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- #nullable disable
- using System.Threading;
- using MediaBrowser.Controller.Session;
- using MediaBrowser.Controller.SyncPlay.PlaybackRequests;
- using MediaBrowser.Model.SyncPlay;
- using Microsoft.Extensions.Logging;
- namespace MediaBrowser.Controller.SyncPlay.GroupStates
- {
- /// <summary>
- /// Class AbstractGroupState.
- /// </summary>
- /// <remarks>
- /// Class is not thread-safe, external locking is required when accessing methods.
- /// </remarks>
- public abstract class AbstractGroupState : IGroupState
- {
- /// <summary>
- /// The logger.
- /// </summary>
- private readonly ILogger<AbstractGroupState> _logger;
- /// <summary>
- /// Initializes a new instance of the <see cref="AbstractGroupState"/> class.
- /// </summary>
- /// <param name="loggerFactory">Instance of the <see cref="ILoggerFactory"/> interface.</param>
- protected AbstractGroupState(ILoggerFactory loggerFactory)
- {
- LoggerFactory = loggerFactory;
- _logger = loggerFactory.CreateLogger<AbstractGroupState>();
- }
- /// <inheritdoc />
- public abstract GroupStateType Type { get; }
- /// <summary>
- /// Gets the logger factory.
- /// </summary>
- protected ILoggerFactory LoggerFactory { get; }
- /// <inheritdoc />
- public abstract void SessionJoined(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken);
- /// <inheritdoc />
- public abstract void SessionLeaving(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken);
- /// <inheritdoc />
- public virtual void HandleRequest(IGroupPlaybackRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(PlayGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(SetPlaylistItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- var waitingState = new WaitingGroupState(LoggerFactory);
- context.SetState(waitingState);
- waitingState.HandleRequest(request, context, Type, session, cancellationToken);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(RemoveFromPlaylistGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- bool playingItemRemoved;
- if (request.ClearPlaylist)
- {
- context.ClearPlayQueue(request.ClearPlayingItem);
- playingItemRemoved = request.ClearPlayingItem;
- }
- else
- {
- playingItemRemoved = context.RemoveFromPlayQueue(request.PlaylistItemIds);
- }
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RemoveItems);
- var update = new SyncPlayPlayQueueUpdate(context.GroupId, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
- if (playingItemRemoved && !context.PlayQueue.IsItemPlaying())
- {
- _logger.LogDebug("Play queue in group {GroupId} is now empty.", context.GroupId.ToString());
- IGroupState idleState = new IdleGroupState(LoggerFactory);
- context.SetState(idleState);
- var stopRequest = new StopGroupRequest();
- idleState.HandleRequest(stopRequest, context, Type, session, cancellationToken);
- }
- }
- /// <inheritdoc />
- public virtual void HandleRequest(MovePlaylistItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- var result = context.MoveItemInPlayQueue(request.PlaylistItemId, request.NewIndex);
- if (!result)
- {
- _logger.LogError("Unable to move item in group {GroupId}.", context.GroupId.ToString());
- return;
- }
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.MoveItem);
- var update = new SyncPlayPlayQueueUpdate(context.GroupId, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(QueueGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- var result = context.AddToPlayQueue(request.ItemIds, request.Mode);
- if (!result)
- {
- _logger.LogError("Unable to add items to play queue in group {GroupId}.", context.GroupId.ToString());
- return;
- }
- var reason = request.Mode switch
- {
- GroupQueueMode.QueueNext => PlayQueueUpdateReason.QueueNext,
- _ => PlayQueueUpdateReason.Queue
- };
- var playQueueUpdate = context.GetPlayQueueUpdate(reason);
- var update = new SyncPlayPlayQueueUpdate(context.GroupId, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(UnpauseGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(PauseGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(StopGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(SeekGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(BufferGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ReadyGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(NextItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(PreviousItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(SetRepeatModeGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- context.SetRepeatMode(request.Mode);
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RepeatMode);
- var update = new SyncPlayPlayQueueUpdate(context.GroupId, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(SetShuffleModeGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- context.SetShuffleMode(request.Mode);
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.ShuffleMode);
- var update = new SyncPlayPlayQueueUpdate(context.GroupId, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(PingGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- // Collected pings are used to account for network latency when unpausing playback.
- context.UpdatePing(session, request.Ping);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(IgnoreWaitGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- context.SetIgnoreGroupWait(session, request.IgnoreWait);
- }
- /// <summary>
- /// Sends a group state update to all group.
- /// </summary>
- /// <param name="context">The context of the state.</param>
- /// <param name="reason">The reason of the state change.</param>
- /// <param name="session">The session.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- protected void SendGroupStateUpdate(IGroupStateContext context, IGroupPlaybackRequest reason, SessionInfo session, CancellationToken cancellationToken)
- {
- // Notify relevant state change event.
- var stateUpdate = new GroupStateUpdate(Type, reason.Action);
- var update = new SyncPlayStateUpdate(context.GroupId, stateUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
- }
- private void UnhandledRequest(IGroupPlaybackRequest request)
- {
- _logger.LogWarning("Unhandled request of type {RequestType} in {StateType} state.", request.Action, Type);
- }
- }
- }
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