using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MediaBrowser.Model.Net;
using MediaBrowser.Model.Threading;
using Rssdp.Infrastructure;
namespace Rssdp
{
	// THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS	
	// Be careful to check any changes compile and work for all platform projects it is shared in.
	/// 
	/// Allows you to search the network for a particular device, device types, or UPnP service types. Also listenings for broadcast notifications of device availability and raises events to indicate changes in status.
	/// 
	public sealed class SsdpDeviceLocator : SsdpDeviceLocatorBase
	{
		/// 
		/// Default constructor. Constructs a new instance using the default  and  implementations for this platform.
		/// 
		[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification="Can't expose along exception paths here (exceptions should be very rare anyway, and probably fatal too) and we shouldn't dipose the items we pass to base in any other case.")]
		public SsdpDeviceLocator(ISocketFactory socketFactory, ITimerFactory timerFacatory) : base(new SsdpCommunicationsServer(socketFactory), timerFacatory)
		{
			// This is not the problem you are looking for;
			// Yes, this is poor man's dependency injection which some call an anti-pattern.
			// However, it makes the library really simple to get started with or to use if the calling code isn't using IoC/DI.
			// The fact we have injected dependencies is really an internal architectural implementation detail to allow for the
			// cross platform and testing concerns of this library. It shouldn't be something calling code worries about and is 
			// not a deliberate extension point, except where adding new platform support in which case...
			// There is a constructor that takes a manually injected dependency anyway, so proper DI using
			// a container or whatever can be done anyway.
		}
	}
}