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@@ -372,118 +372,55 @@ namespace Jellyfin.Drawing.Skia
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private SKBitmap OrientImage(SKBitmap bitmap, SKEncodedOrigin origin)
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private SKBitmap OrientImage(SKBitmap bitmap, SKEncodedOrigin origin)
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{
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{
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- switch (origin)
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+ if (origin == SKEncodedOrigin.Default)
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{
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{
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- case SKEncodedOrigin.TopRight:
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- {
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- var rotated = new SKBitmap(bitmap.Width, bitmap.Height);
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- using var surface = new SKCanvas(rotated);
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- surface.Translate(rotated.Width, 0);
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- surface.Scale(-1, 1);
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- surface.DrawBitmap(bitmap, 0, 0);
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+ return bitmap;
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+ }
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- return rotated;
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- }
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+ var needsFlip = origin == SKEncodedOrigin.LeftBottom
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+ || origin == SKEncodedOrigin.LeftTop
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+ || origin == SKEncodedOrigin.RightBottom
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+ || origin == SKEncodedOrigin.RightTop;
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+ var rotated = needsFlip
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+ ? new SKBitmap(bitmap.Height, bitmap.Width)
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+ : new SKBitmap(bitmap.Width, bitmap.Height);
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+ using var surface = new SKCanvas(rotated);
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+ var midX = (float)rotated.Width / 2;
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+ var midY = (float)rotated.Height / 2;
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+ switch (origin)
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+ {
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+ case SKEncodedOrigin.TopRight:
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+ surface.Scale(-1, 1, midX, midY);
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+ break;
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case SKEncodedOrigin.BottomRight:
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case SKEncodedOrigin.BottomRight:
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- {
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- var rotated = new SKBitmap(bitmap.Width, bitmap.Height);
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- using var surface = new SKCanvas(rotated);
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- float px = (float)bitmap.Width / 2;
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- float py = (float)bitmap.Height / 2;
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-
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- surface.RotateDegrees(180, px, py);
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- surface.DrawBitmap(bitmap, 0, 0);
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-
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- return rotated;
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- }
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-
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+ surface.RotateDegrees(180, midX, midY);
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+ break;
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case SKEncodedOrigin.BottomLeft:
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case SKEncodedOrigin.BottomLeft:
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- {
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- var rotated = new SKBitmap(bitmap.Width, bitmap.Height);
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- using var surface = new SKCanvas(rotated);
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- float px = (float)bitmap.Width / 2;
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-
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- float py = (float)bitmap.Height / 2;
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-
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- surface.Translate(rotated.Width, 0);
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- surface.Scale(-1, 1);
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-
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- surface.RotateDegrees(180, px, py);
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- surface.DrawBitmap(bitmap, 0, 0);
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-
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- return rotated;
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- }
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-
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+ surface.Scale(1, -1, midX, midY);
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+ break;
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case SKEncodedOrigin.LeftTop:
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case SKEncodedOrigin.LeftTop:
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- {
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- // TODO: Remove dual canvases, had trouble with flipping
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- using var rotated = new SKBitmap(bitmap.Height, bitmap.Width);
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- using (var surface = new SKCanvas(rotated))
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- {
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- surface.Translate(rotated.Width, 0);
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-
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- surface.RotateDegrees(90);
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-
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- surface.DrawBitmap(bitmap, 0, 0);
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- }
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-
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- var flippedBitmap = new SKBitmap(rotated.Width, rotated.Height);
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- using (var flippedCanvas = new SKCanvas(flippedBitmap))
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- {
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- flippedCanvas.Translate(flippedBitmap.Width, 0);
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- flippedCanvas.Scale(-1, 1);
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- flippedCanvas.DrawBitmap(rotated, 0, 0);
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- }
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-
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- return flippedBitmap;
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- }
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+ surface.Translate(0, -rotated.Height);
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+ surface.Scale(1, -1, midX, midY);
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+ surface.RotateDegrees(-90);
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+ break;
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case SKEncodedOrigin.RightTop:
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case SKEncodedOrigin.RightTop:
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- {
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- var rotated = new SKBitmap(bitmap.Height, bitmap.Width);
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- using var surface = new SKCanvas(rotated);
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- surface.Translate(rotated.Width, 0);
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- surface.RotateDegrees(90);
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- surface.DrawBitmap(bitmap, 0, 0);
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-
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- return rotated;
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- }
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-
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+ surface.Translate(rotated.Width, 0);
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+ surface.RotateDegrees(90);
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+ break;
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case SKEncodedOrigin.RightBottom:
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case SKEncodedOrigin.RightBottom:
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- {
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- // TODO: Remove dual canvases, had trouble with flipping
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- using var rotated = new SKBitmap(bitmap.Height, bitmap.Width);
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- using (var surface = new SKCanvas(rotated))
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- {
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- surface.Translate(0, rotated.Height);
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- surface.RotateDegrees(270);
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- surface.DrawBitmap(bitmap, 0, 0);
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- }
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-
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- var flippedBitmap = new SKBitmap(rotated.Width, rotated.Height);
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- using (var flippedCanvas = new SKCanvas(flippedBitmap))
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- {
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- flippedCanvas.Translate(flippedBitmap.Width, 0);
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- flippedCanvas.Scale(-1, 1);
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- flippedCanvas.DrawBitmap(rotated, 0, 0);
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- }
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-
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- return flippedBitmap;
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- }
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-
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+ surface.Translate(rotated.Width, 0);
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+ surface.Scale(1, -1, midX, midY);
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+ surface.RotateDegrees(90);
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+ break;
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case SKEncodedOrigin.LeftBottom:
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case SKEncodedOrigin.LeftBottom:
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- {
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- var rotated = new SKBitmap(bitmap.Height, bitmap.Width);
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- using var surface = new SKCanvas(rotated);
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- surface.Translate(0, rotated.Height);
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- surface.RotateDegrees(270);
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- surface.DrawBitmap(bitmap, 0, 0);
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-
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- return rotated;
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- }
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-
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- default: return bitmap;
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+ surface.Translate(0, rotated.Height);
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+ surface.RotateDegrees(-90);
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+ break;
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}
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}
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+
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+ surface.DrawBitmap(bitmap, 0, 0);
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+ return rotated;
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}
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}
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/// <inheritdoc/>
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/// <inheritdoc/>
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