| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240 | // Copyright 2013 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.package simplifiedchineseimport (	"errors"	"unicode/utf8"	"golang.org/x/text/encoding"	"golang.org/x/text/encoding/internal"	"golang.org/x/text/encoding/internal/identifier"	"golang.org/x/text/transform")// HZGB2312 is the HZ-GB2312 encoding.var HZGB2312 encoding.Encoding = &hzGB2312var hzGB2312 = internal.Encoding{	internal.FuncEncoding{hzGB2312NewDecoder, hzGB2312NewEncoder},	"HZ-GB2312",	identifier.HZGB2312,}func hzGB2312NewDecoder() transform.Transformer {	return new(hzGB2312Decoder)}func hzGB2312NewEncoder() transform.Transformer {	return new(hzGB2312Encoder)}var errInvalidHZGB2312 = errors.New("simplifiedchinese: invalid HZ-GB2312 encoding")const (	asciiState = iota	gbState)type hzGB2312Decoder intfunc (d *hzGB2312Decoder) Reset() {	*d = asciiState}func (d *hzGB2312Decoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {	r, size := rune(0), 0loop:	for ; nSrc < len(src); nSrc += size {		c0 := src[nSrc]		if c0 >= utf8.RuneSelf {			err = errInvalidHZGB2312			break loop		}		if c0 == '~' {			if nSrc+1 >= len(src) {				err = transform.ErrShortSrc				break loop			}			size = 2			switch src[nSrc+1] {			case '{':				*d = gbState				continue			case '}':				*d = asciiState				continue			case '~':				if nDst >= len(dst) {					err = transform.ErrShortDst					break loop				}				dst[nDst] = '~'				nDst++				continue			case '\n':				continue			default:				err = errInvalidHZGB2312				break loop			}		}		if *d == asciiState {			r, size = rune(c0), 1		} else {			if nSrc+1 >= len(src) {				err = transform.ErrShortSrc				break loop			}			c1 := src[nSrc+1]			if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {				err = errInvalidHZGB2312				break loop			}			r, size = '\ufffd', 2			if i := int(c0-0x01)*190 + int(c1+0x3f); i < len(decode) {				r = rune(decode[i])				if r == 0 {					r = '\ufffd'				}			}		}		if nDst+utf8.RuneLen(r) > len(dst) {			err = transform.ErrShortDst			break loop		}		nDst += utf8.EncodeRune(dst[nDst:], r)	}	if atEOF && err == transform.ErrShortSrc {		err = errInvalidHZGB2312	}	return nDst, nSrc, err}type hzGB2312Encoder intfunc (d *hzGB2312Encoder) Reset() {	*d = asciiState}func (e *hzGB2312Encoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {	r, size := rune(0), 0	for ; nSrc < len(src); nSrc += size {		r = rune(src[nSrc])		// Decode a 1-byte rune.		if r < utf8.RuneSelf {			size = 1			if r == '~' {				if nDst+2 > len(dst) {					err = transform.ErrShortDst					break				}				dst[nDst+0] = '~'				dst[nDst+1] = '~'				nDst += 2				continue			} else if *e != asciiState {				if nDst+3 > len(dst) {					err = transform.ErrShortDst					break				}				*e = asciiState				dst[nDst+0] = '~'				dst[nDst+1] = '}'				nDst += 2			} else if nDst >= len(dst) {				err = transform.ErrShortDst				break			}			dst[nDst] = uint8(r)			nDst += 1			continue		}		// Decode a multi-byte rune.		r, size = utf8.DecodeRune(src[nSrc:])		if size == 1 {			// All valid runes of size 1 (those below utf8.RuneSelf) were			// handled above. We have invalid UTF-8 or we haven't seen the			// full character yet.			if !atEOF && !utf8.FullRune(src[nSrc:]) {				err = transform.ErrShortSrc				break			}		}		// func init checks that the switch covers all tables.		switch {		case encode0Low <= r && r < encode0High:			if r = rune(encode0[r-encode0Low]); r != 0 {				goto writeGB			}		case encode1Low <= r && r < encode1High:			if r = rune(encode1[r-encode1Low]); r != 0 {				goto writeGB			}		case encode2Low <= r && r < encode2High:			if r = rune(encode2[r-encode2Low]); r != 0 {				goto writeGB			}		case encode3Low <= r && r < encode3High:			if r = rune(encode3[r-encode3Low]); r != 0 {				goto writeGB			}		case encode4Low <= r && r < encode4High:			if r = rune(encode4[r-encode4Low]); r != 0 {				goto writeGB			}		}	terminateInASCIIState:		// Switch back to ASCII state in case of error so that an ASCII		// replacement character can be written in the correct state.		if *e != asciiState {			if nDst+2 > len(dst) {				err = transform.ErrShortDst				break			}			dst[nDst+0] = '~'			dst[nDst+1] = '}'			nDst += 2		}		err = internal.ErrASCIIReplacement		break	writeGB:		c0 := uint8(r>>8) - 0x80		c1 := uint8(r) - 0x80		if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {			goto terminateInASCIIState		}		if *e == asciiState {			if nDst+4 > len(dst) {				err = transform.ErrShortDst				break			}			*e = gbState			dst[nDst+0] = '~'			dst[nDst+1] = '{'			nDst += 2		} else if nDst+2 > len(dst) {			err = transform.ErrShortDst			break		}		dst[nDst+0] = c0		dst[nDst+1] = c1		nDst += 2		continue	}	// TODO: should one always terminate in ASCII state to make it safe to	// concatenate two HZ-GB2312-encoded strings?	return nDst, nSrc, err}
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