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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net;
- using System.Net.Http;
- using System.Net.Sockets;
- using System.Text;
- using System.Threading;
- using System.Threading.Tasks;
- using MediaBrowser.Common.Net;
- using MediaBrowser.Model.Net;
- using Microsoft.Extensions.Logging;
- namespace Rssdp.Infrastructure
- {
- /// <summary>
- /// Provides the platform independent logic for publishing device existence and responding to search requests.
- /// </summary>
- public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
- {
- /* We could technically use one socket listening on port 1900 for everything.
- * This should get both multicast (notifications) and unicast (search response) messages, however
- * this often doesn't work under Windows because the MS SSDP service is running. If that service
- * is running then it will steal the unicast messages and we will never see search responses.
- * Since stopping the service would be a bad idea (might not be allowed security wise and might
- * break other apps running on the system) the only other work around is to use two sockets.
- *
- * We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
- * We use a second socket, bound to a different local port, to send search requests and listen for
- * responses (_SendSocket). The responses are sent to the local port this socket is bound to,
- * which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a local
- * port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
- */
- private object _BroadcastListenSocketSynchroniser = new object();
- private ISocket _BroadcastListenSocket;
- private object _SendSocketSynchroniser = new object();
- private List<ISocket> _sendSockets;
- private HttpRequestParser _RequestParser;
- private HttpResponseParser _ResponseParser;
- private readonly ILogger _logger;
- private ISocketFactory _SocketFactory;
- private readonly INetworkManager _networkManager;
- private int _LocalPort;
- private int _MulticastTtl;
- private bool _IsShared;
- private readonly bool _enableMultiSocketBinding;
- /// <summary>
- /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
- /// </summary>
- public event EventHandler<RequestReceivedEventArgs> RequestReceived;
- /// <summary>
- /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
- /// </summary>
- public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
- /// <summary>
- /// Minimum constructor.
- /// </summary>
- /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
- public SsdpCommunicationsServer(ISocketFactory socketFactory,
- INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
- : this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
- {
- }
- /// <summary>
- /// Full constructor.
- /// </summary>
- /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
- /// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
- public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
- {
- if (socketFactory == null)
- {
- throw new ArgumentNullException(nameof(socketFactory));
- }
- if (multicastTimeToLive <= 0)
- {
- throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
- }
- _BroadcastListenSocketSynchroniser = new object();
- _SendSocketSynchroniser = new object();
- _LocalPort = localPort;
- _SocketFactory = socketFactory;
- _RequestParser = new HttpRequestParser();
- _ResponseParser = new HttpResponseParser();
- _MulticastTtl = multicastTimeToLive;
- _networkManager = networkManager;
- _logger = logger;
- _enableMultiSocketBinding = enableMultiSocketBinding;
- }
- /// <summary>
- /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
- /// </summary>
- /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
- public void BeginListeningForBroadcasts()
- {
- ThrowIfDisposed();
- if (_BroadcastListenSocket == null)
- {
- lock (_BroadcastListenSocketSynchroniser)
- {
- if (_BroadcastListenSocket == null)
- {
- try
- {
- _BroadcastListenSocket = ListenForBroadcastsAsync();
- }
- catch (SocketException ex)
- {
- _logger.LogError("Failed to bind to port 1900: {Message}. DLNA will be unavailable", ex.Message);
- }
- catch (Exception ex)
- {
- _logger.LogError(ex, "Error in BeginListeningForBroadcasts");
- }
- }
- }
- }
- }
- /// <summary>
- /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
- /// </summary>
- /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
- public void StopListeningForBroadcasts()
- {
- lock (_BroadcastListenSocketSynchroniser)
- {
- if (_BroadcastListenSocket != null)
- {
- _logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
- _BroadcastListenSocket.Dispose();
- _BroadcastListenSocket = null;
- }
- }
- }
- /// <summary>
- /// Sends a message to a particular address (uni or multicast) and port.
- /// </summary>
- public async Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
- {
- if (messageData == null)
- {
- throw new ArgumentNullException(nameof(messageData));
- }
- ThrowIfDisposed();
- var sockets = GetSendSockets(fromLocalIpAddress, destination);
- if (sockets.Count == 0)
- {
- return;
- }
- // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
- for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
- {
- var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
- await Task.WhenAll(tasks).ConfigureAwait(false);
- await Task.Delay(100, cancellationToken).ConfigureAwait(false);
- }
- }
- private async Task SendFromSocket(ISocket socket, byte[] messageData, IPEndPoint destination, CancellationToken cancellationToken)
- {
- try
- {
- await socket.SendToAsync(messageData, 0, messageData.Length, destination, cancellationToken).ConfigureAwait(false);
- }
- catch (ObjectDisposedException)
- {
- }
- catch (OperationCanceledException)
- {
- }
- catch (Exception ex)
- {
- _logger.LogError(ex, "Error sending socket message from {0} to {1}", socket.LocalIPAddress.ToString(), destination.ToString());
- }
- }
- private List<ISocket> GetSendSockets(IPAddress fromLocalIpAddress, IPEndPoint destination)
- {
- EnsureSendSocketCreated();
- lock (_SendSocketSynchroniser)
- {
- var sockets = _sendSockets.Where(i => i.LocalIPAddress.AddressFamily == fromLocalIpAddress.AddressFamily);
- // Send from the Any socket and the socket with the matching address
- if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetwork)
- {
- sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
- // If sending to the loopback address, filter the socket list as well
- if (destination.Address.Equals(IPAddress.Loopback))
- {
- sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || i.LocalIPAddress.Equals(IPAddress.Loopback));
- }
- }
- else if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetworkV6)
- {
- sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
- // If sending to the loopback address, filter the socket list as well
- if (destination.Address.Equals(IPAddress.IPv6Loopback))
- {
- sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || i.LocalIPAddress.Equals(IPAddress.IPv6Loopback));
- }
- }
- return sockets.ToList();
- }
- }
- public Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
- {
- return SendMulticastMessage(message, SsdpConstants.UdpResendCount, fromLocalIpAddress, cancellationToken);
- }
- /// <summary>
- /// Sends a message to the SSDP multicast address and port.
- /// </summary>
- public async Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
- {
- if (message == null)
- {
- throw new ArgumentNullException(nameof(message));
- }
- byte[] messageData = Encoding.UTF8.GetBytes(message);
- ThrowIfDisposed();
- cancellationToken.ThrowIfCancellationRequested();
- EnsureSendSocketCreated();
- // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
- for (var i = 0; i < sendCount; i++)
- {
- await SendMessageIfSocketNotDisposed(
- messageData,
- new IPEndPoint(
- IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress),
- SsdpConstants.MulticastPort),
- fromLocalIpAddress,
- cancellationToken).ConfigureAwait(false);
- await Task.Delay(100, cancellationToken).ConfigureAwait(false);
- }
- }
- /// <summary>
- /// Stops listening for search responses on the local, unicast socket.
- /// </summary>
- /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
- public void StopListeningForResponses()
- {
- lock (_SendSocketSynchroniser)
- {
- if (_sendSockets != null)
- {
- var sockets = _sendSockets.ToList();
- _sendSockets = null;
- _logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
- foreach (var socket in sockets)
- {
- _logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socket.LocalIPAddress);
- socket.Dispose();
- }
- }
- }
- }
- /// <summary>
- /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocator"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
- /// </summary>
- /// <remarks>
- /// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocator"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
- /// </remarks>
- public bool IsShared
- {
- get { return _IsShared; }
- set { _IsShared = value; }
- }
- /// <summary>
- /// Stops listening for requests, disposes this instance and all internal resources.
- /// </summary>
- /// <param name="disposing"></param>
- protected override void Dispose(bool disposing)
- {
- if (disposing)
- {
- StopListeningForBroadcasts();
- StopListeningForResponses();
- }
- }
- private Task SendMessageIfSocketNotDisposed(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
- {
- var sockets = _sendSockets;
- if (sockets != null)
- {
- sockets = sockets.ToList();
- var tasks = sockets.Where(s => (fromLocalIpAddress == null || fromLocalIpAddress.Equals(s.LocalIPAddress)))
- .Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
- return Task.WhenAll(tasks);
- }
- return Task.CompletedTask;
- }
- private ISocket ListenForBroadcastsAsync()
- {
- var socket = _SocketFactory.CreateUdpMulticastSocket(IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress), _MulticastTtl, SsdpConstants.MulticastPort);
- _ = ListenToSocketInternal(socket);
- return socket;
- }
- private List<ISocket> CreateSocketAndListenForResponsesAsync()
- {
- var sockets = new List<ISocket>();
- sockets.Add(_SocketFactory.CreateSsdpUdpSocket(IPAddress.Any, _LocalPort));
- if (_enableMultiSocketBinding)
- {
- foreach (var address in _networkManager.GetInternalBindAddresses())
- {
- if (address.AddressFamily == AddressFamily.InterNetworkV6)
- {
- // Not support IPv6 right now
- continue;
- }
- try
- {
- sockets.Add(_SocketFactory.CreateSsdpUdpSocket(address.Address, _LocalPort));
- }
- catch (Exception ex)
- {
- _logger.LogError(ex, "Error in CreateSsdpUdpSocket. IPAddress: {0}", address);
- }
- }
- }
- foreach (var socket in sockets)
- {
- _ = ListenToSocketInternal(socket);
- }
- return sockets;
- }
- private async Task ListenToSocketInternal(ISocket socket)
- {
- var cancelled = false;
- var receiveBuffer = new byte[8192];
- while (!cancelled && !IsDisposed)
- {
- try
- {
- var result = await socket.ReceiveAsync(receiveBuffer, 0, receiveBuffer.Length, CancellationToken.None).ConfigureAwait(false);
- if (result.ReceivedBytes > 0)
- {
- // Strange cannot convert compiler error here if I don't explicitly
- // assign or cast to Action first. Assignment is easier to read,
- // so went with that.
- ProcessMessage(UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint, result.LocalIPAddress);
- }
- }
- catch (ObjectDisposedException)
- {
- cancelled = true;
- }
- catch (TaskCanceledException)
- {
- cancelled = true;
- }
- }
- }
- private void EnsureSendSocketCreated()
- {
- if (_sendSockets == null)
- {
- lock (_SendSocketSynchroniser)
- {
- _sendSockets ??= CreateSocketAndListenForResponsesAsync();
- }
- }
- }
- private void ProcessMessage(string data, IPEndPoint endPoint, IPAddress receivedOnLocalIpAddress)
- {
- // Responses start with the HTTP version, prefixed with HTTP/ while
- // requests start with a method which can vary and might be one we haven't
- // seen/don't know. We'll check if this message is a request or a response
- // by checking for the HTTP/ prefix on the start of the message.
- if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
- {
- HttpResponseMessage responseMessage = null;
- try
- {
- responseMessage = _ResponseParser.Parse(data);
- }
- catch (ArgumentException)
- {
- // Ignore invalid packets.
- }
- if (responseMessage != null)
- {
- OnResponseReceived(responseMessage, endPoint, receivedOnLocalIpAddress);
- }
- }
- else
- {
- HttpRequestMessage requestMessage = null;
- try
- {
- requestMessage = _RequestParser.Parse(data);
- }
- catch (ArgumentException)
- {
- // Ignore invalid packets.
- }
- if (requestMessage != null)
- {
- OnRequestReceived(requestMessage, endPoint, receivedOnLocalIpAddress);
- }
- }
- }
- private void OnRequestReceived(HttpRequestMessage data, IPEndPoint remoteEndPoint, IPAddress receivedOnLocalIpAddress)
- {
- // SSDP specification says only * is currently used but other uri's might
- // be implemented in the future and should be ignored unless understood.
- // Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
- if (data.RequestUri.ToString() != "*")
- {
- return;
- }
- var handlers = this.RequestReceived;
- if (handlers != null)
- {
- handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnLocalIpAddress));
- }
- }
- private void OnResponseReceived(HttpResponseMessage data, IPEndPoint endPoint, IPAddress localIpAddress)
- {
- var handlers = this.ResponseReceived;
- if (handlers != null)
- {
- handlers(this, new ResponseReceivedEventArgs(data, endPoint)
- {
- LocalIpAddress = localIpAddress
- });
- }
- }
- }
- }
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