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- using System;
- using System.Threading;
- using MediaBrowser.Controller.Session;
- using MediaBrowser.Model.SyncPlay;
- using Microsoft.Extensions.Logging;
- namespace MediaBrowser.Controller.SyncPlay
- {
- /// <summary>
- /// Class PausedGroupState.
- /// </summary>
- /// <remarks>
- /// Class is not thread-safe, external locking is required when accessing methods.
- /// </remarks>
- public class PausedGroupState : AbstractGroupState
- {
- /// <summary>
- /// Initializes a new instance of the <see cref="PausedGroupState"/> class.
- /// </summary>
- /// <param name="logger">Instance of the <see cref="ILogger"/> interface.</param>
- public PausedGroupState(ILogger logger)
- : base(logger)
- {
- // Do nothing.
- }
- /// <inheritdoc />
- public override GroupStateType Type
- {
- get
- {
- return GroupStateType.Paused;
- }
- }
- /// <inheritdoc />
- public override void SessionJoined(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- // Wait for session to be ready.
- var waitingState = new WaitingGroupState(Logger);
- context.SetState(waitingState);
- waitingState.SessionJoined(context, Type, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void SessionLeaving(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
- {
- // Do nothing.
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var waitingState = new WaitingGroupState(Logger);
- context.SetState(waitingState);
- waitingState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var playingState = new PlayingGroupState(Logger);
- context.SetState(playingState);
- playingState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- if (!prevState.Equals(Type))
- {
- // Pause group and compute the media playback position.
- var currentTime = DateTime.UtcNow;
- var elapsedTime = currentTime - context.LastActivity;
- context.LastActivity = currentTime;
- // Elapsed time is negative if event happens
- // during the delay added to account for latency.
- // In this phase clients haven't started the playback yet.
- // In other words, LastActivity is in the future,
- // when playback unpause is supposed to happen.
- // Seek only if playback actually started.
- context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
- var command = context.NewSyncPlayCommand(SendCommandType.Pause);
- context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
- // Notify relevant state change event.
- SendGroupStateUpdate(context, request, session, cancellationToken);
- }
- else
- {
- // Client got lost, sending current state.
- var command = context.NewSyncPlayCommand(SendCommandType.Pause);
- context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
- }
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var idleState = new IdleGroupState(Logger);
- context.SetState(idleState);
- idleState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var waitingState = new WaitingGroupState(Logger);
- context.SetState(waitingState);
- waitingState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var waitingState = new WaitingGroupState(Logger);
- context.SetState(waitingState);
- waitingState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- if (prevState.Equals(Type))
- {
- // Client got lost, sending current state.
- var command = context.NewSyncPlayCommand(SendCommandType.Pause);
- context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
- }
- else if (prevState.Equals(GroupStateType.Waiting))
- {
- // Sending current state to all clients.
- var command = context.NewSyncPlayCommand(SendCommandType.Pause);
- context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
- // Notify relevant state change event.
- SendGroupStateUpdate(context, request, session, cancellationToken);
- }
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var waitingState = new WaitingGroupState(Logger);
- context.SetState(waitingState);
- waitingState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- /// <inheritdoc />
- public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Change state.
- var waitingState = new WaitingGroupState(Logger);
- context.SetState(waitingState);
- waitingState.HandleRequest(context, Type, request, session, cancellationToken);
- }
- }
- }
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