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							- /* ***** BEGIN LICENSE BLOCK *****
 
-  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 
-  *
 
-  * The contents of this file are subject to the Mozilla Public License Version
 
-  * 1.1 (the "License"); you may not use this file except in compliance with
 
-  * the License. You may obtain a copy of the License at
 
-  * http://www.mozilla.org/MPL/
 
-  *
 
-  * Software distributed under the License is distributed on an "AS IS" basis,
 
-  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 
-  * for the specific language governing rights and limitations under the
 
-  * License.
 
-  *
 
-  * The Original Code is Mozilla Universal charset detector code.
 
-  *
 
-  * The Initial Developer of the Original Code is
 
-  * Netscape Communications Corporation.
 
-  * Portions created by the Initial Developer are Copyright (C) 2001
 
-  * the Initial Developer. All Rights Reserved.
 
-  *
 
-  * Contributor(s):
 
-  *          Shy Shalom <shooshX@gmail.com>
 
-  *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
 
-  *
 
-  * Alternatively, the contents of this file may be used under the terms of
 
-  * either the GNU General Public License Version 2 or later (the "GPL"), or
 
-  * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 
-  * in which case the provisions of the GPL or the LGPL are applicable instead
 
-  * of those above. If you wish to allow use of your version of this file only
 
-  * under the terms of either the GPL or the LGPL, and not to allow others to
 
-  * use your version of this file under the terms of the MPL, indicate your
 
-  * decision by deleting the provisions above and replace them with the notice
 
-  * and other provisions required by the GPL or the LGPL. If you do not delete
 
-  * the provisions above, a recipient may use your version of this file under
 
-  * the terms of any one of the MPL, the GPL or the LGPL.
 
-  *
 
-  * ***** END LICENSE BLOCK ***** */
 
- using System.IO;
 
- namespace UniversalDetector
 
- {
 
-     public interface ICharsetDetector
 
-     {
 
-         /// <summary>
 
-         /// The detected charset. It can be null.
 
-         /// </summary>
 
-         string Charset { get; }
 
-         
 
-         /// <summary>
 
-         /// The confidence of the detected charset, if any 
 
-         /// </summary>
 
-         float Confidence { get; }
 
-         
 
-         /// <summary>
 
-         /// Feed a block of bytes to the detector. 
 
-         /// </summary>
 
-         /// <param name="buf">input buffer</param>
 
-         /// <param name="offset">offset into buffer</param>
 
-         /// <param name="len">number of available bytes</param>
 
-         void Feed(byte[] buf, int offset, int len);
 
-         
 
-         /// <summary>
 
-         /// Feed a bytes stream to the detector. 
 
-         /// </summary>
 
-         /// <param name="stream">an input stream</param>
 
-         void Feed(Stream stream);
 
-         /// <summary>
 
-         /// Resets the state of the detector. 
 
-         /// </summary>        
 
-         void Reset();
 
-         
 
-         /// <summary>
 
-         /// Returns true if the detector has found a result and it is sure about it.
 
-         /// </summary>
 
-         /// <returns>true if the detector has detected the encoding</returns>
 
-         bool IsDone();
 
-         /// <summary>
 
-         /// Tell the detector that there is no more data and it must take its
 
-         /// decision.
 
-         /// </summary>
 
-         void DataEnd();
 
-         
 
-     }
 
- }
 
 
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