GameXmlProvider.cs 1.5 KB

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  1. using System.IO;
  2. using System.Threading;
  3. using MediaBrowser.Common.IO;
  4. using MediaBrowser.Controller.Entities;
  5. using MediaBrowser.Controller.Providers;
  6. using MediaBrowser.LocalMetadata.Parsers;
  7. using MediaBrowser.Model.Logging;
  8. namespace MediaBrowser.LocalMetadata.Providers
  9. {
  10. public class GameXmlProvider : BaseXmlProvider<Game>
  11. {
  12. private readonly ILogger _logger;
  13. public GameXmlProvider(IFileSystem fileSystem, ILogger logger)
  14. : base(fileSystem)
  15. {
  16. _logger = logger;
  17. }
  18. protected override void Fetch(LocalMetadataResult<Game> result, string path, CancellationToken cancellationToken)
  19. {
  20. new GameXmlParser(_logger).Fetch(result.Item, path, cancellationToken);
  21. }
  22. protected override FileSystemInfo GetXmlFile(ItemInfo info, IDirectoryService directoryService)
  23. {
  24. var fileInfo = FileSystem.GetFileSystemInfo(info.Path);
  25. var directoryInfo = fileInfo as DirectoryInfo;
  26. if (directoryInfo == null)
  27. {
  28. directoryInfo = new DirectoryInfo(Path.GetDirectoryName(info.Path));
  29. }
  30. var directoryPath = directoryInfo.FullName;
  31. var specificFile = Path.Combine(directoryPath, Path.GetFileNameWithoutExtension(info.Path) + ".xml");
  32. var file = new FileInfo(specificFile);
  33. return info.IsInMixedFolder || file.Exists ? file : new FileInfo(Path.Combine(directoryPath, "game.xml"));
  34. }
  35. }
  36. }