GameXmlSaver.cs 3.9 KB

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  1. using MediaBrowser.Controller.Configuration;
  2. using MediaBrowser.Controller.Entities;
  3. using MediaBrowser.Controller.Library;
  4. using MediaBrowser.Model.Entities;
  5. using System.Collections.Generic;
  6. using System.Globalization;
  7. using System.IO;
  8. using System.Security;
  9. using System.Text;
  10. using System.Threading;
  11. using MediaBrowser.Common.IO;
  12. namespace MediaBrowser.LocalMetadata.Savers
  13. {
  14. /// <summary>
  15. /// Saves game.xml for games
  16. /// </summary>
  17. public class GameXmlSaver : IMetadataFileSaver
  18. {
  19. public string Name
  20. {
  21. get
  22. {
  23. return XmlProviderUtils.Name;
  24. }
  25. }
  26. private readonly IServerConfigurationManager _config;
  27. private readonly ILibraryManager _libraryManager;
  28. private readonly IFileSystem _fileSystem;
  29. public GameXmlSaver(IServerConfigurationManager config, ILibraryManager libraryManager, IFileSystem fileSystem)
  30. {
  31. _config = config;
  32. _libraryManager = libraryManager;
  33. _fileSystem = fileSystem;
  34. }
  35. /// <summary>
  36. /// Determines whether [is enabled for] [the specified item].
  37. /// </summary>
  38. /// <param name="item">The item.</param>
  39. /// <param name="updateType">Type of the update.</param>
  40. /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
  41. public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
  42. {
  43. if (!item.SupportsLocalMetadata)
  44. {
  45. return false;
  46. }
  47. return item is Game && updateType >= ItemUpdateType.MetadataDownload;
  48. }
  49. private static readonly CultureInfo UsCulture = new CultureInfo("en-US");
  50. /// <summary>
  51. /// Saves the specified item.
  52. /// </summary>
  53. /// <param name="item">The item.</param>
  54. /// <param name="cancellationToken">The cancellation token.</param>
  55. /// <returns>Task.</returns>
  56. public void Save(IHasMetadata item, CancellationToken cancellationToken)
  57. {
  58. var builder = new StringBuilder();
  59. builder.Append("<Item>");
  60. var game = (Game)item;
  61. if (game.PlayersSupported.HasValue)
  62. {
  63. builder.Append("<Players>" + SecurityElement.Escape(game.PlayersSupported.Value.ToString(UsCulture)) + "</Players>");
  64. }
  65. if (!string.IsNullOrEmpty(game.GameSystem))
  66. {
  67. builder.Append("<GameSystem>" + SecurityElement.Escape(game.GameSystem) + "</GameSystem>");
  68. }
  69. var val = game.GetProviderId(MetadataProviders.NesBox);
  70. if (!string.IsNullOrEmpty(val))
  71. {
  72. builder.Append("<NesBox>" + SecurityElement.Escape(val) + "</NesBox>");
  73. }
  74. val = game.GetProviderId(MetadataProviders.NesBoxRom);
  75. if (!string.IsNullOrEmpty(val))
  76. {
  77. builder.Append("<NesBoxRom>" + SecurityElement.Escape(val) + "</NesBoxRom>");
  78. }
  79. XmlSaverHelpers.AddCommonNodes(game, _libraryManager, builder);
  80. builder.Append("</Item>");
  81. var xmlFilePath = GetSavePath(item);
  82. XmlSaverHelpers.Save(builder, xmlFilePath, new List<string>
  83. {
  84. "Players",
  85. "GameSystem",
  86. "NesBox",
  87. "NesBoxRom"
  88. }, _config, _fileSystem);
  89. }
  90. public string GetSavePath(IHasMetadata item)
  91. {
  92. return GetGameSavePath((Game)item);
  93. }
  94. public static string GetGameSavePath(Game item)
  95. {
  96. if (item.IsInMixedFolder)
  97. {
  98. return Path.ChangeExtension(item.Path, ".xml");
  99. }
  100. return Path.Combine(item.ContainingFolderPath, "game.xml");
  101. }
  102. }
  103. }