GameSystemXmlSaver.cs 2.8 KB

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  1. using MediaBrowser.Controller.Configuration;
  2. using MediaBrowser.Controller.Entities;
  3. using MediaBrowser.Controller.Library;
  4. using MediaBrowser.Controller.Providers;
  5. using System.Collections.Generic;
  6. using System.IO;
  7. using System.Security;
  8. using System.Text;
  9. using System.Threading;
  10. namespace MediaBrowser.Providers.Savers
  11. {
  12. public class GameSystemXmlSaver : IMetadataFileSaver
  13. {
  14. private readonly IServerConfigurationManager _config;
  15. public GameSystemXmlSaver(IServerConfigurationManager config)
  16. {
  17. _config = config;
  18. }
  19. public string Name
  20. {
  21. get
  22. {
  23. return "Media Browser Xml";
  24. }
  25. }
  26. /// <summary>
  27. /// Determines whether [is enabled for] [the specified item].
  28. /// </summary>
  29. /// <param name="item">The item.</param>
  30. /// <param name="updateType">Type of the update.</param>
  31. /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
  32. public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
  33. {
  34. var wasMetadataEdited = (updateType & ItemUpdateType.MetadataEdit) == ItemUpdateType.MetadataEdit;
  35. var wasMetadataDownloaded = (updateType & ItemUpdateType.MetadataDownload) == ItemUpdateType.MetadataDownload;
  36. // If new metadata has been downloaded and save local is on
  37. if (item.IsSaveLocalMetadataEnabled() && (wasMetadataEdited || wasMetadataDownloaded))
  38. {
  39. return item is GameSystem;
  40. }
  41. return false;
  42. }
  43. /// <summary>
  44. /// Saves the specified item.
  45. /// </summary>
  46. /// <param name="item">The item.</param>
  47. /// <param name="cancellationToken">The cancellation token.</param>
  48. /// <returns>Task.</returns>
  49. public void Save(IHasMetadata item, CancellationToken cancellationToken)
  50. {
  51. var gameSystem = (GameSystem)item;
  52. var builder = new StringBuilder();
  53. builder.Append("<Item>");
  54. if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
  55. {
  56. builder.Append("<GameSystem>" + SecurityElement.Escape(gameSystem.GameSystemName) + "</GameSystem>");
  57. }
  58. XmlSaverHelpers.AddCommonNodes(gameSystem, builder);
  59. builder.Append("</Item>");
  60. var xmlFilePath = GetSavePath(item);
  61. XmlSaverHelpers.Save(builder, xmlFilePath, new List<string> { });
  62. }
  63. /// <summary>
  64. /// Gets the save path.
  65. /// </summary>
  66. /// <param name="item">The item.</param>
  67. /// <returns>System.String.</returns>
  68. public string GetSavePath(IHasMetadata item)
  69. {
  70. return Path.Combine(item.Path, "gamesystem.xml");
  71. }
  72. }
  73. }