using System.IO;
namespace MediaBrowser.Model.Net
{
    /// 
    /// Implemented by components that can create a platform specific UDP socket implementation, and wrap it in the cross platform  interface.
    /// 
    public interface ISocketFactory
	{
		/// 
		/// Createa a new unicast socket using the specified local port number.
		/// 
		/// The local port to bind to.
		/// A  implementation.
		ISocket CreateUdpSocket(int localPort);
        ISocket CreateUdpBroadcastSocket(int localPort);
        ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort);
        /// 
        /// Createa a new unicast socket using the specified local port number.
        /// 
        ISocket CreateSsdpUdpSocket(IpAddressInfo localIp, int localPort);
        /// 
        /// Createa a new multicast socket using the specified multicast IP address, multicast time to live and local port.
        /// 
        /// The multicast IP address to bind to.
        /// The multicast time to live value. Actually a maximum number of network hops for UDP packets.
        /// The local port to bind to.
        /// A  implementation.
        ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort);
        IAcceptSocket CreateSocket(IpAddressFamily family, SocketType socketType, ProtocolType protocolType, bool dualMode);
        Stream CreateNetworkStream(ISocket socket, bool ownsSocket);
    }
    public enum SocketType
    {
        Stream
    }
    public enum ProtocolType
    {
        Tcp
    }
}