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- using MediaBrowser.Controller.Configuration;
- using MediaBrowser.Controller.Entities;
- using MediaBrowser.Controller.Library;
- using MediaBrowser.Providers.Games;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using System.Threading;
- namespace MediaBrowser.Providers.Savers
- {
- public class GameSystemXmlSaver : IMetadataSaver
- {
- private readonly IServerConfigurationManager _config;
- public GameSystemXmlSaver(IServerConfigurationManager config)
- {
- _config = config;
- }
- /// <summary>
- /// Determines whether [is enabled for] [the specified item].
- /// </summary>
- /// <param name="item">The item.</param>
- /// <param name="updateType">Type of the update.</param>
- /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
- public bool IsEnabledFor(BaseItem item, ItemUpdateType updateType)
- {
- var wasMetadataEdited = (updateType & ItemUpdateType.MetadataEdit) == ItemUpdateType.MetadataEdit;
- var wasMetadataDownloaded = (updateType & ItemUpdateType.MetadataDownload) == ItemUpdateType.MetadataDownload;
- // If new metadata has been downloaded and save local is on, OR metadata was manually edited, proceed
- if ((_config.Configuration.SaveLocalMeta && (wasMetadataEdited || wasMetadataDownloaded)) || wasMetadataEdited)
- {
- return item is GameSystem;
- }
- return false;
- }
- /// <summary>
- /// Saves the specified item.
- /// </summary>
- /// <param name="item">The item.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- /// <returns>Task.</returns>
- public void Save(BaseItem item, CancellationToken cancellationToken)
- {
- var builder = new StringBuilder();
- builder.Append("<Item>");
- XmlSaverHelpers.AddCommonNodes(item, builder);
- builder.Append("</Item>");
- var xmlFilePath = GetSavePath(item);
- XmlSaverHelpers.Save(builder, xmlFilePath, new List<string> { });
- GameSystemProviderFromXml.Current.SetLastRefreshed(item, DateTime.UtcNow);
- }
- /// <summary>
- /// Gets the save path.
- /// </summary>
- /// <param name="item">The item.</param>
- /// <returns>System.String.</returns>
- public string GetSavePath(BaseItem item)
- {
- return Path.Combine(item.Path, "gamesystem.xml");
- }
- }
- }
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