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@@ -0,0 +1,517 @@
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+using System;
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+using System.Collections.Generic;
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+using System.Linq;
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+using System.Threading;
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+using System.Threading.Tasks;
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+using MediaBrowser.Controller.Session;
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+using MediaBrowser.Controller.SyncPlay;
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+using MediaBrowser.Model.Session;
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+using MediaBrowser.Model.SyncPlay;
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+
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+namespace Emby.Server.Implementations.SyncPlay
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+{
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+ /// <summary>
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+ /// Class SyncPlayController.
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+ /// </summary>
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+ /// <remarks>
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+ /// Class is not thread-safe, external locking is required when accessing methods.
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+ /// </remarks>
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+ public class SyncPlayController : ISyncPlayController
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+ {
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+ /// <summary>
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+ /// Used to filter the sessions of a group.
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+ /// </summary>
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+ private enum BroadcastType
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+ {
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+ /// <summary>
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+ /// All sessions will receive the message.
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+ /// </summary>
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+ AllGroup = 0,
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+ /// <summary>
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+ /// Only the specified session will receive the message.
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+ /// </summary>
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+ CurrentSession = 1,
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+ /// <summary>
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+ /// All sessions, except the current one, will receive the message.
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+ /// </summary>
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+ AllExceptCurrentSession = 2,
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+ /// <summary>
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+ /// Only sessions that are not buffering will receive the message.
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+ /// </summary>
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+ AllReady = 3
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+ }
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+
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+ /// <summary>
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+ /// The session manager.
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+ /// </summary>
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+ private readonly ISessionManager _sessionManager;
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+
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+ /// <summary>
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+ /// The SyncPlay manager.
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+ /// </summary>
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+ private readonly ISyncPlayManager _syncPlayManager;
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+
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+ /// <summary>
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+ /// The group to manage.
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+ /// </summary>
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+ private readonly GroupInfo _group = new GroupInfo();
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+
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+ /// <inheritdoc />
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+ public Guid GetGroupId() => _group.GroupId;
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+
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+ /// <inheritdoc />
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+ public Guid GetPlayingItemId() => _group.PlayingItem.Id;
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+
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+ /// <inheritdoc />
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+ public bool IsGroupEmpty() => _group.IsEmpty();
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+
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+ public SyncPlayController(
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+ ISessionManager sessionManager,
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+ ISyncPlayManager syncPlayManager)
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+ {
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+ _sessionManager = sessionManager;
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+ _syncPlayManager = syncPlayManager;
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+ }
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+
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+ /// <summary>
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+ /// Converts DateTime to UTC string.
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+ /// </summary>
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+ /// <param name="date">The date to convert.</param>
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+ /// <value>The UTC string.</value>
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+ private string DateToUTCString(DateTime date)
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+ {
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+ return date.ToUniversalTime().ToString("o");
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+ }
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+
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+ /// <summary>
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+ /// Filters sessions of this group.
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+ /// </summary>
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+ /// <param name="from">The current session.</param>
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+ /// <param name="type">The filtering type.</param>
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+ /// <value>The array of sessions matching the filter.</value>
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+ private SessionInfo[] FilterSessions(SessionInfo from, BroadcastType type)
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+ {
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+ switch (type)
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+ {
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+ case BroadcastType.CurrentSession:
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+ return new SessionInfo[] { from };
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+ case BroadcastType.AllGroup:
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+ return _group.Participants.Values.Select(
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+ session => session.Session
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+ ).ToArray();
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+ case BroadcastType.AllExceptCurrentSession:
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+ return _group.Participants.Values.Select(
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+ session => session.Session
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+ ).Where(
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+ session => !session.Id.Equals(from.Id)
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+ ).ToArray();
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+ case BroadcastType.AllReady:
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+ return _group.Participants.Values.Where(
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+ session => !session.IsBuffering
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+ ).Select(
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+ session => session.Session
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+ ).ToArray();
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+ default:
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+ return Array.Empty<SessionInfo>();
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Sends a GroupUpdate message to the interested sessions.
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+ /// </summary>
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+ /// <param name="from">The current session.</param>
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+ /// <param name="type">The filtering type.</param>
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+ /// <param name="message">The message to send.</param>
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+ /// <param name="cancellationToken">The cancellation token.</param>
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+ /// <value>The task.</value>
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+ private Task SendGroupUpdate<T>(SessionInfo from, BroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken)
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+ {
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+ IEnumerable<Task> GetTasks()
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+ {
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+ SessionInfo[] sessions = FilterSessions(from, type);
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+ foreach (var session in sessions)
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+ {
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+ yield return _sessionManager.SendSyncPlayGroupUpdate(session.Id.ToString(), message, cancellationToken);
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+ }
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+ }
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+
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+ return Task.WhenAll(GetTasks());
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+ }
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+
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+ /// <summary>
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+ /// Sends a playback command to the interested sessions.
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+ /// </summary>
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+ /// <param name="from">The current session.</param>
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+ /// <param name="type">The filtering type.</param>
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+ /// <param name="message">The message to send.</param>
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+ /// <param name="cancellationToken">The cancellation token.</param>
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+ /// <value>The task.</value>
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+ private Task SendCommand(SessionInfo from, BroadcastType type, SendCommand message, CancellationToken cancellationToken)
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+ {
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+ IEnumerable<Task> GetTasks()
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+ {
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+ SessionInfo[] sessions = FilterSessions(from, type);
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+ foreach (var session in sessions)
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+ {
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+ yield return _sessionManager.SendSyncPlayCommand(session.Id.ToString(), message, cancellationToken);
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+ }
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+ }
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+
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+ return Task.WhenAll(GetTasks());
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+ }
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+
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+ /// <summary>
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+ /// Builds a new playback command with some default values.
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+ /// </summary>
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+ /// <param name="type">The command type.</param>
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+ /// <value>The SendCommand.</value>
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+ private SendCommand NewSyncPlayCommand(SendCommandType type)
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+ {
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+ return new SendCommand()
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+ {
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+ GroupId = _group.GroupId.ToString(),
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+ Command = type,
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+ PositionTicks = _group.PositionTicks,
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+ When = DateToUTCString(_group.LastActivity),
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+ EmittedAt = DateToUTCString(DateTime.UtcNow)
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+ };
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+ }
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+
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+ /// <summary>
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+ /// Builds a new group update message.
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+ /// </summary>
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+ /// <param name="type">The update type.</param>
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+ /// <param name="data">The data to send.</param>
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+ /// <value>The GroupUpdate.</value>
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+ private GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data)
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+ {
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+ return new GroupUpdate<T>()
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+ {
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+ GroupId = _group.GroupId.ToString(),
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+ Type = type,
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+ Data = data
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+ };
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+ }
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+
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+ /// <inheritdoc />
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+ public void InitGroup(SessionInfo session, CancellationToken cancellationToken)
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+ {
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+ _group.AddSession(session);
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+ _syncPlayManager.AddSessionToGroup(session, this);
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+
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+ _group.PlayingItem = session.FullNowPlayingItem;
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+ _group.IsPaused = true;
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+ _group.PositionTicks = session.PlayState.PositionTicks ?? 0;
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+ _group.LastActivity = DateTime.UtcNow;
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+
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+ var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
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+ SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
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+ var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
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+ SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
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+ }
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+
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+ /// <inheritdoc />
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+ public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
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+ {
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+ if (session.NowPlayingItem?.Id == _group.PlayingItem.Id && request.PlayingItemId == _group.PlayingItem.Id)
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+ {
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+ _group.AddSession(session);
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+ _syncPlayManager.AddSessionToGroup(session, this);
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+
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+ var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
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+ SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
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+
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+ var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
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+ SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
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+
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+ // Client join and play, syncing will happen client side
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+ if (!_group.IsPaused)
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+ {
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+ var playCommand = NewSyncPlayCommand(SendCommandType.Play);
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+ SendCommand(session, BroadcastType.CurrentSession, playCommand, cancellationToken);
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+ }
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+ else
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+ {
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+ var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
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+ SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
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+ }
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+ }
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+ else
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+ {
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+ var playRequest = new PlayRequest();
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+ playRequest.ItemIds = new Guid[] { _group.PlayingItem.Id };
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+ playRequest.StartPositionTicks = _group.PositionTicks;
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+ var update = NewSyncPlayGroupUpdate(GroupUpdateType.PrepareSession, playRequest);
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+ SendGroupUpdate(session, BroadcastType.CurrentSession, update, cancellationToken);
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+ }
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+ }
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+
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+ /// <inheritdoc />
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+ public void SessionLeave(SessionInfo session, CancellationToken cancellationToken)
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+ {
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+ _group.RemoveSession(session);
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+ _syncPlayManager.RemoveSessionFromGroup(session, this);
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+
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+ var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, _group.PositionTicks);
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+ SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
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+
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+ var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
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+ SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
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+ }
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+
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+ /// <inheritdoc />
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+ public void HandleRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
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+ {
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+ // The server's job is to mantain a consistent state to which clients refer to,
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+ // as also to notify clients of state changes.
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+ // The actual syncing of media playback happens client side.
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+ // Clients are aware of the server's time and use it to sync.
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+ switch (request.Type)
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+ {
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+ case PlaybackRequestType.Play:
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+ HandlePlayRequest(session, request, cancellationToken);
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+ break;
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+ case PlaybackRequestType.Pause:
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+ HandlePauseRequest(session, request, cancellationToken);
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+ break;
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+ case PlaybackRequestType.Seek:
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+ HandleSeekRequest(session, request, cancellationToken);
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+ break;
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+ case PlaybackRequestType.Buffering:
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+ HandleBufferingRequest(session, request, cancellationToken);
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+ break;
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+ case PlaybackRequestType.BufferingDone:
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+ HandleBufferingDoneRequest(session, request, cancellationToken);
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+ break;
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+ case PlaybackRequestType.UpdatePing:
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+ HandlePingUpdateRequest(session, request);
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+ break;
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Handles a play action requested by a session.
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+ /// </summary>
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+ /// <param name="session">The session.</param>
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+ /// <param name="request">The play action.</param>
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+ /// <param name="cancellationToken">The cancellation token.</param>
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+ private void HandlePlayRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
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+ {
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+ if (_group.IsPaused)
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+ {
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+ // Pick a suitable time that accounts for latency
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+ var delay = _group.GetHighestPing() * 2;
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+ delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
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+
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+ // Unpause group and set starting point in future
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+ // Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
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+ // The added delay does not guarantee, of course, that the command will be received in time
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+ // Playback synchronization will mainly happen client side
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+ _group.IsPaused = false;
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+ _group.LastActivity = DateTime.UtcNow.AddMilliseconds(
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+ delay
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+ );
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+
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+ var command = NewSyncPlayCommand(SendCommandType.Play);
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+ SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
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+ }
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+ else
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+ {
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+ // Client got lost, sending current state
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+ var command = NewSyncPlayCommand(SendCommandType.Play);
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+ SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Handles a pause action requested by a session.
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+ /// </summary>
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+ /// <param name="session">The session.</param>
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+ /// <param name="request">The pause action.</param>
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+ /// <param name="cancellationToken">The cancellation token.</param>
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+ private void HandlePauseRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
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+ {
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+ if (!_group.IsPaused)
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+ {
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+ // Pause group and compute the media playback position
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+ _group.IsPaused = true;
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+ var currentTime = DateTime.UtcNow;
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+ var elapsedTime = currentTime - _group.LastActivity;
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+ _group.LastActivity = currentTime;
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+ // Seek only if playback actually started
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+ // (a pause request may be issued during the delay added to account for latency)
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+ _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
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+
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+ var command = NewSyncPlayCommand(SendCommandType.Pause);
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+ SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
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+ }
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+ else
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+ {
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+ // Client got lost, sending current state
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+ var command = NewSyncPlayCommand(SendCommandType.Pause);
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+ SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Handles a seek action requested by a session.
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+ /// </summary>
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+ /// <param name="session">The session.</param>
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+ /// <param name="request">The seek action.</param>
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+ /// <param name="cancellationToken">The cancellation token.</param>
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+ private void HandleSeekRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
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+ {
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+ // Sanitize PositionTicks
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+ var ticks = SanitizePositionTicks(request.PositionTicks);
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+
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+ // Pause and seek
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+ _group.IsPaused = true;
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+ _group.PositionTicks = ticks;
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+ _group.LastActivity = DateTime.UtcNow;
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+
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+ var command = NewSyncPlayCommand(SendCommandType.Seek);
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+ SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
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+ }
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+
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+ /// <summary>
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+ /// Handles a buffering action requested by a session.
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+ /// </summary>
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+ /// <param name="session">The session.</param>
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+ /// <param name="request">The buffering action.</param>
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+ /// <param name="cancellationToken">The cancellation token.</param>
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+ private void HandleBufferingRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
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+ {
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+ if (!_group.IsPaused)
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+ {
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+ // Pause group and compute the media playback position
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+ _group.IsPaused = true;
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+ var currentTime = DateTime.UtcNow;
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+ var elapsedTime = currentTime - _group.LastActivity;
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+ _group.LastActivity = currentTime;
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+ _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
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+
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+ _group.SetBuffering(session, true);
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+
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+ // Send pause command to all non-buffering sessions
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+ var command = NewSyncPlayCommand(SendCommandType.Pause);
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+ SendCommand(session, BroadcastType.AllReady, command, cancellationToken);
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+
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+ var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.GroupWait, session.UserName);
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+ SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
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+ }
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+ else
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+ {
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+ // Client got lost, sending current state
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+ var command = NewSyncPlayCommand(SendCommandType.Pause);
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+ SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Handles a buffering-done action requested by a session.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="session">The session.</param>
|
|
|
+ /// <param name="request">The buffering-done action.</param>
|
|
|
+ /// <param name="cancellationToken">The cancellation token.</param>
|
|
|
+ private void HandleBufferingDoneRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
|
|
|
+ {
|
|
|
+ if (_group.IsPaused)
|
|
|
+ {
|
|
|
+ _group.SetBuffering(session, false);
|
|
|
+
|
|
|
+ var requestTicks = SanitizePositionTicks(request.PositionTicks);
|
|
|
+
|
|
|
+ var when = request.When ?? DateTime.UtcNow;
|
|
|
+ var currentTime = DateTime.UtcNow;
|
|
|
+ var elapsedTime = currentTime - when;
|
|
|
+ var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
|
|
|
+ var delay = _group.PositionTicks - clientPosition.Ticks;
|
|
|
+
|
|
|
+ if (_group.IsBuffering())
|
|
|
+ {
|
|
|
+ // Others are still buffering, tell this client to pause when ready
|
|
|
+ var command = NewSyncPlayCommand(SendCommandType.Pause);
|
|
|
+ var pauseAtTime = currentTime.AddMilliseconds(delay);
|
|
|
+ command.When = DateToUTCString(pauseAtTime);
|
|
|
+ SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // Let other clients resume as soon as the buffering client catches up
|
|
|
+ _group.IsPaused = false;
|
|
|
+
|
|
|
+ if (delay > _group.GetHighestPing() * 2)
|
|
|
+ {
|
|
|
+ // Client that was buffering is recovering, notifying others to resume
|
|
|
+ _group.LastActivity = currentTime.AddMilliseconds(
|
|
|
+ delay
|
|
|
+ );
|
|
|
+ var command = NewSyncPlayCommand(SendCommandType.Play);
|
|
|
+ SendCommand(session, BroadcastType.AllExceptCurrentSession, command, cancellationToken);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // Client, that was buffering, resumed playback but did not update others in time
|
|
|
+ delay = _group.GetHighestPing() * 2;
|
|
|
+ delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
|
|
|
+
|
|
|
+ _group.LastActivity = currentTime.AddMilliseconds(
|
|
|
+ delay
|
|
|
+ );
|
|
|
+
|
|
|
+ var command = NewSyncPlayCommand(SendCommandType.Play);
|
|
|
+ SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // Group was not waiting, make sure client has latest state
|
|
|
+ var command = NewSyncPlayCommand(SendCommandType.Play);
|
|
|
+ SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Sanitizes the PositionTicks, considers the current playing item when available.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="positionTicks">The PositionTicks.</param>
|
|
|
+ /// <value>The sanitized PositionTicks.</value>
|
|
|
+ private long SanitizePositionTicks(long? positionTicks)
|
|
|
+ {
|
|
|
+ var ticks = positionTicks ?? 0;
|
|
|
+ ticks = ticks >= 0 ? ticks : 0;
|
|
|
+ if (_group.PlayingItem != null)
|
|
|
+ {
|
|
|
+ var runTimeTicks = _group.PlayingItem.RunTimeTicks ?? 0;
|
|
|
+ ticks = ticks > runTimeTicks ? runTimeTicks : ticks;
|
|
|
+ }
|
|
|
+
|
|
|
+ return ticks;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Updates ping of a session.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="session">The session.</param>
|
|
|
+ /// <param name="request">The update.</param>
|
|
|
+ private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request)
|
|
|
+ {
|
|
|
+ // Collected pings are used to account for network latency when unpausing playback
|
|
|
+ _group.UpdatePing(session, request.Ping ?? _group.DefaulPing);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <inheritdoc />
|
|
|
+ public GroupInfoView GetInfo()
|
|
|
+ {
|
|
|
+ return new GroupInfoView()
|
|
|
+ {
|
|
|
+ GroupId = GetGroupId().ToString(),
|
|
|
+ PlayingItemName = _group.PlayingItem.Name,
|
|
|
+ PlayingItemId = _group.PlayingItem.Id.ToString(),
|
|
|
+ PositionTicks = _group.PositionTicks,
|
|
|
+ Participants = _group.Participants.Values.Select(session => session.Session.UserName).Distinct().ToList()
|
|
|
+ };
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|