GameSystemXmlSaver.cs 2.5 KB

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  1. using MediaBrowser.Controller.Configuration;
  2. using MediaBrowser.Controller.Entities;
  3. using MediaBrowser.Controller.Library;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Security;
  7. using System.Text;
  8. using System.Threading;
  9. namespace MediaBrowser.LocalMetadata.Savers
  10. {
  11. public class GameSystemXmlSaver : IMetadataFileSaver
  12. {
  13. public string Name
  14. {
  15. get
  16. {
  17. return XmlProviderUtils.Name;
  18. }
  19. }
  20. private readonly IServerConfigurationManager _config;
  21. public GameSystemXmlSaver(IServerConfigurationManager config)
  22. {
  23. _config = config;
  24. }
  25. /// <summary>
  26. /// Determines whether [is enabled for] [the specified item].
  27. /// </summary>
  28. /// <param name="item">The item.</param>
  29. /// <param name="updateType">Type of the update.</param>
  30. /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
  31. public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
  32. {
  33. if (!item.SupportsLocalMetadata)
  34. {
  35. return false;
  36. }
  37. return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload;
  38. }
  39. /// <summary>
  40. /// Saves the specified item.
  41. /// </summary>
  42. /// <param name="item">The item.</param>
  43. /// <param name="cancellationToken">The cancellation token.</param>
  44. /// <returns>Task.</returns>
  45. public void Save(IHasMetadata item, CancellationToken cancellationToken)
  46. {
  47. var gameSystem = (GameSystem)item;
  48. var builder = new StringBuilder();
  49. builder.Append("<Item>");
  50. if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
  51. {
  52. builder.Append("<GameSystem>" + SecurityElement.Escape(gameSystem.GameSystemName) + "</GameSystem>");
  53. }
  54. XmlSaverHelpers.AddCommonNodes(gameSystem, builder);
  55. builder.Append("</Item>");
  56. var xmlFilePath = GetSavePath(item);
  57. XmlSaverHelpers.Save(builder, xmlFilePath, new List<string> { }, _config);
  58. }
  59. /// <summary>
  60. /// Gets the save path.
  61. /// </summary>
  62. /// <param name="item">The item.</param>
  63. /// <returns>System.String.</returns>
  64. public string GetSavePath(IHasMetadata item)
  65. {
  66. return Path.Combine(item.Path, "gamesystem.xml");
  67. }
  68. }
  69. }