using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace MediaBrowser.Model.IO
{
    /// 
    /// Interface IFileSystem
    /// 
    public interface IFileSystem
    {
        /// 
        /// Determines whether the specified filename is shortcut.
        /// 
        /// The filename.
        /// true if the specified filename is shortcut; otherwise, false.
        bool IsShortcut(string filename);
        /// 
        /// Resolves the shortcut.
        /// 
        /// The filename.
        /// System.String.
        string ResolveShortcut(string filename);
        /// 
        /// Creates the shortcut.
        /// 
        /// The shortcut path.
        /// The target.
        void CreateShortcut(string shortcutPath, string target);
        /// 
        /// Returns a  object for the specified file or directory path.
        /// 
        /// A path to a file or directory.
        /// A  object.
        /// If the specified path points to a directory, the returned  object's
        ///  property will be set to true and all other properties will reflect the properties of the directory.
        FileSystemMetadata GetFileSystemInfo(string path);
        /// 
        /// Returns a  object for the specified file path.
        /// 
        /// A path to a file.
        /// A  object.
        /// If the specified path points to a directory, the returned  object's
        ///  property and the  property will both be set to false.
        /// For automatic handling of files and directories, use .
        FileSystemMetadata GetFileInfo(string path);
        /// 
        /// Returns a  object for the specified directory path.
        /// 
        /// A path to a directory.
        /// A  object.
        /// If the specified path points to a file, the returned  object's
        ///  property will be set to true and the  property will be set to false.
        /// For automatic handling of files and directories, use .
        FileSystemMetadata GetDirectoryInfo(string path);
        /// 
        /// Gets the valid filename.
        /// 
        /// The filename.
        /// System.String.
        string GetValidFilename(string filename);
        /// 
        /// Gets the creation time UTC.
        /// 
        /// The information.
        /// DateTime.
        DateTime GetCreationTimeUtc(FileSystemMetadata info);
        /// 
        /// Gets the creation time UTC.
        /// 
        /// The path.
        /// DateTime.
        DateTime GetCreationTimeUtc(string path);
        /// 
        /// Gets the last write time UTC.
        /// 
        /// The information.
        /// DateTime.
        DateTime GetLastWriteTimeUtc(FileSystemMetadata info);
        /// 
        /// Gets the last write time UTC.
        /// 
        /// The path.
        /// DateTime.
        DateTime GetLastWriteTimeUtc(string path);
        /// 
        /// Gets the file stream.
        /// 
        /// The path.
        /// The mode.
        /// The access.
        /// The share.
        /// if set to true [is asynchronous].
        /// FileStream.
        Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, bool isAsync = false);
        /// 
        /// Opens the read.
        /// 
        /// The path.
        /// Stream.
        Stream OpenRead(String path);
        /// 
        /// Swaps the files.
        /// 
        /// The file1.
        /// The file2.
        void SwapFiles(string file1, string file2);
        /// 
        /// Determines whether [contains sub path] [the specified parent path].
        /// 
        /// The parent path.
        /// The path.
        /// true if [contains sub path] [the specified parent path]; otherwise, false.
        bool ContainsSubPath(string parentPath, string path);
        /// 
        /// Determines whether [is root path] [the specified path].
        /// 
        /// The path.
        /// true if [is root path] [the specified path]; otherwise, false.
        bool IsRootPath(string path);
        /// 
        /// Normalizes the path.
        /// 
        /// The path.
        /// System.String.
        string NormalizePath(string path);
        /// 
        /// Gets the file name without extension.
        /// 
        /// The information.
        /// System.String.
        string GetFileNameWithoutExtension(FileSystemMetadata info);
        /// 
        /// Gets the file name without extension.
        /// 
        /// The path.
        /// System.String.
        string GetFileNameWithoutExtension(string path);
        /// 
        /// Determines whether [is path file] [the specified path].
        /// 
        /// The path.
        /// true if [is path file] [the specified path]; otherwise, false.
        bool IsPathFile(string path);
        /// 
        /// Deletes the file.
        /// 
        /// The path.
        void DeleteFile(string path);
        /// 
        /// Deletes the directory.
        /// 
        /// The path.
        /// if set to true [recursive].
        void DeleteDirectory(string path, bool recursive);
        /// 
        /// Gets the directories.
        /// 
        /// The path.
        /// if set to true [recursive].
        /// IEnumerable<DirectoryInfo>.
        IEnumerable GetDirectories(string path, bool recursive = false);
        /// 
        /// Gets the files.
        /// 
        /// The path.
        /// if set to true [recursive].
        /// IEnumerable<FileInfo>.
        IEnumerable GetFiles(string path, bool recursive = false);
        /// 
        /// Gets the file system entries.
        /// 
        /// The path.
        /// if set to true [recursive].
        /// IEnumerable<FileSystemMetadata>.
        IEnumerable GetFileSystemEntries(string path, bool recursive = false);
        /// 
        /// Creates the directory.
        /// 
        /// The path.
        void CreateDirectory(string path);
        /// 
        /// Copies the file.
        /// 
        /// The source.
        /// The target.
        /// if set to true [overwrite].
        void CopyFile(string source, string target, bool overwrite);
        /// 
        /// Moves the file.
        /// 
        /// The source.
        /// The target.
        void MoveFile(string source, string target);
        /// 
        /// Moves the directory.
        /// 
        /// The source.
        /// The target.
        void MoveDirectory(string source, string target);
        /// 
        /// Directories the exists.
        /// 
        /// The path.
        /// true if XXXX, false otherwise.
        bool DirectoryExists(string path);
        /// 
        /// Files the exists.
        /// 
        /// The path.
        /// true if XXXX, false otherwise.
        bool FileExists(string path);
        /// 
        /// Reads all text.
        /// 
        /// The path.
        /// System.String.
        string ReadAllText(string path);
        /// 
        /// Writes all text.
        /// 
        /// The path.
        /// The text.
        void WriteAllText(string path, string text);
        /// 
        /// Writes all text.
        /// 
        /// The path.
        /// The text.
        /// The encoding.
        void WriteAllText(string path, string text, Encoding encoding);
        /// 
        /// Reads all text.
        /// 
        /// The path.
        /// The encoding.
        /// System.String.
        string ReadAllText(string path, Encoding encoding);
        /// 
        /// Gets the directory paths.
        /// 
        /// The path.
        /// if set to true [recursive].
        /// IEnumerable<System.String>.
        IEnumerable GetDirectoryPaths(string path, bool recursive = false);
        /// 
        /// Gets the file paths.
        /// 
        /// The path.
        /// if set to true [recursive].
        /// IEnumerable<System.String>.
        IEnumerable GetFilePaths(string path, bool recursive = false);
        /// 
        /// Gets the file system entry paths.
        /// 
        /// The path.
        /// if set to true [recursive].
        /// IEnumerable<System.String>.
        IEnumerable GetFileSystemEntryPaths(string path, bool recursive = false);
        void SetHidden(string path, bool isHidden);
        char DirectorySeparatorChar { get; }
        string GetFullPath(string path);
    }
    public enum FileOpenMode
    {
        //
        // Summary:
        //     Specifies that the operating system should create a new file. This requires System.Security.Permissions.FileIOPermissionAccess.Write
        //     permission. If the file already exists, an System.IO.IOException exception is
        //     thrown.
        CreateNew = 1,
        //
        // Summary:
        //     Specifies that the operating system should create a new file. If the file already
        //     exists, it will be overwritten. This requires System.Security.Permissions.FileIOPermissionAccess.Write
        //     permission. FileMode.Create is equivalent to requesting that if the file does
        //     not exist, use System.IO.FileMode.CreateNew; otherwise, use System.IO.FileMode.Truncate.
        //     If the file already exists but is a hidden file, an System.UnauthorizedAccessException
        //     exception is thrown.
        Create = 2,
        //
        // Summary:
        //     Specifies that the operating system should open an existing file. The ability
        //     to open the file is dependent on the value specified by the System.IO.FileAccess
        //     enumeration. A System.IO.FileNotFoundException exception is thrown if the file
        //     does not exist.
        Open = 3,
        //
        // Summary:
        //     Specifies that the operating system should open a file if it exists; otherwise,
        //     a new file should be created. If the file is opened with FileAccess.Read, System.Security.Permissions.FileIOPermissionAccess.Read
        //     permission is required. If the file access is FileAccess.Write, System.Security.Permissions.FileIOPermissionAccess.Write
        //     permission is required. If the file is opened with FileAccess.ReadWrite, both
        //     System.Security.Permissions.FileIOPermissionAccess.Read and System.Security.Permissions.FileIOPermissionAccess.Write
        //     permissions are required.
        OpenOrCreate = 4,
        //
        // Summary:
        //     Specifies that the operating system should open an existing file. When the file
        //     is opened, it should be truncated so that its size is zero bytes. This requires
        //     System.Security.Permissions.FileIOPermissionAccess.Write permission. Attempts
        //     to read from a file opened with FileMode.Truncate cause an System.ArgumentException
        //     exception.
        Truncate = 5,
        //
        // Summary:
        //     Opens the file if it exists and seeks to the end of the file, or creates a new
        //     file. This requires System.Security.Permissions.FileIOPermissionAccess.Append
        //     permission. FileMode.Append can be used only in conjunction with FileAccess.Write.
        //     Trying to seek to a position before the end of the file throws an System.IO.IOException
        //     exception, and any attempt to read fails and throws a System.NotSupportedException
        //     exception.
        Append = 6
    }
    [Flags]
    public enum FileAccessMode
    {
        //
        // Summary:
        //     Read access to the file. Data can be read from the file. Combine with Write for
        //     read/write access.
        Read = 1,
        //
        // Summary:
        //     Write access to the file. Data can be written to the file. Combine with Read
        //     for read/write access.
        Write = 2,
        //
        // Summary:
        //     Read and write access to the file. Data can be written to and read from the file.
        ReadWrite = 3
    }
    [Flags]
    public enum FileShareMode
    {
        //
        // Summary:
        //     Declines sharing of the current file. Any request to open the file (by this process
        //     or another process) will fail until the file is closed.
        None = 0,
        //
        // Summary:
        //     Allows subsequent opening of the file for reading. If this flag is not specified,
        //     any request to open the file for reading (by this process or another process)
        //     will fail until the file is closed. However, even if this flag is specified,
        //     additional permissions might still be needed to access the file.
        Read = 1,
        //
        // Summary:
        //     Allows subsequent opening of the file for writing. If this flag is not specified,
        //     any request to open the file for writing (by this process or another process)
        //     will fail until the file is closed. However, even if this flag is specified,
        //     additional permissions might still be needed to access the file.
        Write = 2,
        //
        // Summary:
        //     Allows subsequent opening of the file for reading or writing. If this flag is
        //     not specified, any request to open the file for reading or writing (by this process
        //     or another process) will fail until the file is closed. However, even if this
        //     flag is specified, additional permissions might still be needed to access the
        //     file.
        ReadWrite = 3,
        //
        // Summary:
        //     Allows subsequent deleting of a file.
        Delete = 4,
        //
        // Summary:
        //     Makes the file handle inheritable by child processes. This is not directly supported
        //     by Win32.
        Inheritable = 16
    }
}