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- using System.Threading;
- using MediaBrowser.Controller.Session;
- using MediaBrowser.Model.SyncPlay;
- using Microsoft.Extensions.Logging;
- namespace MediaBrowser.Controller.SyncPlay
- {
- /// <summary>
- /// Class AbstractGroupState.
- /// </summary>
- /// <remarks>
- /// Class is not thread-safe, external locking is required when accessing methods.
- /// </remarks>
- public abstract class AbstractGroupState : ISyncPlayState
- {
- /// <summary>
- /// The logger.
- /// </summary>
- protected readonly ILogger _logger;
- /// <summary>
- /// Default constructor.
- /// </summary>
- public AbstractGroupState(ILogger logger)
- {
- _logger = logger;
- }
- /// <summary>
- /// Sends a group state update to all group.
- /// </summary>
- /// <param name="context">The context of the state.</param>
- /// <param name="reason">The reason of the state change.</param>
- /// <param name="session">The session.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- protected void SendGroupStateUpdate(ISyncPlayStateContext context, IPlaybackGroupRequest reason, SessionInfo session, CancellationToken cancellationToken)
- {
- // Notify relevant state change event.
- var stateUpdate = new GroupStateUpdate()
- {
- State = GetGroupState(),
- Reason = reason.GetRequestType()
- };
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.StateUpdate, stateUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
- }
- /// <inheritdoc />
- public abstract GroupState GetGroupState();
- /// <inheritdoc />
- public abstract void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken);
- /// <inheritdoc />
- public abstract void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken);
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, IPlaybackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- var waitingState = new WaitingGroupState(_logger);
- context.SetState(waitingState);
- waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, RemoveFromPlaylistGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- var playingItemRemoved = context.RemoveFromPlayQueue(request.PlaylistItemIds);
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RemoveItems);
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
- if (playingItemRemoved)
- {
- var PlayingItemIndex = context.PlayQueue.PlayingItemIndex;
- if (context.PlayQueue.PlayingItemIndex == -1)
- {
- _logger.LogDebug("HandleRequest: {0} in group {1}, play queue is empty.", request.GetRequestType(), context.GroupId.ToString());
- ISyncPlayState idleState = new IdleGroupState(_logger);
- context.SetState(idleState);
- var stopRequest = new StopGroupRequest();
- idleState.HandleRequest(context, GetGroupState(), stopRequest, session, cancellationToken);
- }
- }
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, MovePlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- var result = context.MoveItemInPlayQueue(request.PlaylistItemId, request.NewIndex);
- if (!result)
- {
- _logger.LogError("HandleRequest: {0} in group {1}, unable to move item in play queue.", request.GetRequestType(), context.GroupId.ToString());
- return;
- }
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.MoveItem);
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, QueueGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- var result = context.AddToPlayQueue(request.ItemIds, request.Mode);
- if (!result)
- {
- _logger.LogError("HandleRequest: {0} in group {1}, unable to add items to play queue.", request.GetRequestType(), context.GroupId.ToString());
- return;
- }
- var reason = request.Mode.Equals("next") ? PlayQueueUpdateReason.QueueNext : PlayQueueUpdateReason.Queue;
- var playQueueUpdate = context.GetPlayQueueUpdate(reason);
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- UnhandledRequest(request);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetRepeatModeGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- context.SetRepeatMode(request.Mode);
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RepeatMode);
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetShuffleModeGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- context.SetShuffleMode(request.Mode);
- var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.ShuffleMode);
- var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
- context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PingGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- // Collected pings are used to account for network latency when unpausing playback.
- context.UpdatePing(session, request.Ping);
- }
- /// <inheritdoc />
- public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, IgnoreWaitGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
- {
- context.SetIgnoreGroupWait(session, request.IgnoreWait);
- }
- private void UnhandledRequest(IPlaybackGroupRequest request)
- {
- _logger.LogWarning("HandleRequest: unhandled {0} request for {1} state.", request.GetRequestType(), GetGroupState());
- }
- }
- }
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