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				-using System; 
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				-using System.IO; 
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				-using System.Threading; 
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				-using System.Threading.Tasks; 
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				- 
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				-namespace Emby.Server.Implementations.IO 
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				-{ 
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				-    public class AsyncStreamCopier : IDisposable 
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				-    { 
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				-        // size in bytes of the buffers in the buffer pool 
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				-        private const int DefaultBufferSize = 81920; 
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				-        private readonly int _bufferSize; 
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				-        // number of buffers in the pool 
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				-        private const int DefaultBufferCount = 4; 
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				-        private readonly int _bufferCount; 
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				- 
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				-        // indexes of the next buffer to read into/write from 
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				-        private int _nextReadBuffer = -1; 
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				-        private int _nextWriteBuffer = -1; 
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				- 
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				-        // the buffer pool, implemented as an array, and used in a cyclic way 
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				-        private readonly byte[][] _buffers; 
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				-        // sizes in bytes of the available (read) data in the buffers 
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				-        private readonly int[] _sizes; 
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				-        // the streams... 
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				-        private Stream _source; 
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				-        private Stream _target; 
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				-        private readonly bool _closeStreamsOnEnd; 
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				- 
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				-        // number of buffers that are ready to be written 
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				-        private int _buffersToWrite; 
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				-        // flag indicating that there is still a read operation to be scheduled 
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				-        // (source end of stream not reached) 
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				-        private volatile bool _moreDataToRead; 
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				-        // the result of the whole operation, returned by BeginCopy() 
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				-        private AsyncResult _asyncResult; 
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				-        // any exception that occurs during an async operation 
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				-        // stored here for rethrow 
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				-        private Exception _exception; 
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				- 
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				-        public TaskCompletionSource<long> TaskCompletionSource; 
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				-        private long _bytesToRead; 
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				-        private long _totalBytesWritten; 
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				-        private CancellationToken _cancellationToken; 
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				-        public int IndividualReadOffset = 0; 
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				- 
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				-        public AsyncStreamCopier(Stream source, 
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				-                                 Stream target, 
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				-                                 long bytesToRead, 
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				-                                 CancellationToken cancellationToken, 
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				-                                 bool closeStreamsOnEnd = false, 
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				-                                 int bufferSize = DefaultBufferSize, 
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				-                                 int bufferCount = DefaultBufferCount) 
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				-        { 
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				-            if (source == null) 
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				-                throw new ArgumentNullException("source"); 
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				-            if (target == null) 
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				-                throw new ArgumentNullException("target"); 
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				-            if (!source.CanRead) 
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				-                throw new ArgumentException("Cannot copy from a non-readable stream."); 
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				-            if (!target.CanWrite) 
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				-                throw new ArgumentException("Cannot copy to a non-writable stream."); 
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				-            _source = source; 
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				-            _target = target; 
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				-            _moreDataToRead = true; 
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				-            _closeStreamsOnEnd = closeStreamsOnEnd; 
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				-            _bufferSize = bufferSize; 
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				-            _bufferCount = bufferCount; 
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				-            _buffers = new byte[_bufferCount][]; 
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				-            _sizes = new int[_bufferCount]; 
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				-            _bytesToRead = bytesToRead; 
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				-            _cancellationToken = cancellationToken; 
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				-        } 
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				- 
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				-        ~AsyncStreamCopier() 
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				-        { 
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				-            // ensure any exception cannot be ignored 
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				-            ThrowExceptionIfNeeded(); 
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				-        } 
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				- 
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				-        public static Task<long> CopyStream(Stream source, Stream target, int bufferSize, int bufferCount, CancellationToken cancellationToken) 
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				-        { 
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				-            return CopyStream(source, target, 0, bufferSize, bufferCount, cancellationToken); 
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				-        } 
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				- 
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				-        public static Task<long> CopyStream(Stream source, Stream target, long size, int bufferSize, int bufferCount, CancellationToken cancellationToken) 
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				-        { 
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				-            var copier = new AsyncStreamCopier(source, target, size, cancellationToken, false, bufferSize, bufferCount); 
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				-            var taskCompletion = new TaskCompletionSource<long>(); 
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				- 
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				-            copier.TaskCompletionSource = taskCompletion; 
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				- 
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				-            var result = copier.BeginCopy(StreamCopyCallback, copier); 
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				- 
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				-            if (result.CompletedSynchronously) 
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				-            { 
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				-                StreamCopyCallback(result); 
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				-            } 
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				- 
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				-            cancellationToken.Register(() => taskCompletion.TrySetCanceled()); 
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				- 
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				-            return taskCompletion.Task; 
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				-        } 
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				- 
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				-        private static void StreamCopyCallback(IAsyncResult result) 
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				-        { 
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				-            var copier = (AsyncStreamCopier)result.AsyncState; 
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				-            var taskCompletion = copier.TaskCompletionSource; 
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				- 
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				-            try 
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				-            { 
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				-                copier.EndCopy(result); 
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				-                taskCompletion.TrySetResult(copier._totalBytesWritten); 
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				-            } 
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				-            catch (Exception ex) 
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				-            { 
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				-                taskCompletion.TrySetException(ex); 
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				-            } 
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				-        } 
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				- 
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				-        public void Dispose() 
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				-        { 
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				-            if (_asyncResult != null) 
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				-                _asyncResult.Dispose(); 
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				-            if (_closeStreamsOnEnd) 
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				-            { 
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				-                if (_source != null) 
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				-                { 
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				-                    _source.Dispose(); 
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				-                    _source = null; 
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				-                } 
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				-                if (_target != null) 
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				-                { 
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				-                    _target.Dispose(); 
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				-                    _target = null; 
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				-                } 
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				-            } 
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				-            GC.SuppressFinalize(this); 
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				-            ThrowExceptionIfNeeded(); 
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				-        } 
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				- 
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				-        public IAsyncResult BeginCopy(AsyncCallback callback, object state) 
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				-        { 
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				-            // avoid concurrent start of the copy on separate threads 
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				-            if (Interlocked.CompareExchange(ref _asyncResult, new AsyncResult(callback, state), null) != null) 
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				-                throw new InvalidOperationException("A copy operation has already been started on this object."); 
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				-            // allocate buffers 
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				-            for (int i = 0; i < _bufferCount; i++) 
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				-                _buffers[i] = new byte[_bufferSize]; 
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				- 
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				-            // we pass false to BeginRead() to avoid completing the async result 
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				-            // immediately which would result in invoking the callback 
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				-            // when the method fails synchronously 
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				-            BeginRead(false); 
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				-            // throw exception synchronously if there is one 
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				-            ThrowExceptionIfNeeded(); 
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				-            return _asyncResult; 
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				-        } 
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				- 
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				-        public void EndCopy(IAsyncResult ar) 
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				-        { 
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				-            if (ar != _asyncResult) 
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				-                throw new InvalidOperationException("Invalid IAsyncResult object."); 
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				- 
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				-            if (!_asyncResult.IsCompleted) 
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				-                _asyncResult.AsyncWaitHandle.WaitOne(); 
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				- 
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				-            if (_closeStreamsOnEnd) 
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				-            { 
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				-                _source.Close(); 
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				-                _source = null; 
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				-                _target.Close(); 
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				-                _target = null; 
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				-            } 
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				- 
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				-            //_logger.Info("AsyncStreamCopier {0} bytes requested. {1} bytes transferred", _bytesToRead, _totalBytesWritten); 
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				-            ThrowExceptionIfNeeded(); 
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				-        } 
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				- 
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				-        /// <summary> 
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				-        /// Here we'll throw a pending exception if there is one,  
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				-        /// and remove it from our instance, so we know it has been consumed. 
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				-        /// </summary> 
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				-        private void ThrowExceptionIfNeeded() 
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				-        { 
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				-            if (_exception != null) 
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				-            { 
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				-                var exception = _exception; 
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				-                _exception = null; 
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				-                throw exception; 
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				-            } 
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				-        } 
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				- 
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				-        private void BeginRead(bool completeOnError = true) 
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				-        { 
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				-            if (!_moreDataToRead) 
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				-            { 
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				-                return; 
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				-            } 
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				-            if (_asyncResult.IsCompleted) 
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				-                return; 
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				-            int bufferIndex = Interlocked.Increment(ref _nextReadBuffer) % _bufferCount; 
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				- 
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				-            try 
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				-            { 
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				-                _source.BeginRead(_buffers[bufferIndex], 0, _bufferSize, EndRead, bufferIndex); 
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				-            } 
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				-            catch (Exception exception) 
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				-            { 
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				-                _exception = exception; 
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				-                if (completeOnError) 
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				-                    _asyncResult.Complete(false); 
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				-            } 
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				-        } 
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				- 
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				-        private void BeginWrite() 
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				-        { 
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				-            if (_asyncResult.IsCompleted) 
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				-                return; 
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				-            // this method can actually be called concurrently!! 
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				-            // indeed, let's say we call a BeginWrite, and the thread gets interrupted  
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				-            // just after making the IO request. 
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				-            // At that moment, the thread is still in the method. And then the IO request 
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				-            // ends (extremely fast io, or caching...), EndWrite gets called 
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				-            // on another thread, and calls BeginWrite again! There we have it! 
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				-            // That is the reason why an Interlocked is needed here. 
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				-            int bufferIndex = Interlocked.Increment(ref _nextWriteBuffer) % _bufferCount; 
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				- 
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				-            try 
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				-            { 
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				-                int bytesToWrite; 
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				-                if (_bytesToRead > 0) 
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				-                { 
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				-                    var bytesLeftToWrite = _bytesToRead - _totalBytesWritten; 
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				-                    bytesToWrite = Convert.ToInt32(Math.Min(_sizes[bufferIndex], bytesLeftToWrite)); 
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				-                } 
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				-                else 
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				-                { 
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				-                    bytesToWrite = _sizes[bufferIndex]; 
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				-                } 
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				- 
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				-                _target.BeginWrite(_buffers[bufferIndex], IndividualReadOffset, bytesToWrite - IndividualReadOffset, EndWrite, null); 
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				- 
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				-                _totalBytesWritten += bytesToWrite; 
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				-            } 
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				-            catch (Exception exception) 
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				-            { 
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				-                _exception = exception; 
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				-                _asyncResult.Complete(false); 
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				-            } 
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				-        } 
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				- 
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				-        private void EndRead(IAsyncResult ar) 
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				-        { 
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				-            try 
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				-            { 
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				-                int read = _source.EndRead(ar); 
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				-                _moreDataToRead = read > 0; 
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				-                var bufferIndex = (int)ar.AsyncState; 
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				 | 
			
			
				-                _sizes[bufferIndex] = read; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            catch (Exception exception) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _exception = exception; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _asyncResult.Complete(false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (_moreDataToRead && !_cancellationToken.IsCancellationRequested) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                int usedBuffers = Interlocked.Increment(ref _buffersToWrite); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                // if we incremented from zero to one, then it means we just  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                // added the single buffer to write, so a writer could not  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                // be busy, and we have to schedule one. 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (usedBuffers == 1) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    BeginWrite(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                // test if there is at least a free buffer, and schedule 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                // a read, as we have read some data 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (usedBuffers < _bufferCount) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    BeginRead(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                // we did not add a buffer, because no data was read, and  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                // there is no buffer left to write so this is the end... 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (Thread.VolatileRead(ref _buffersToWrite) == 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    _asyncResult.Complete(false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private void EndWrite(IAsyncResult ar) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            try 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _target.EndWrite(ar); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            catch (Exception exception) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _exception = exception; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _asyncResult.Complete(false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            int buffersLeftToWrite = Interlocked.Decrement(ref _buffersToWrite); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // no reader could be active if all buffers were full of data waiting to be written 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            bool noReaderIsBusy = buffersLeftToWrite == _bufferCount - 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // note that it is possible that both a reader and 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // a writer see the end of the copy and call Complete 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // on the _asyncResult object. That race condition is handled by 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // Complete that ensures it is only executed fully once. 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            long bytesLeftToWrite; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (_bytesToRead > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                bytesLeftToWrite = _bytesToRead - _totalBytesWritten; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                bytesLeftToWrite = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (!_moreDataToRead || bytesLeftToWrite <= 0 || _cancellationToken.IsCancellationRequested) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                // at this point we know no reader can schedule a read or write 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (Thread.VolatileRead(ref _buffersToWrite) == 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    // nothing left to write, so it is the end 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    _asyncResult.Complete(false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                // here, we know we have something left to read,  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                // so schedule a read if no read is busy 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (noReaderIsBusy) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                BeginRead(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // also schedule a write if we are sure we did not write the last buffer 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // note that if buffersLeftToWrite is zero and a reader has put another 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // buffer to write between the time we decremented _buffersToWrite  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // and now, that reader will also schedule another write, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // as it will increment _buffersToWrite from zero to one 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (buffersLeftToWrite > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                BeginWrite(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    internal class AsyncResult : IAsyncResult, IDisposable 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        // Fields set at construction which never change while 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        // operation is pending 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private readonly AsyncCallback _asyncCallback; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private readonly object _asyncState; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        // Fields set at construction which do change after 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        // operation completes 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private const int StatePending = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private const int StateCompletedSynchronously = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private const int StateCompletedAsynchronously = 2; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private int _completedState = StatePending; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        // Field that may or may not get set depending on usage 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private ManualResetEvent _waitHandle; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        internal AsyncResult( 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            AsyncCallback asyncCallback, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            object state) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            _asyncCallback = asyncCallback; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            _asyncState = state; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        internal bool Complete(bool completedSynchronously) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            bool result = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // The _completedState field MUST be set prior calling the callback 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            int prevState = Interlocked.CompareExchange(ref _completedState, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                completedSynchronously ? StateCompletedSynchronously : 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                StateCompletedAsynchronously, StatePending); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (prevState == StatePending) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                // If the event exists, set it 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (_waitHandle != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    _waitHandle.Set(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (_asyncCallback != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    _asyncCallback(this); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                result = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            return result; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        #region Implementation of IAsyncResult 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public Object AsyncState { get { return _asyncState; } } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public bool CompletedSynchronously 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            get 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                return Thread.VolatileRead(ref _completedState) == 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    StateCompletedSynchronously; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public WaitHandle AsyncWaitHandle 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            get 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (_waitHandle == null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    bool done = IsCompleted; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    var mre = new ManualResetEvent(done); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    if (Interlocked.CompareExchange(ref _waitHandle, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        mre, null) != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        // Another thread created this object's event; dispose 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        // the event we just created 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        mre.Close(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        if (!done && IsCompleted) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            // If the operation wasn't done when we created 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            // the event but now it is done, set the event 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            _waitHandle.Set(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                return _waitHandle; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public bool IsCompleted 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            get 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                return Thread.VolatileRead(ref _completedState) != 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    StatePending; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        #endregion 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public void Dispose() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (_waitHandle != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _waitHandle.Dispose(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _waitHandle = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-} 
			 |