| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141 | using System;using System.Collections.Generic;using System.IO;using System.Linq;using System.Runtime.Serialization;using System.Threading;using System.Threading.Tasks;namespace MediaBrowser.Controller.Entities{    /// <summary>    /// Specialized Folder class that points to a subset of the physical folders in the system.    /// It is created from the user-specific folders within the system root    /// </summary>    public class CollectionFolder : Folder, ICollectionFolder    {        /// <summary>        /// Gets a value indicating whether this instance is virtual folder.        /// </summary>        /// <value><c>true</c> if this instance is virtual folder; otherwise, <c>false</c>.</value>        [IgnoreDataMember]        public override bool IsVirtualFolder        {            get            {                return true;            }        }        public string CollectionType { get; set; }        /// <summary>        /// Allow different display preferences for each collection folder        /// </summary>        /// <value>The display prefs id.</value>        [IgnoreDataMember]        public override Guid DisplayPreferencesId        {            get            {                return Id;            }        }        // Cache this since it will be used a lot        /// <summary>        /// The null task result        /// </summary>        private static readonly Task NullTaskResult = Task.FromResult<object>(null);        /// <summary>        /// Compare our current children (presumably just read from the repo) with the current state of the file system and adjust for any changes        /// ***Currently does not contain logic to maintain items that are unavailable in the file system***        /// </summary>        /// <param name="progress">The progress.</param>        /// <param name="cancellationToken">The cancellation token.</param>        /// <param name="recursive">if set to <c>true</c> [recursive].</param>        /// <param name="forceRefreshMetadata">if set to <c>true</c> [force refresh metadata].</param>        /// <returns>Task.</returns>        protected override Task ValidateChildrenInternal(IProgress<double> progress, CancellationToken cancellationToken, bool? recursive = null, bool forceRefreshMetadata = false)        {            ResetDynamicChildren();            return NullTaskResult;        }        private List<LinkedChild> _linkedChildren;                /// <summary>        /// Our children are actually just references to the ones in the physical root...        /// </summary>        /// <value>The linked children.</value>        public override List<LinkedChild> LinkedChildren        {            get { return _linkedChildren ?? (_linkedChildren = GetLinkedChildrenInternal()); }            set            {                base.LinkedChildren = value;            }        }        private List<LinkedChild> GetLinkedChildrenInternal()        {            Dictionary<string, string> locationsDicionary;            try            {                locationsDicionary = PhysicalLocations.ToDictionary(i => i, StringComparer.OrdinalIgnoreCase);            }            catch (IOException ex)            {                Logger.ErrorException("Error getting ResolveArgs for {0}", ex, Path);                return new List<LinkedChild>();            }            return LibraryManager.RootFolder.Children                .OfType<Folder>()                .Where(i => i.Path != null && locationsDicionary.ContainsKey(i.Path))                .SelectMany(c => c.LinkedChildren)                .ToList();        }        private IEnumerable<BaseItem> _actualChildren;        /// <summary>        /// Our children are actually just references to the ones in the physical root...        /// </summary>        /// <value>The actual children.</value>        protected override IEnumerable<BaseItem> ActualChildren        {            get { return _actualChildren ?? (_actualChildren = GetActualChildren()); }        }        private IEnumerable<BaseItem> GetActualChildren()        {            Dictionary<string, string> locationsDicionary;            try            {                locationsDicionary = PhysicalLocations.ToDictionary(i => i, StringComparer.OrdinalIgnoreCase);            }            catch (IOException ex)            {                Logger.ErrorException("Error getting ResolveArgs for {0}", ex, Path);                return new BaseItem[] { };            }            return                LibraryManager.RootFolder.Children                .OfType<Folder>()                .Where(i => i.Path != null && locationsDicionary.ContainsKey(i.Path))                .SelectMany(c => c.Children)                .ToList();        }        public void ResetDynamicChildren()        {            _actualChildren = null;            _linkedChildren = null;        }    }}
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