16. [IgnoreDataMember]
  17. public override Guid DisplayPreferencesId
  18. {
  19. get
  20. {
  21. return Id;
  22. }
  23. }
  24. /// <summary>
  25. /// Gets or sets the game system.
  26. /// </summary>
  27. /// <value>The game system.</value>
  28. public string GameSystemName { get; set; }
  29. /// <summary>
  30. /// Gets the user data key.
  31. /// </summary>
  32. /// <returns>System.String.</returns>
  33. public override string GetUserDataKey()
  34. {
  35. if (!string.IsNullOrEmpty(GameSystemName))
  36. {
  37. return "GameSystem-" + GameSystemName;
  38. }
  39. return base.GetUserDataKey();
  40. }
  41. protected override bool GetBlockUnratedValue(UserConfiguration config)
  42. {
  43. // Don't block. Determine by game
  44. return false;
  45. }
  46. }
  47. }