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							- using System;
 
- using System.Collections.Concurrent;
 
- using SQLitePCL.pretty;
 
- namespace Emby.Server.Implementations.Data;
 
- /// <summary>
 
- /// A pool of SQLite Database connections.
 
- /// </summary>
 
- public sealed class ConnectionPool : IDisposable
 
- {
 
-     private readonly BlockingCollection<SQLiteDatabaseConnection> _connections = new();
 
-     private bool _disposed;
 
-     /// <summary>
 
-     /// Initializes a new instance of the <see cref="ConnectionPool" /> class.
 
-     /// </summary>
 
-     /// <param name="count">The number of database connection to create.</param>
 
-     /// <param name="factory">Factory function to create the database connections.</param>
 
-     public ConnectionPool(int count, Func<SQLiteDatabaseConnection> factory)
 
-     {
 
-         for (int i = 0; i < count; i++)
 
-         {
 
-             _connections.Add(factory.Invoke());
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// Gets a database connection from the pool if one is available, otherwise blocks.
 
-     /// </summary>
 
-     /// <returns>A database connection.</returns>
 
-     public ManagedConnection GetConnection()
 
-     {
 
-         if (_disposed)
 
-         {
 
-             ThrowObjectDisposedException();
 
-         }
 
-         return new ManagedConnection(_connections.Take(), this);
 
-         static void ThrowObjectDisposedException()
 
-         {
 
-             throw new ObjectDisposedException(nameof(ConnectionPool));
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// Return a database connection to the pool.
 
-     /// </summary>
 
-     /// <param name="connection">The database connection to return.</param>
 
-     public void Return(SQLiteDatabaseConnection connection)
 
-     {
 
-         if (_disposed)
 
-         {
 
-             connection.Dispose();
 
-             return;
 
-         }
 
-         _connections.Add(connection);
 
-     }
 
-     /// <inheritdoc />
 
-     public void Dispose()
 
-     {
 
-         if (_disposed)
 
-         {
 
-             return;
 
-         }
 
-         foreach (var connection in _connections)
 
-         {
 
-             connection.Dispose();
 
-         }
 
-         _connections.Dispose();
 
-         _disposed = true;
 
-     }
 
- }
 
 
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