GameSystemXmlSaver.cs 2.9 KB

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  1. using MediaBrowser.Controller.Configuration;
  2. using MediaBrowser.Controller.Entities;
  3. using MediaBrowser.Controller.Library;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Security;
  7. using System.Text;
  8. using System.Threading;
  9. using MediaBrowser.Common.IO;
  10. using MediaBrowser.Controller.IO;
  11. using MediaBrowser.Model.IO;
  12. namespace MediaBrowser.LocalMetadata.Savers
  13. {
  14. public class GameSystemXmlSaver : IMetadataFileSaver
  15. {
  16. public string Name
  17. {
  18. get
  19. {
  20. return XmlProviderUtils.Name;
  21. }
  22. }
  23. private readonly IServerConfigurationManager _config;
  24. private readonly ILibraryManager _libraryManager;
  25. private readonly IFileSystem _fileSystem;
  26. public GameSystemXmlSaver(IServerConfigurationManager config, ILibraryManager libraryManager, IFileSystem fileSystem)
  27. {
  28. _config = config;
  29. _libraryManager = libraryManager;
  30. _fileSystem = fileSystem;
  31. }
  32. /// <summary>
  33. /// Determines whether [is enabled for] [the specified item].
  34. /// </summary>
  35. /// <param name="item">The item.</param>
  36. /// <param name="updateType">Type of the update.</param>
  37. /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
  38. public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
  39. {
  40. if (!item.SupportsLocalMetadata)
  41. {
  42. return false;
  43. }
  44. return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload;
  45. }
  46. /// <summary>
  47. /// Saves the specified item.
  48. /// </summary>
  49. /// <param name="item">The item.</param>
  50. /// <param name="cancellationToken">The cancellation token.</param>
  51. /// <returns>Task.</returns>
  52. public void Save(IHasMetadata item, CancellationToken cancellationToken)
  53. {
  54. var gameSystem = (GameSystem)item;
  55. var builder = new StringBuilder();
  56. builder.Append("<Item>");
  57. if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
  58. {
  59. builder.Append("<GameSystem>" + SecurityElement.Escape(gameSystem.GameSystemName) + "</GameSystem>");
  60. }
  61. XmlSaverHelpers.AddCommonNodes(gameSystem, _libraryManager, builder);
  62. builder.Append("</Item>");
  63. var xmlFilePath = GetSavePath(item);
  64. XmlSaverHelpers.Save(builder, xmlFilePath, new List<string>(), _config, _fileSystem);
  65. }
  66. /// <summary>
  67. /// Gets the save path.
  68. /// </summary>
  69. /// <param name="item">The item.</param>
  70. /// <returns>System.String.</returns>
  71. public string GetSavePath(IHasMetadata item)
  72. {
  73. return Path.Combine(item.Path, "gamesystem.xml");
  74. }
  75. }
  76. }