| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318 | /*Copyright (c) 2014, Charlie Vieth <charlie.vieth@gmail.com>Permission to use, copy, modify, and/or distribute this software for any purposewith or without fee is hereby granted, provided that the above copyright noticeand this permission notice appear in all copies.THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITHREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY ANDFITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSSOF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHERTORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OFTHIS SOFTWARE.*/package resizeimport "image"func floatToUint8(x float32) uint8 {	// Nearest-neighbor values are always	// positive no need to check lower-bound.	if x > 0xfe {		return 0xff	}	return uint8(x)}func floatToUint16(x float32) uint16 {	if x > 0xfffe {		return 0xffff	}	return uint16(x)}func nearestGeneric(in image.Image, out *image.RGBA64, scale float64, coeffs []bool, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var rgba [4]float32			var sum float32			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				if coeffs[ci+i] {					xi := start + i					switch {					case xi < 0:						xi = 0					case xi >= maxX:						xi = maxX					}					r, g, b, a := in.At(xi+in.Bounds().Min.X, x+in.Bounds().Min.Y).RGBA()					rgba[0] += float32(r)					rgba[1] += float32(g)					rgba[2] += float32(b)					rgba[3] += float32(a)					sum++				}			}			offset := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*8			value := floatToUint16(rgba[0] / sum)			out.Pix[offset+0] = uint8(value >> 8)			out.Pix[offset+1] = uint8(value)			value = floatToUint16(rgba[1] / sum)			out.Pix[offset+2] = uint8(value >> 8)			out.Pix[offset+3] = uint8(value)			value = floatToUint16(rgba[2] / sum)			out.Pix[offset+4] = uint8(value >> 8)			out.Pix[offset+5] = uint8(value)			value = floatToUint16(rgba[3] / sum)			out.Pix[offset+6] = uint8(value >> 8)			out.Pix[offset+7] = uint8(value)		}	}}func nearestRGBA(in *image.RGBA, out *image.RGBA, scale float64, coeffs []bool, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var rgba [4]float32			var sum float32			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				if coeffs[ci+i] {					xi := start + i					switch {					case uint(xi) < uint(maxX):						xi *= 4					case xi >= maxX:						xi = 4 * maxX					default:						xi = 0					}					rgba[0] += float32(row[xi+0])					rgba[1] += float32(row[xi+1])					rgba[2] += float32(row[xi+2])					rgba[3] += float32(row[xi+3])					sum++				}			}			xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*4			out.Pix[xo+0] = floatToUint8(rgba[0] / sum)			out.Pix[xo+1] = floatToUint8(rgba[1] / sum)			out.Pix[xo+2] = floatToUint8(rgba[2] / sum)			out.Pix[xo+3] = floatToUint8(rgba[3] / sum)		}	}}func nearestNRGBA(in *image.NRGBA, out *image.NRGBA, scale float64, coeffs []bool, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var rgba [4]float32			var sum float32			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				if coeffs[ci+i] {					xi := start + i					switch {					case uint(xi) < uint(maxX):						xi *= 4					case xi >= maxX:						xi = 4 * maxX					default:						xi = 0					}					rgba[0] += float32(row[xi+0])					rgba[1] += float32(row[xi+1])					rgba[2] += float32(row[xi+2])					rgba[3] += float32(row[xi+3])					sum++				}			}			xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*4			out.Pix[xo+0] = floatToUint8(rgba[0] / sum)			out.Pix[xo+1] = floatToUint8(rgba[1] / sum)			out.Pix[xo+2] = floatToUint8(rgba[2] / sum)			out.Pix[xo+3] = floatToUint8(rgba[3] / sum)		}	}}func nearestRGBA64(in *image.RGBA64, out *image.RGBA64, scale float64, coeffs []bool, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var rgba [4]float32			var sum float32			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				if coeffs[ci+i] {					xi := start + i					switch {					case uint(xi) < uint(maxX):						xi *= 8					case xi >= maxX:						xi = 8 * maxX					default:						xi = 0					}					rgba[0] += float32(uint16(row[xi+0])<<8 | uint16(row[xi+1]))					rgba[1] += float32(uint16(row[xi+2])<<8 | uint16(row[xi+3]))					rgba[2] += float32(uint16(row[xi+4])<<8 | uint16(row[xi+5]))					rgba[3] += float32(uint16(row[xi+6])<<8 | uint16(row[xi+7]))					sum++				}			}			xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*8			value := floatToUint16(rgba[0] / sum)			out.Pix[xo+0] = uint8(value >> 8)			out.Pix[xo+1] = uint8(value)			value = floatToUint16(rgba[1] / sum)			out.Pix[xo+2] = uint8(value >> 8)			out.Pix[xo+3] = uint8(value)			value = floatToUint16(rgba[2] / sum)			out.Pix[xo+4] = uint8(value >> 8)			out.Pix[xo+5] = uint8(value)			value = floatToUint16(rgba[3] / sum)			out.Pix[xo+6] = uint8(value >> 8)			out.Pix[xo+7] = uint8(value)		}	}}func nearestNRGBA64(in *image.NRGBA64, out *image.NRGBA64, scale float64, coeffs []bool, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var rgba [4]float32			var sum float32			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				if coeffs[ci+i] {					xi := start + i					switch {					case uint(xi) < uint(maxX):						xi *= 8					case xi >= maxX:						xi = 8 * maxX					default:						xi = 0					}					rgba[0] += float32(uint16(row[xi+0])<<8 | uint16(row[xi+1]))					rgba[1] += float32(uint16(row[xi+2])<<8 | uint16(row[xi+3]))					rgba[2] += float32(uint16(row[xi+4])<<8 | uint16(row[xi+5]))					rgba[3] += float32(uint16(row[xi+6])<<8 | uint16(row[xi+7]))					sum++				}			}			xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*8			value := floatToUint16(rgba[0] / sum)			out.Pix[xo+0] = uint8(value >> 8)			out.Pix[xo+1] = uint8(value)			value = floatToUint16(rgba[1] / sum)			out.Pix[xo+2] = uint8(value >> 8)			out.Pix[xo+3] = uint8(value)			value = floatToUint16(rgba[2] / sum)			out.Pix[xo+4] = uint8(value >> 8)			out.Pix[xo+5] = uint8(value)			value = floatToUint16(rgba[3] / sum)			out.Pix[xo+6] = uint8(value >> 8)			out.Pix[xo+7] = uint8(value)		}	}}func nearestGray(in *image.Gray, out *image.Gray, scale float64, coeffs []bool, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var gray float32			var sum float32			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				if coeffs[ci+i] {					xi := start + i					switch {					case xi < 0:						xi = 0					case xi >= maxX:						xi = maxX					}					gray += float32(row[xi])					sum++				}			}			offset := (y-newBounds.Min.Y)*out.Stride + (x - newBounds.Min.X)			out.Pix[offset] = floatToUint8(gray / sum)		}	}}func nearestGray16(in *image.Gray16, out *image.Gray16, scale float64, coeffs []bool, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var gray float32			var sum float32			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				if coeffs[ci+i] {					xi := start + i					switch {					case uint(xi) < uint(maxX):						xi *= 2					case xi >= maxX:						xi = 2 * maxX					default:						xi = 0					}					gray += float32(uint16(row[xi+0])<<8 | uint16(row[xi+1]))					sum++				}			}			offset := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*2			value := floatToUint16(gray / sum)			out.Pix[offset+0] = uint8(value >> 8)			out.Pix[offset+1] = uint8(value)		}	}}
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