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							- 
 
- using System.IO;
 
- namespace MediaBrowser.Model.Net
 
- {
 
-     /// <summary>
 
-     /// Implemented by components that can create a platform specific UDP socket implementation, and wrap it in the cross platform <see cref="ISocket"/> interface.
 
-     /// </summary>
 
-     public interface ISocketFactory
 
- 	{
 
- 		/// <summary>
 
- 		/// Createa a new unicast socket using the specified local port number.
 
- 		/// </summary>
 
- 		/// <param name="localPort">The local port to bind to.</param>
 
- 		/// <returns>A <see cref="ISocket"/> implementation.</returns>
 
- 		ISocket CreateUdpSocket(int localPort);
 
-         ISocket CreateUdpBroadcastSocket(int localPort);
 
-         ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort);
 
-         /// <summary>
 
-         /// Createa a new unicast socket using the specified local port number.
 
-         /// </summary>
 
-         ISocket CreateSsdpUdpSocket(IpAddressInfo localIp, int localPort);
 
-         /// <summary>
 
-         /// Createa a new multicast socket using the specified multicast IP address, multicast time to live and local port.
 
-         /// </summary>
 
-         /// <param name="ipAddress">The multicast IP address to bind to.</param>
 
-         /// <param name="multicastTimeToLive">The multicast time to live value. Actually a maximum number of network hops for UDP packets.</param>
 
-         /// <param name="localPort">The local port to bind to.</param>
 
-         /// <returns>A <see cref="ISocket"/> implementation.</returns>
 
-         ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort);
 
-         IAcceptSocket CreateSocket(IpAddressFamily family, SocketType socketType, ProtocolType protocolType, bool dualMode);
 
-         Stream CreateNetworkStream(ISocket socket, bool ownsSocket);
 
-     }
 
-     public enum SocketType
 
-     {
 
-         Stream
 
-     }
 
-     public enum ProtocolType
 
-     {
 
-         Tcp
 
-     }
 
- }
 
 
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