GameSystemXmlSaver.cs 2.3 KB

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  1. using System.Collections.Generic;
  2. using System.IO;
  3. using System.Security;
  4. using System.Text;
  5. using System.Threading;
  6. using MediaBrowser.Controller.Entities;
  7. using MediaBrowser.Controller.Library;
  8. namespace MediaBrowser.LocalMetadata.Savers
  9. {
  10. public class GameSystemXmlSaver : IMetadataFileSaver
  11. {
  12. public string Name
  13. {
  14. get
  15. {
  16. return "Media Browser Xml";
  17. }
  18. }
  19. /// <summary>
  20. /// Determines whether [is enabled for] [the specified item].
  21. /// </summary>
  22. /// <param name="item">The item.</param>
  23. /// <param name="updateType">Type of the update.</param>
  24. /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
  25. public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
  26. {
  27. if (!item.SupportsLocalMetadata)
  28. {
  29. return false;
  30. }
  31. return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload;
  32. }
  33. /// <summary>
  34. /// Saves the specified item.
  35. /// </summary>
  36. /// <param name="item">The item.</param>
  37. /// <param name="cancellationToken">The cancellation token.</param>
  38. /// <returns>Task.</returns>
  39. public void Save(IHasMetadata item, CancellationToken cancellationToken)
  40. {
  41. var gameSystem = (GameSystem)item;
  42. var builder = new StringBuilder();
  43. builder.Append("<Item>");
  44. if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
  45. {
  46. builder.Append("<GameSystem>" + SecurityElement.Escape(gameSystem.GameSystemName) + "</GameSystem>");
  47. }
  48. XmlSaverHelpers.AddCommonNodes(gameSystem, builder);
  49. builder.Append("</Item>");
  50. var xmlFilePath = GetSavePath(item);
  51. XmlSaverHelpers.Save(builder, xmlFilePath, new List<string> { });
  52. }
  53. /// <summary>
  54. /// Gets the save path.
  55. /// </summary>
  56. /// <param name="item">The item.</param>
  57. /// <returns>System.String.</returns>
  58. public string GetSavePath(IHasMetadata item)
  59. {
  60. return Path.Combine(item.Path, "gamesystem.xml");
  61. }
  62. }
  63. }