| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 | /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): *          Kohei TAKETA <k-tak@void.in> (Java port) *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */namespace UniversalDetector.Core{    public class BitPackage    {        public static int INDEX_SHIFT_4BITS  = 3;        public static int INDEX_SHIFT_8BITS  = 2;        public static int INDEX_SHIFT_16BITS = 1;                public static int SHIFT_MASK_4BITS  = 7;        public static int SHIFT_MASK_8BITS  = 3;        public static int SHIFT_MASK_16BITS = 1;                public static int BIT_SHIFT_4BITS  = 2;        public static int BIT_SHIFT_8BITS  = 3;        public static int BIT_SHIFT_16BITS = 4;                public static int UNIT_MASK_4BITS  = 0x0000000F;        public static int UNIT_MASK_8BITS  = 0x000000FF;        public static int UNIT_MASK_16BITS = 0x0000FFFF;        private int indexShift;        private int shiftMask;        private int bitShift;        private int unitMask;        private int[] data;                public BitPackage(int indexShift, int shiftMask,                int bitShift, int unitMask, int[] data)        {            this.indexShift = indexShift;            this.shiftMask = shiftMask;            this.bitShift = bitShift;            this.unitMask = unitMask;            this.data = data;        }                public static int Pack16bits(int a, int b)        {            return ((b << 16) | a);        }                public static int Pack8bits(int a, int b, int c, int d)        {            return Pack16bits((b << 8) | a, (d << 8) | c);        }                public static int Pack4bits(int a, int b, int c, int d,                                     int e, int f, int g, int h)        {            return Pack8bits((b << 4) | a, (d << 4) | c,                             (f << 4) | e, (h << 4) | g);        }                public int Unpack(int i)        {            return (data[i >> indexShift] >>                     ((i & shiftMask) << bitShift)) & unitMask;        }   }}
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