using System;
using System.Collections.Generic;
using System.Threading;
using Jellyfin.Database.Implementations.Entities;
using MediaBrowser.Controller.Dto;
using MediaBrowser.Controller.Entities;
using MediaBrowser.Model.Dto;
using MediaBrowser.Model.Entities;
namespace MediaBrowser.Controller.Library
{
    /// 
    /// Interface IUserDataManager.
    /// 
    public interface IUserDataManager
    {
        /// 
        /// Occurs when [user data saved].
        /// 
        event EventHandler? UserDataSaved;
        /// 
        /// Saves the user data.
        /// 
        /// The user.
        /// The item.
        /// The user data.
        /// The reason.
        /// The cancellation token.
        void SaveUserData(User user, BaseItem item, UserItemData userData, UserDataSaveReason reason, CancellationToken cancellationToken);
        /// 
        /// Save the provided user data for the given user.
        /// 
        /// The user.
        /// The item.
        /// The reason for updating the user data.
        /// The reason.
        void SaveUserData(User user, BaseItem item, UpdateUserItemDataDto userDataDto, UserDataSaveReason reason);
        /// 
        /// Gets the user data.
        /// 
        /// User to use.
        /// Item to use.
        /// User data.
        UserItemData? GetUserData(User user, BaseItem item);
        /// 
        /// Gets the user data dto.
        /// 
        /// Item to use.
        /// User to use.
        /// User data dto.
        UserItemDataDto? GetUserDataDto(BaseItem item, User user);
        /// 
        /// Gets the user data dto.
        /// 
        /// Item to use.
        /// Item dto to use.
        /// User to use.
        /// Dto options to use.
        /// User data dto.
        UserItemDataDto? GetUserDataDto(BaseItem item, BaseItemDto? itemDto, User user, DtoOptions options);
        /// 
        /// Updates playstate for an item and returns true or false indicating if it was played to completion.
        /// 
        /// Item to update.
        /// Data to update.
        /// New playstate.
        /// True if playstate was updated.
        bool UpdatePlayState(BaseItem item, UserItemData data, long? reportedPositionTicks);
    }
}