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															@@ -82,7 +82,8 @@ namespace Emby.Drawing.Skia 
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															                 for (int i = 0; i < 4; i++) 
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															                 for (int i = 0; i < 4; i++) 
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															                 { 
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															                 { 
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															-                    using (var currentBitmap = SKBitmap.Decode(paths[imageIndex])) 
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															+                    SKCodecOrigin origin; 
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															+                    using (var currentBitmap = SkiaEncoder.Decode(paths[imageIndex], false, out origin)) 
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															                     { 
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															                     { 
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															                         // resize to the same aspect as the original 
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															                         // resize to the same aspect as the original 
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															                         int iWidth = (int)Math.Abs(iHeight * currentBitmap.Width / currentBitmap.Height); 
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															                         int iWidth = (int)Math.Abs(iHeight * currentBitmap.Width / currentBitmap.Height); 
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															@@ -163,7 +164,8 @@ namespace Emby.Drawing.Skia 
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															                 { 
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															                 { 
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															                     for (var y = 0; y < 2; y++) 
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															                     for (var y = 0; y < 2; y++) 
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															                     { 
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															                     { 
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															-                        using (var currentBitmap = SKBitmap.Decode(paths[imageIndex])) 
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															+                        SKCodecOrigin origin; 
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															+                        using (var currentBitmap = SkiaEncoder.Decode(paths[imageIndex], false, out origin)) 
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															                         { 
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															                             using (var resizedBitmap = new SKBitmap(cellWidth, cellHeight, currentBitmap.ColorType, currentBitmap.AlphaType)) 
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															                             using (var resizedBitmap = new SKBitmap(cellWidth, cellHeight, currentBitmap.ColorType, currentBitmap.AlphaType)) 
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															                             { 
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															                             { 
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