GameSystemXmlSaver.cs 2.6 KB

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  1. using MediaBrowser.Controller.Configuration;
  2. using MediaBrowser.Controller.Entities;
  3. using MediaBrowser.Controller.Library;
  4. using MediaBrowser.Providers.Games;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using System.Text;
  9. using System.Threading;
  10. namespace MediaBrowser.Providers.Savers
  11. {
  12. public class GameSystemXmlSaver : IMetadataSaver
  13. {
  14. private readonly IServerConfigurationManager _config;
  15. public GameSystemXmlSaver(IServerConfigurationManager config)
  16. {
  17. _config = config;
  18. }
  19. /// <summary>
  20. /// Determines whether [is enabled for] [the specified item].
  21. /// </summary>
  22. /// <param name="item">The item.</param>
  23. /// <param name="updateType">Type of the update.</param>
  24. /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
  25. public bool IsEnabledFor(BaseItem item, ItemUpdateType updateType)
  26. {
  27. var wasMetadataEdited = (updateType & ItemUpdateType.MetadataEdit) == ItemUpdateType.MetadataEdit;
  28. var wasMetadataDownloaded = (updateType & ItemUpdateType.MetadataDownload) == ItemUpdateType.MetadataDownload;
  29. // If new metadata has been downloaded and save local is on, OR metadata was manually edited, proceed
  30. if ((_config.Configuration.SaveLocalMeta && (wasMetadataEdited || wasMetadataDownloaded)) || wasMetadataEdited)
  31. {
  32. return item is GameSystem;
  33. }
  34. return false;
  35. }
  36. /// <summary>
  37. /// Saves the specified item.
  38. /// </summary>
  39. /// <param name="item">The item.</param>
  40. /// <param name="cancellationToken">The cancellation token.</param>
  41. /// <returns>Task.</returns>
  42. public void Save(BaseItem item, CancellationToken cancellationToken)
  43. {
  44. var builder = new StringBuilder();
  45. builder.Append("<Item>");
  46. XmlSaverHelpers.AddCommonNodes(item, builder);
  47. builder.Append("</Item>");
  48. var xmlFilePath = GetSavePath(item);
  49. XmlSaverHelpers.Save(builder, xmlFilePath, new List<string> { });
  50. GameSystemProviderFromXml.Current.SetLastRefreshed(item, DateTime.UtcNow);
  51. }
  52. /// <summary>
  53. /// Gets the save path.
  54. /// </summary>
  55. /// <param name="item">The item.</param>
  56. /// <returns>System.String.</returns>
  57. public string GetSavePath(BaseItem item)
  58. {
  59. return Path.Combine(item.Path, "gamesystem.xml");
  60. }
  61. }
  62. }