using System;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
namespace Rssdp.Infrastructure
{
    /// 
    /// Interface for a component that manages network communication (sending and receiving HTTPU messages) for the SSDP protocol.
    /// 
    public interface ISsdpCommunicationsServer : IDisposable
    {
        #region Events
        /// 
        /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
        /// 
        event EventHandler RequestReceived;
        /// 
        /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
        /// 
        event EventHandler ResponseReceived;
        #endregion
        #region Methods
        /// 
        /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
        /// 
        void BeginListeningForBroadcasts();
        /// 
        /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
        /// 
        void StopListeningForBroadcasts();
        /// 
        /// Sends a message to a particular address (uni or multicast) and port.
        /// 
        Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken);
        /// 
        /// Sends a message to the SSDP multicast address and port.
        /// 
        Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken);
        Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken);
        #endregion
        #region Properties
        /// 
        /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple  and/or  instances.
        /// 
        /// 
        /// If true, disposing an instance of a or a  will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.
        /// 
        bool IsShared { get; set; }
        #endregion
    }
}