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- using System;
- using System.Threading;
- using MediaBrowser.Controller.Session;
- using MediaBrowser.Model.SyncPlay;
- using Microsoft.Extensions.Logging;
- namespace MediaBrowser.Controller.SyncPlay
- {
- /// <summary>
- /// Class PlayingGroupState.
- /// </summary>
- /// <remarks>
- /// Class is not thread-safe, external locking is required when accessing methods.
- /// </remarks>
- public class PlayingGroupState : AbstractGroupState
- {
- /// <summary>
- /// Initializes a new instance of the <see cref="PlayingGroupState"/> class.
- /// </summary>
- /// <param name="logger">Instance of the <see cref="ILogger"/> interface.</param>
- public PlayingGroupState(ILogger logger)
- : base(logger)
- {
- // Do nothing.
- }
- /// <inheritdoc />
- public override GroupStateType Type
- {
- get
- {
- return GroupStateType.Playing;
- }
- }
- /// <summary>
- /// Gets or sets a value indicating whether requests for buffering should be ignored.
- /// </summary>
- public bool IgnoreBuffering { get; set; }
- /// <inheritdoc />
- public override void SessionJoined(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- // Wait for session to be ready.
- var waitingState = new WaitingGroupState(Logger);
- context.SetState(waitingState);
- waitingState.SessionJoined(context, Type, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void SessionLeaving(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- // Do nothing.
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var waitingState = new WaitingGroupState(Logger);
- context.SetState(waitingState);
- waitingState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- if (!prevState.Equals(Type))
- {
- // Pick a suitable time that accounts for latency.
- var delayMillis = Math.Max(context.GetHighestPing() * 2, context.DefaultPing);
- // Unpause group and set starting point in future.
- // Clients will start playback at LastActivity (datetime) from PositionTicks (playback position).
- // The added delay does not guarantee, of course, that the command will be received in time.
- // Playback synchronization will mainly happen client side.
- context.LastActivity = DateTime.UtcNow.AddMilliseconds(delayMillis);
- var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
- context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
- // Notify relevant state change event.
- SendGroupStateUpdate(context, request, session, cancellationToken);
- }
- else
- {
- // Client got lost, sending current state.
- var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
- context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
- }
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var pausedState = new PausedGroupState(Logger);
- context.SetState(pausedState);
- pausedState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var idleState = new IdleGroupState(Logger);
- context.SetState(idleState);
- idleState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var waitingState = new WaitingGroupState(Logger);
- context.SetState(waitingState);
- waitingState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- if (IgnoreBuffering)
- {
- return;
- }
- // Change state.
- var waitingState = new WaitingGroupState(Logger);
- context.SetState(waitingState);
- waitingState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- if (prevState.Equals(Type))
- {
- // Group was not waiting, make sure client has latest state.
- var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
- context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
- }
- else if (prevState.Equals(GroupStateType.Waiting))
- {
- // Notify relevant state change event.
- SendGroupStateUpdate(context, request, session, cancellationToken);
- }
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var waitingState = new WaitingGroupState(Logger);
- context.SetState(waitingState);
- waitingState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var waitingState = new WaitingGroupState(Logger);
- context.SetState(waitingState);
- waitingState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- }
- }
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