CollectionFolder.cs 6.6 KB

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  1. using MediaBrowser.Controller.IO;
  2. using MediaBrowser.Controller.Library;
  3. using MediaBrowser.Controller.Providers;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.IO;
  7. using System.Linq;
  8. using System.Runtime.Serialization;
  9. using System.Threading;
  10. using System.Threading.Tasks;
  11. namespace MediaBrowser.Controller.Entities
  12. {
  13. /// <summary>
  14. /// Specialized Folder class that points to a subset of the physical folders in the system.
  15. /// It is created from the user-specific folders within the system root
  16. /// </summary>
  17. public class CollectionFolder : Folder, ICollectionFolder
  18. {
  19. public CollectionFolder()
  20. {
  21. PhysicalLocationsList = new List<string>();
  22. }
  23. /// <summary>
  24. /// Gets a value indicating whether this instance is virtual folder.
  25. /// </summary>
  26. /// <value><c>true</c> if this instance is virtual folder; otherwise, <c>false</c>.</value>
  27. [IgnoreDataMember]
  28. public override bool IsVirtualFolder
  29. {
  30. get
  31. {
  32. return true;
  33. }
  34. }
  35. public string CollectionType { get; set; }
  36. /// <summary>
  37. /// Allow different display preferences for each collection folder
  38. /// </summary>
  39. /// <value>The display prefs id.</value>
  40. [IgnoreDataMember]
  41. public override Guid DisplayPreferencesId
  42. {
  43. get
  44. {
  45. return Id;
  46. }
  47. }
  48. [IgnoreDataMember]
  49. public override IEnumerable<string> PhysicalLocations
  50. {
  51. get
  52. {
  53. return PhysicalLocationsList;
  54. }
  55. }
  56. public List<string> PhysicalLocationsList { get; set; }
  57. protected override IEnumerable<FileSystemInfo> GetFileSystemChildren(IDirectoryService directoryService)
  58. {
  59. return CreateResolveArgs(directoryService).FileSystemChildren;
  60. }
  61. private ItemResolveArgs CreateResolveArgs(IDirectoryService directoryService)
  62. {
  63. var path = ContainingFolderPath;
  64. var args = new ItemResolveArgs(ConfigurationManager.ApplicationPaths, LibraryManager, directoryService)
  65. {
  66. FileInfo = new DirectoryInfo(path),
  67. Path = path,
  68. Parent = Parent
  69. };
  70. // Gather child folder and files
  71. if (args.IsDirectory)
  72. {
  73. var isPhysicalRoot = args.IsPhysicalRoot;
  74. // When resolving the root, we need it's grandchildren (children of user views)
  75. var flattenFolderDepth = isPhysicalRoot ? 2 : 0;
  76. var fileSystemDictionary = FileData.GetFilteredFileSystemEntries(directoryService, args.Path, FileSystem, Logger, args, flattenFolderDepth: flattenFolderDepth, resolveShortcuts: isPhysicalRoot || args.IsVf);
  77. // Need to remove subpaths that may have been resolved from shortcuts
  78. // Example: if \\server\movies exists, then strip out \\server\movies\action
  79. if (isPhysicalRoot)
  80. {
  81. var paths = LibraryManager.NormalizeRootPathList(fileSystemDictionary.Keys);
  82. fileSystemDictionary = paths.Select(i => (FileSystemInfo)new DirectoryInfo(i)).ToDictionary(i => i.FullName);
  83. }
  84. args.FileSystemDictionary = fileSystemDictionary;
  85. }
  86. PhysicalLocationsList = args.PhysicalLocations.ToList();
  87. return args;
  88. }
  89. // Cache this since it will be used a lot
  90. /// <summary>
  91. /// The null task result
  92. /// </summary>
  93. private static readonly Task NullTaskResult = Task.FromResult<object>(null);
  94. /// <summary>
  95. /// Compare our current children (presumably just read from the repo) with the current state of the file system and adjust for any changes
  96. /// ***Currently does not contain logic to maintain items that are unavailable in the file system***
  97. /// </summary>
  98. /// <param name="progress">The progress.</param>
  99. /// <param name="cancellationToken">The cancellation token.</param>
  100. /// <param name="recursive">if set to <c>true</c> [recursive].</param>
  101. /// <param name="refreshChildMetadata">if set to <c>true</c> [refresh child metadata].</param>
  102. /// <param name="refreshOptions">The refresh options.</param>
  103. /// <param name="directoryService">The directory service.</param>
  104. /// <returns>Task.</returns>
  105. protected override Task ValidateChildrenInternal(IProgress<double> progress, CancellationToken cancellationToken, bool recursive, bool refreshChildMetadata, MetadataRefreshOptions refreshOptions, IDirectoryService directoryService)
  106. {
  107. CreateResolveArgs(directoryService);
  108. ResetDynamicChildren();
  109. return NullTaskResult;
  110. }
  111. private List<LinkedChild> _linkedChildren;
  112. /// <summary>
  113. /// Our children are actually just references to the ones in the physical root...
  114. /// </summary>
  115. /// <value>The linked children.</value>
  116. public override List<LinkedChild> LinkedChildren
  117. {
  118. get { return _linkedChildren ?? (_linkedChildren = GetLinkedChildrenInternal()); }
  119. set
  120. {
  121. base.LinkedChildren = value;
  122. }
  123. }
  124. private List<LinkedChild> GetLinkedChildrenInternal()
  125. {
  126. return LibraryManager.RootFolder.Children
  127. .OfType<Folder>()
  128. .Where(i => i.Path != null && PhysicalLocations.Contains(i.Path, StringComparer.OrdinalIgnoreCase))
  129. .SelectMany(c => c.LinkedChildren)
  130. .ToList();
  131. }
  132. private IEnumerable<BaseItem> _actualChildren;
  133. /// <summary>
  134. /// Our children are actually just references to the ones in the physical root...
  135. /// </summary>
  136. /// <value>The actual children.</value>
  137. protected override IEnumerable<BaseItem> ActualChildren
  138. {
  139. get { return _actualChildren ?? (_actualChildren = GetActualChildren()); }
  140. }
  141. private IEnumerable<BaseItem> GetActualChildren()
  142. {
  143. return
  144. LibraryManager.RootFolder.Children
  145. .OfType<Folder>()
  146. .Where(i => i.Path != null && PhysicalLocations.Contains(i.Path, StringComparer.OrdinalIgnoreCase))
  147. .SelectMany(c => c.Children)
  148. .ToList();
  149. }
  150. public void ResetDynamicChildren()
  151. {
  152. _actualChildren = null;
  153. _linkedChildren = null;
  154. }
  155. }
  156. }