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							- using System;
 
- using System.IO;
 
- using System.Net;
 
- using System.Net.Sockets;
 
- using Emby.Server.Implementations.Networking;
 
- using Microsoft.Extensions.Logging;
 
- using MediaBrowser.Model.Net;
 
- namespace Emby.Server.Implementations.Net
 
- {
 
-     public class SocketFactory : ISocketFactory
 
-     {
 
-         // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS	
 
-         // Be careful to check any changes compile and work for all platform projects it is shared in.
 
-         // Not entirely happy with this. Would have liked to have done something more generic/reusable,
 
-         // but that wasn't really the point so kept to YAGNI principal for now, even if the 
 
-         // interfaces are a bit ugly, specific and make assumptions.
 
-         private readonly ILogger _logger;
 
-         public SocketFactory(ILogger logger)
 
-         {
 
-             if (logger == null)
 
-             {
 
-                 throw new ArgumentNullException("logger");
 
-             }
 
-             _logger = logger;
 
-         }
 
-         public ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort)
 
-         {
 
-             if (remotePort < 0) throw new ArgumentException("remotePort cannot be less than zero.", "remotePort");
 
-             var addressFamily = remoteAddress.AddressFamily == IpAddressFamily.InterNetwork
 
-                 ? AddressFamily.InterNetwork
 
-                 : AddressFamily.InterNetworkV6;
 
-             var retVal = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
 
-             try
 
-             {
 
-                 retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
-             }
 
-             catch (SocketException)
 
-             {
 
-                 // This is not supported on all operating systems (qnap)
 
-             }
 
-             try
 
-             {
 
-                 return new UdpSocket(retVal, new IpEndPointInfo(remoteAddress, remotePort));
 
-             }
 
-             catch
 
-             {
 
-                 if (retVal != null)
 
-                     retVal.Dispose();
 
-                 throw;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Creates a new UDP acceptSocket and binds it to the specified local port.
 
-         /// </summary>
 
-         /// <param name="localPort">An integer specifying the local port to bind the acceptSocket to.</param>
 
-         public ISocket CreateUdpSocket(int localPort)
 
-         {
 
-             if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
 
-             var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
 
-             try
 
-             {
 
-                 retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
-                 return new UdpSocket(retVal, localPort, IPAddress.Any);
 
-             }
 
-             catch
 
-             {
 
-                 if (retVal != null)
 
-                     retVal.Dispose();
 
-                 throw;
 
-             }
 
-         }
 
-         public ISocket CreateUdpBroadcastSocket(int localPort)
 
-         {
 
-             if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
 
-             var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
 
-             try
 
-             {
 
-                 retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
-                 retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
 
-                 return new UdpSocket(retVal, localPort, IPAddress.Any);
 
-             }
 
-             catch
 
-             {
 
-                 if (retVal != null)
 
-                     retVal.Dispose();
 
-                 throw;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
 
-         /// </summary>
 
-         /// <returns>An implementation of the <see cref="ISocket"/> interface used by RSSDP components to perform acceptSocket operations.</returns>
 
-         public ISocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
 
-         {
 
-             if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
 
-             var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
 
-             try
 
-             {
 
-                 retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
-                 retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
 
-                 var localIp = NetworkManager.ToIPAddress(localIpAddress);
 
-                 retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
 
-                 return new UdpSocket(retVal, localPort, localIp);
 
-             }
 
-             catch
 
-             {
 
-                 if (retVal != null)
 
-                     retVal.Dispose();
 
-                 throw;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port.
 
-         /// </summary>
 
-         /// <param name="ipAddress">The multicast IP address to make the acceptSocket a member of.</param>
 
-         /// <param name="multicastTimeToLive">The multicast time to live value for the acceptSocket.</param>
 
-         /// <param name="localPort">The number of the local port to bind to.</param>
 
-         /// <returns></returns>
 
-         public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
 
-         {
 
-             if (ipAddress == null) throw new ArgumentNullException("ipAddress");
 
-             if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
 
-             if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
 
-             if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
 
-             var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
 
-             try
 
-             {
 
-                 // not supported on all platforms. throws on ubuntu with .net core 2.0
 
-                 retVal.ExclusiveAddressUse = false;
 
-             }
 
-             catch (SocketException)
 
-             {
 
-             }
 
-             try
 
-             {
 
-                 // seeing occasional exceptions thrown on qnap
 
-                 // System.Net.Sockets.SocketException (0x80004005): Protocol not available
 
-                 retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
-             }
 
-             catch (SocketException)
 
-             {
 
-             }
 
-             try
 
-             {
 
-                 //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
 
-                 retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
 
-                 var localIp = IPAddress.Any;
 
-                 retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
 
-                 retVal.MulticastLoopback = true;
 
-                 return new UdpSocket(retVal, localPort, localIp);
 
-             }
 
-             catch
 
-             {
 
-                 if (retVal != null)
 
-                     retVal.Dispose();
 
-                 throw;
 
-             }
 
-         }
 
-         public Stream CreateNetworkStream(ISocket socket, bool ownsSocket)
 
-         {
 
-             var netSocket = (UdpSocket)socket;
 
-             return new SocketStream(netSocket.Socket, ownsSocket);
 
-         }
 
-     }
 
-     public class SocketStream : Stream
 
-     {
 
-         private readonly Socket _socket;
 
-         public SocketStream(Socket socket, bool ownsSocket)
 
-         {
 
-             _socket = socket;
 
-         }
 
-         public override void Flush()
 
-         {
 
-         }
 
-         public override bool CanRead
 
-         {
 
-             get { return true; }
 
-         }
 
-         public override bool CanSeek
 
-         {
 
-             get { return false; }
 
-         }
 
-         public override bool CanWrite
 
-         {
 
-             get { return true; }
 
-         }
 
-         public override long Length
 
-         {
 
-             get { throw new NotImplementedException(); }
 
-         }
 
-         public override long Position
 
-         {
 
-             get { throw new NotImplementedException(); }
 
-             set { throw new NotImplementedException(); }
 
-         }
 
-         public override void Write(byte[] buffer, int offset, int count)
 
-         {
 
-             _socket.Send(buffer, offset, count, SocketFlags.None);
 
-         }
 
-         public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
 
-         {
 
-             return _socket.BeginSend(buffer, offset, count, SocketFlags.None, callback, state);
 
-         }
 
-         public override void EndWrite(IAsyncResult asyncResult)
 
-         {
 
-             _socket.EndSend(asyncResult);
 
-         }
 
-         public override void SetLength(long value)
 
-         {
 
-             throw new NotImplementedException();
 
-         }
 
-         public override long Seek(long offset, SeekOrigin origin)
 
-         {
 
-             throw new NotImplementedException();
 
-         }
 
-         public override int Read(byte[] buffer, int offset, int count)
 
-         {
 
-             return _socket.Receive(buffer, offset, count, SocketFlags.None);
 
-         }
 
-         public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
 
-         {
 
-             return _socket.BeginReceive(buffer, offset, count, SocketFlags.None, callback, state);
 
-         }
 
-         public override int EndRead(IAsyncResult asyncResult)
 
-         {
 
-             return _socket.EndReceive(asyncResult);
 
-         }
 
-     }
 
- }
 
 
  |