Browse Source

Rename GroupController into Group

Ionut Andrei Oanca 4 years ago
parent
commit
b7eb4da04e

+ 43 - 30
Emby.Server.Implementations/SyncPlay/GroupController.cs → Emby.Server.Implementations/SyncPlay/Group.cs

@@ -1,12 +1,9 @@
 using System;
 using System.Collections.Generic;
-using System.Globalization;
 using System.Linq;
 using System.Threading;
 using System.Threading.Tasks;
 using Jellyfin.Data.Entities;
-using Jellyfin.Data.Enums;
-using MediaBrowser.Controller.Entities;
 using MediaBrowser.Controller.Library;
 using MediaBrowser.Controller.Session;
 using MediaBrowser.Controller.SyncPlay;
@@ -19,17 +16,17 @@ using Microsoft.Extensions.Logging;
 namespace Emby.Server.Implementations.SyncPlay
 {
     /// <summary>
-    /// Class GroupController.
+    /// Class Group.
     /// </summary>
     /// <remarks>
     /// Class is not thread-safe, external locking is required when accessing methods.
     /// </remarks>
-    public class GroupController : IGroupController, IGroupStateContext
+    public class Group : IGroupStateContext
     {
         /// <summary>
         /// The logger.
         /// </summary>
-        private readonly ILogger<GroupController> _logger;
+        private readonly ILogger<Group> _logger;
 
         /// <summary>
         /// The logger factory.
@@ -63,13 +60,13 @@ namespace Emby.Server.Implementations.SyncPlay
         private IGroupState _state;
 
         /// <summary>
-        /// Initializes a new instance of the <see cref="GroupController" /> class.
+        /// Initializes a new instance of the <see cref="Group" /> class.
         /// </summary>
         /// <param name="loggerFactory">The logger factory.</param>
         /// <param name="userManager">The user manager.</param>
         /// <param name="sessionManager">The session manager.</param>
         /// <param name="libraryManager">The library manager.</param>
-        public GroupController(
+        public Group(
             ILoggerFactory loggerFactory,
             IUserManager userManager,
             ISessionManager sessionManager,
@@ -79,7 +76,7 @@ namespace Emby.Server.Implementations.SyncPlay
             _userManager = userManager;
             _sessionManager = sessionManager;
             _libraryManager = libraryManager;
-            _logger = loggerFactory.CreateLogger<GroupController>();
+            _logger = loggerFactory.CreateLogger<Group>();
 
             _state = new IdleGroupState(loggerFactory);
         }
@@ -235,10 +232,18 @@ namespace Emby.Server.Implementations.SyncPlay
             return !usersWithNoAccess.Any();
         }
 
-        /// <inheritdoc />
+        /// <summary>
+        /// Checks if the group is empty.
+        /// </summary>
+        /// <returns><c>true</c> if the group is empty, <c>false</c> otherwise.</returns>
         public bool IsGroupEmpty() => _participants.Count == 0;
 
-        /// <inheritdoc />
+        /// <summary>
+        /// Initializes the group with the session's info.
+        /// </summary>
+        /// <param name="session">The session.</param>
+        /// <param name="request">The request.</param>
+        /// <param name="cancellationToken">The cancellation token.</param>
         public void CreateGroup(SessionInfo session, NewGroupRequest request, CancellationToken cancellationToken)
         {
             GroupName = request.GroupName;
@@ -273,7 +278,12 @@ namespace Emby.Server.Implementations.SyncPlay
             _logger.LogInformation("Session {SessionId} created group {GroupId}.", session.Id, GroupId.ToString());
         }
 
-        /// <inheritdoc />
+        /// <summary>
+        /// Adds the session to the group.
+        /// </summary>
+        /// <param name="session">The session.</param>
+        /// <param name="request">The request.</param>
+        /// <param name="cancellationToken">The cancellation token.</param>
         public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
         {
             AddSession(session);
@@ -289,21 +299,12 @@ namespace Emby.Server.Implementations.SyncPlay
             _logger.LogInformation("Session {SessionId} joined group {GroupId}.", session.Id, GroupId.ToString());
         }
 
-        /// <inheritdoc />
-        public void SessionRestore(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
-        {
-            var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
-            SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
-
-            var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
-            SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
-
-            _state.SessionJoined(this, _state.Type, session, cancellationToken);
-
-            _logger.LogInformation("Session {SessionId} re-joined group {GroupId}.", session.Id, GroupId.ToString());
-        }
-
-        /// <inheritdoc />
+        /// <summary>
+        /// Removes the session from the group.
+        /// </summary>
+        /// <param name="session">The session.</param>
+        /// <param name="request">The request.</param>
+        /// <param name="cancellationToken">The cancellation token.</param>
         public void SessionLeave(SessionInfo session, LeaveGroupRequest request, CancellationToken cancellationToken)
         {
             _state.SessionLeaving(this, _state.Type, session, cancellationToken);
@@ -319,7 +320,12 @@ namespace Emby.Server.Implementations.SyncPlay
             _logger.LogInformation("Session {SessionId} left group {GroupId}.", session.Id, GroupId.ToString());
         }
 
-        /// <inheritdoc />
+        /// <summary>
+        /// Handles the requested action by the session.
+        /// </summary>
+        /// <param name="session">The session.</param>
+        /// <param name="request">The requested action.</param>
+        /// <param name="cancellationToken">The cancellation token.</param>
         public void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken)
         {
             // The server's job is to maintain a consistent state for clients to reference
@@ -329,14 +335,21 @@ namespace Emby.Server.Implementations.SyncPlay
             request.Apply(this, _state, session, cancellationToken);
         }
 
-        /// <inheritdoc />
+        /// <summary>
+        /// Gets the info about the group for the clients.
+        /// </summary>
+        /// <returns>The group info for the clients.</returns>
         public GroupInfoDto GetInfo()
         {
             var participants = _participants.Values.Select(session => session.Session.UserName).Distinct().ToList();
             return new GroupInfoDto(GroupId, GroupName, _state.Type, participants, DateTime.UtcNow);
         }
 
-        /// <inheritdoc />
+        /// <summary>
+        /// Checks if a user has access to all content in the play queue.
+        /// </summary>
+        /// <param name="user">The user.</param>
+        /// <returns><c>true</c> if the user can access the play queue; <c>false</c> otherwise.</returns>
         public bool HasAccessToPlayQueue(User user)
         {
             var items = PlayQueue.GetPlaylist().Select(item => item.ItemId).ToList();

+ 15 - 14
Emby.Server.Implementations/SyncPlay/SyncPlayManager.cs

@@ -44,20 +44,20 @@ namespace Emby.Server.Implementations.SyncPlay
         /// <summary>
         /// The map between sessions and groups.
         /// </summary>
-        private readonly Dictionary<string, IGroupController> _sessionToGroupMap =
-            new Dictionary<string, IGroupController>(StringComparer.OrdinalIgnoreCase);
+        private readonly Dictionary<string, Group> _sessionToGroupMap =
+            new Dictionary<string, Group>(StringComparer.OrdinalIgnoreCase);
 
         /// <summary>
         /// The groups.
         /// </summary>
-        private readonly Dictionary<Guid, IGroupController> _groups =
-            new Dictionary<Guid, IGroupController>();
+        private readonly Dictionary<Guid, Group> _groups =
+            new Dictionary<Guid, Group>();
 
         /// <summary>
         /// Lock used for accessing any group.
         /// </summary>
         /// <remarks>
-        /// Always lock before <see cref="_mapsLock"/> and before locking on any <see cref="IGroupController"/>.
+        /// Always lock before <see cref="_mapsLock"/> and before locking on any <see cref="Group"/>.
         /// </remarks>
         private readonly object _groupsLock = new object();
 
@@ -65,7 +65,7 @@ namespace Emby.Server.Implementations.SyncPlay
         /// Lock used for accessing the session-to-group map.
         /// </summary>
         /// <remarks>
-        /// Always lock after <see cref="_groupsLock"/> and before locking on any <see cref="IGroupController"/>.
+        /// Always lock after <see cref="_groupsLock"/> and before locking on any <see cref="Group"/>.
         /// </remarks>
         private readonly object _mapsLock = new object();
 
@@ -115,7 +115,7 @@ namespace Emby.Server.Implementations.SyncPlay
                         LeaveGroup(session, leaveGroupRequest, cancellationToken);
                     }
 
-                    var group = new GroupController(_loggerFactory, _userManager, _sessionManager, _libraryManager);
+                    var group = new Group(_loggerFactory, _userManager, _sessionManager, _libraryManager);
                     _groups[group.GroupId] = group;
 
                     AddSessionToGroup(session, group);
@@ -132,7 +132,7 @@ namespace Emby.Server.Implementations.SyncPlay
             // Locking required to access list of groups.
             lock (_groupsLock)
             {
-                _groups.TryGetValue(request.GroupId, out IGroupController group);
+                _groups.TryGetValue(request.GroupId, out Group group);
 
                 if (group == null)
                 {
@@ -162,7 +162,8 @@ namespace Emby.Server.Implementations.SyncPlay
                         {
                             if (FindJoinedGroupId(session).Equals(request.GroupId))
                             {
-                                group.SessionRestore(session, request, cancellationToken);
+                                // Restore session.
+                                group.SessionJoin(session, request, cancellationToken);
                                 return;
                             }
 
@@ -240,7 +241,7 @@ namespace Emby.Server.Implementations.SyncPlay
         /// <inheritdoc />
         public void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken)
         {
-            IGroupController group;
+            Group group;
             lock (_mapsLock)
             {
                 group = FindJoinedGroup(session);
@@ -255,7 +256,7 @@ namespace Emby.Server.Implementations.SyncPlay
                 return;
             }
 
-            // Group lock required as GroupController is not thread-safe.
+            // Group lock required as Group is not thread-safe.
             lock (group)
             {
                 group.HandleRequest(session, request, cancellationToken);
@@ -317,7 +318,7 @@ namespace Emby.Server.Implementations.SyncPlay
         /// </remarks>
         /// <param name="session">The session.</param>
         /// <returns>The group.</returns>
-        private IGroupController FindJoinedGroup(SessionInfo session)
+        private Group FindJoinedGroup(SessionInfo session)
         {
             _sessionToGroupMap.TryGetValue(session.Id, out var group);
             return group;
@@ -345,7 +346,7 @@ namespace Emby.Server.Implementations.SyncPlay
         /// <param name="session">The session.</param>
         /// <param name="group">The group.</param>
         /// <exception cref="InvalidOperationException">Thrown when the user is in another group already.</exception>
-        private void AddSessionToGroup(SessionInfo session, IGroupController group)
+        private void AddSessionToGroup(SessionInfo session, Group group)
         {
             if (session == null)
             {
@@ -369,7 +370,7 @@ namespace Emby.Server.Implementations.SyncPlay
         /// <param name="session">The session.</param>
         /// <param name="group">The group.</param>
         /// <exception cref="InvalidOperationException">Thrown when the user is not found in the specified group.</exception>
-        private void RemoveSessionFromGroup(SessionInfo session, IGroupController group)
+        private void RemoveSessionFromGroup(SessionInfo session, Group group)
         {
             if (session == null)
             {

+ 0 - 87
MediaBrowser.Controller/SyncPlay/IGroupController.cs

@@ -1,87 +0,0 @@
-using System;
-using System.Threading;
-using Jellyfin.Data.Entities;
-using MediaBrowser.Controller.Session;
-using MediaBrowser.Controller.SyncPlay.Queue;
-using MediaBrowser.Controller.SyncPlay.Requests;
-using MediaBrowser.Model.SyncPlay;
-
-namespace MediaBrowser.Controller.SyncPlay
-{
-    /// <summary>
-    /// Interface IGroupController.
-    /// </summary>
-    public interface IGroupController
-    {
-        /// <summary>
-        /// Gets the group identifier.
-        /// </summary>
-        /// <value>The group identifier.</value>
-        Guid GroupId { get; }
-
-        /// <summary>
-        /// Gets the play queue.
-        /// </summary>
-        /// <value>The play queue.</value>
-        PlayQueueManager PlayQueue { get; }
-
-        /// <summary>
-        /// Checks if the group is empty.
-        /// </summary>
-        /// <returns><c>true</c> if the group is empty, <c>false</c> otherwise.</returns>
-        bool IsGroupEmpty();
-
-        /// <summary>
-        /// Initializes the group with the session's info.
-        /// </summary>
-        /// <param name="session">The session.</param>
-        /// <param name="request">The request.</param>
-        /// <param name="cancellationToken">The cancellation token.</param>
-        void CreateGroup(SessionInfo session, NewGroupRequest request, CancellationToken cancellationToken);
-
-        /// <summary>
-        /// Adds the session to the group.
-        /// </summary>
-        /// <param name="session">The session.</param>
-        /// <param name="request">The request.</param>
-        /// <param name="cancellationToken">The cancellation token.</param>
-        void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken);
-
-        /// <summary>
-        /// Restores the state of a session that already joined the group.
-        /// </summary>
-        /// <param name="session">The session.</param>
-        /// <param name="request">The request.</param>
-        /// <param name="cancellationToken">The cancellation token.</param>
-        void SessionRestore(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken);
-
-        /// <summary>
-        /// Removes the session from the group.
-        /// </summary>
-        /// <param name="session">The session.</param>
-        /// <param name="request">The request.</param>
-        /// <param name="cancellationToken">The cancellation token.</param>
-        void SessionLeave(SessionInfo session, LeaveGroupRequest request, CancellationToken cancellationToken);
-
-        /// <summary>
-        /// Handles the requested action by the session.
-        /// </summary>
-        /// <param name="session">The session.</param>
-        /// <param name="request">The requested action.</param>
-        /// <param name="cancellationToken">The cancellation token.</param>
-        void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken);
-
-        /// <summary>
-        /// Gets the info about the group for the clients.
-        /// </summary>
-        /// <returns>The group info for the clients.</returns>
-        GroupInfoDto GetInfo();
-
-        /// <summary>
-        /// Checks if a user has access to all content in the play queue.
-        /// </summary>
-        /// <param name="user">The user.</param>
-        /// <returns><c>true</c> if the user can access the play queue; <c>false</c> otherwise.</returns>
-        bool HasAccessToPlayQueue(User user);
-    }
-}