GameXmlProvider.cs 1.4 KB

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  1. using MediaBrowser.Controller.Entities;
  2. using MediaBrowser.Controller.Providers;
  3. using MediaBrowser.LocalMetadata.Parsers;
  4. using MediaBrowser.Model.Logging;
  5. using System.IO;
  6. using System.Threading;
  7. using MediaBrowser.Common.IO;
  8. using MediaBrowser.Controller.IO;
  9. using MediaBrowser.Model.IO;
  10. namespace MediaBrowser.LocalMetadata.Providers
  11. {
  12. public class GameXmlProvider : BaseXmlProvider<Game>
  13. {
  14. private readonly ILogger _logger;
  15. private readonly IProviderManager _providerManager;
  16. public GameXmlProvider(IFileSystem fileSystem, ILogger logger, IProviderManager providerManager)
  17. : base(fileSystem)
  18. {
  19. _logger = logger;
  20. _providerManager = providerManager;
  21. }
  22. protected override void Fetch(MetadataResult<Game> result, string path, CancellationToken cancellationToken)
  23. {
  24. new GameXmlParser(_logger, _providerManager).Fetch(result, path, cancellationToken);
  25. }
  26. protected override FileSystemMetadata GetXmlFile(ItemInfo info, IDirectoryService directoryService)
  27. {
  28. var specificFile = Path.ChangeExtension(info.Path, ".xml");
  29. var file = FileSystem.GetFileInfo(specificFile);
  30. return info.IsInMixedFolder || file.Exists ? file : FileSystem.GetFileInfo(Path.Combine(Path.GetDirectoryName(info.Path), "game.xml"));
  31. }
  32. }
  33. }