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							- using MediaBrowser.Common.Extensions;
 
- using MediaBrowser.Model.Entities;
 
- using System;
 
- using System.Collections.Concurrent;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using System.Linq;
 
- using System.Runtime.Serialization;
 
- using System.Threading;
 
- using System.Threading.Tasks;
 
- namespace MediaBrowser.Controller.Entities
 
- {
 
-     /// <summary>
 
-     /// Specialized Folder class that points to a subset of the physical folders in the system.
 
-     /// It is created from the user-specific folders within the system root
 
-     /// </summary>
 
-     public class CollectionFolder : Folder, ICollectionFolder, IByReferenceItem
 
-     {
 
-         /// <summary>
 
-         /// Gets a value indicating whether this instance is virtual folder.
 
-         /// </summary>
 
-         /// <value><c>true</c> if this instance is virtual folder; otherwise, <c>false</c>.</value>
 
-         [IgnoreDataMember]
 
-         public override bool IsVirtualFolder
 
-         {
 
-             get
 
-             {
 
-                 return true;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Allow different display preferences for each collection folder
 
-         /// </summary>
 
-         /// <value>The display prefs id.</value>
 
-         protected override Guid DisplayPreferencesId
 
-         {
 
-             get
 
-             {
 
-                 return Id;
 
-             }
 
-         }
 
-         // Cache this since it will be used a lot
 
-         /// <summary>
 
-         /// The null task result
 
-         /// </summary>
 
-         private static readonly Task NullTaskResult = Task.FromResult<object>(null);
 
-         /// <summary>
 
-         /// Compare our current children (presumably just read from the repo) with the current state of the file system and adjust for any changes
 
-         /// ***Currently does not contain logic to maintain items that are unavailable in the file system***
 
-         /// </summary>
 
-         /// <param name="progress">The progress.</param>
 
-         /// <param name="cancellationToken">The cancellation token.</param>
 
-         /// <param name="recursive">if set to <c>true</c> [recursive].</param>
 
-         /// <returns>Task.</returns>
 
-         protected override Task ValidateChildrenInternal(IProgress<double> progress, CancellationToken cancellationToken, bool? recursive = null)
 
-         {
 
-             //we don't directly validate our children
 
-             //but we do need to clear out the index cache...
 
-             IndexCache = new ConcurrentDictionary<string, List<BaseItem>>(StringComparer.OrdinalIgnoreCase);
 
-             return NullTaskResult;
 
-         }
 
-         /// <summary>
 
-         /// Our children are actually just references to the ones in the physical root...
 
-         /// </summary>
 
-         /// <value>The actual children.</value>
 
-         protected override ConcurrentDictionary<Guid,BaseItem> ActualChildren
 
-         {
 
-             get
 
-             {
 
-                 IEnumerable<Guid> folderIds;
 
-                 try
 
-                 {
 
-                     // Accessing ResolveArgs could involve file system access
 
-                     folderIds = ResolveArgs.PhysicalLocations.Select(f => (f.GetMBId(typeof(Folder))));
 
-                 }
 
-                 catch (IOException ex)
 
-                 {
 
-                     Logger.ErrorException("Error creating FolderIds for {0}", ex, Path);
 
-                     folderIds = new Guid[] {};
 
-                 }
 
-                 var ourChildren =
 
-                     LibraryManager.RootFolder.Children.OfType<Folder>()
 
-                           .Where(i => folderIds.Contains(i.Id))
 
-                           .SelectMany(c => c.Children);
 
-                 return new ConcurrentDictionary<Guid,BaseItem>(ourChildren.ToDictionary(i => i.Id));
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |