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							- #nullable disable
 
- using System;
 
- using MediaBrowser.Controller.Session;
 
- namespace MediaBrowser.Controller.SyncPlay
 
- {
 
-     /// <summary>
 
-     /// Class GroupMember.
 
-     /// </summary>
 
-     public class GroupMember
 
-     {
 
-         /// <summary>
 
-         /// Initializes a new instance of the <see cref="GroupMember"/> class.
 
-         /// </summary>
 
-         /// <param name="session">The session.</param>
 
-         public GroupMember(SessionInfo session)
 
-         {
 
-             SessionId = session.Id;
 
-             UserId = session.UserId;
 
-             UserName = session.UserName;
 
-         }
 
-         /// <summary>
 
-         /// Gets the identifier of the session.
 
-         /// </summary>
 
-         /// <value>The session identifier.</value>
 
-         public string SessionId { get; }
 
-         /// <summary>
 
-         /// Gets the identifier of the user.
 
-         /// </summary>
 
-         /// <value>The user identifier.</value>
 
-         public Guid UserId { get; }
 
-         /// <summary>
 
-         /// Gets the username.
 
-         /// </summary>
 
-         /// <value>The username.</value>
 
-         public string UserName { get; }
 
-         /// <summary>
 
-         /// Gets or sets the ping, in milliseconds.
 
-         /// </summary>
 
-         /// <value>The ping.</value>
 
-         public long Ping { get; set; }
 
-         /// <summary>
 
-         /// Gets or sets a value indicating whether this member is buffering.
 
-         /// </summary>
 
-         /// <value><c>true</c> if member is buffering; <c>false</c> otherwise.</value>
 
-         public bool IsBuffering { get; set; }
 
-         /// <summary>
 
-         /// Gets or sets a value indicating whether this member is following group playback.
 
-         /// </summary>
 
-         /// <value><c>true</c> to ignore member on group wait; <c>false</c> if they're following group playback.</value>
 
-         public bool IgnoreGroupWait { get; set; }
 
-     }
 
- }
 
 
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