| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438 | /*Copyright (c) 2012, Jan Schlicht <jan.schlicht@gmail.com>Permission to use, copy, modify, and/or distribute this software for any purposewith or without fee is hereby granted, provided that the above copyright noticeand this permission notice appear in all copies.THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITHREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY ANDFITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSSOF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHERTORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OFTHIS SOFTWARE.*/package resizeimport "image"// Keep value in [0,255] range.func clampUint8(in int32) uint8 {	// casting a negative int to an uint will result in an overflown	// large uint. this behavior will be exploited here and in other functions	// to achieve a higher performance.	if uint32(in) < 256 {		return uint8(in)	}	if in > 255 {		return 255	}	return 0}// Keep value in [0,65535] range.func clampUint16(in int64) uint16 {	if uint64(in) < 65536 {		return uint16(in)	}	if in > 65535 {		return 65535	}	return 0}func resizeGeneric(in image.Image, out *image.RGBA64, scale float64, coeffs []int32, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var rgba [4]int64			var sum int64			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				coeff := coeffs[ci+i]				if coeff != 0 {					xi := start + i					switch {					case xi < 0:						xi = 0					case xi >= maxX:						xi = maxX					}					r, g, b, a := in.At(xi+in.Bounds().Min.X, x+in.Bounds().Min.Y).RGBA()					rgba[0] += int64(coeff) * int64(r)					rgba[1] += int64(coeff) * int64(g)					rgba[2] += int64(coeff) * int64(b)					rgba[3] += int64(coeff) * int64(a)					sum += int64(coeff)				}			}			offset := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*8			value := clampUint16(rgba[0] / sum)			out.Pix[offset+0] = uint8(value >> 8)			out.Pix[offset+1] = uint8(value)			value = clampUint16(rgba[1] / sum)			out.Pix[offset+2] = uint8(value >> 8)			out.Pix[offset+3] = uint8(value)			value = clampUint16(rgba[2] / sum)			out.Pix[offset+4] = uint8(value >> 8)			out.Pix[offset+5] = uint8(value)			value = clampUint16(rgba[3] / sum)			out.Pix[offset+6] = uint8(value >> 8)			out.Pix[offset+7] = uint8(value)		}	}}func resizeRGBA(in *image.RGBA, out *image.RGBA, scale float64, coeffs []int16, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var rgba [4]int32			var sum int32			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				coeff := coeffs[ci+i]				if coeff != 0 {					xi := start + i					switch {					case uint(xi) < uint(maxX):						xi *= 4					case xi >= maxX:						xi = 4 * maxX					default:						xi = 0					}					rgba[0] += int32(coeff) * int32(row[xi+0])					rgba[1] += int32(coeff) * int32(row[xi+1])					rgba[2] += int32(coeff) * int32(row[xi+2])					rgba[3] += int32(coeff) * int32(row[xi+3])					sum += int32(coeff)				}			}			xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*4			out.Pix[xo+0] = clampUint8(rgba[0] / sum)			out.Pix[xo+1] = clampUint8(rgba[1] / sum)			out.Pix[xo+2] = clampUint8(rgba[2] / sum)			out.Pix[xo+3] = clampUint8(rgba[3] / sum)		}	}}func resizeNRGBA(in *image.NRGBA, out *image.RGBA, scale float64, coeffs []int16, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var rgba [4]int32			var sum int32			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				coeff := coeffs[ci+i]				if coeff != 0 {					xi := start + i					switch {					case uint(xi) < uint(maxX):						xi *= 4					case xi >= maxX:						xi = 4 * maxX					default:						xi = 0					}					// Forward alpha-premultiplication					a := int32(row[xi+3])					r := int32(row[xi+0]) * a					r /= 0xff					g := int32(row[xi+1]) * a					g /= 0xff					b := int32(row[xi+2]) * a					b /= 0xff					rgba[0] += int32(coeff) * r					rgba[1] += int32(coeff) * g					rgba[2] += int32(coeff) * b					rgba[3] += int32(coeff) * a					sum += int32(coeff)				}			}			xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*4			out.Pix[xo+0] = clampUint8(rgba[0] / sum)			out.Pix[xo+1] = clampUint8(rgba[1] / sum)			out.Pix[xo+2] = clampUint8(rgba[2] / sum)			out.Pix[xo+3] = clampUint8(rgba[3] / sum)		}	}}func resizeRGBA64(in *image.RGBA64, out *image.RGBA64, scale float64, coeffs []int32, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var rgba [4]int64			var sum int64			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				coeff := coeffs[ci+i]				if coeff != 0 {					xi := start + i					switch {					case uint(xi) < uint(maxX):						xi *= 8					case xi >= maxX:						xi = 8 * maxX					default:						xi = 0					}					rgba[0] += int64(coeff) * (int64(row[xi+0])<<8 | int64(row[xi+1]))					rgba[1] += int64(coeff) * (int64(row[xi+2])<<8 | int64(row[xi+3]))					rgba[2] += int64(coeff) * (int64(row[xi+4])<<8 | int64(row[xi+5]))					rgba[3] += int64(coeff) * (int64(row[xi+6])<<8 | int64(row[xi+7]))					sum += int64(coeff)				}			}			xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*8			value := clampUint16(rgba[0] / sum)			out.Pix[xo+0] = uint8(value >> 8)			out.Pix[xo+1] = uint8(value)			value = clampUint16(rgba[1] / sum)			out.Pix[xo+2] = uint8(value >> 8)			out.Pix[xo+3] = uint8(value)			value = clampUint16(rgba[2] / sum)			out.Pix[xo+4] = uint8(value >> 8)			out.Pix[xo+5] = uint8(value)			value = clampUint16(rgba[3] / sum)			out.Pix[xo+6] = uint8(value >> 8)			out.Pix[xo+7] = uint8(value)		}	}}func resizeNRGBA64(in *image.NRGBA64, out *image.RGBA64, scale float64, coeffs []int32, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var rgba [4]int64			var sum int64			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				coeff := coeffs[ci+i]				if coeff != 0 {					xi := start + i					switch {					case uint(xi) < uint(maxX):						xi *= 8					case xi >= maxX:						xi = 8 * maxX					default:						xi = 0					}					// Forward alpha-premultiplication					a := int64(uint16(row[xi+6])<<8 | uint16(row[xi+7]))					r := int64(uint16(row[xi+0])<<8|uint16(row[xi+1])) * a					r /= 0xffff					g := int64(uint16(row[xi+2])<<8|uint16(row[xi+3])) * a					g /= 0xffff					b := int64(uint16(row[xi+4])<<8|uint16(row[xi+5])) * a					b /= 0xffff					rgba[0] += int64(coeff) * r					rgba[1] += int64(coeff) * g					rgba[2] += int64(coeff) * b					rgba[3] += int64(coeff) * a					sum += int64(coeff)				}			}			xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*8			value := clampUint16(rgba[0] / sum)			out.Pix[xo+0] = uint8(value >> 8)			out.Pix[xo+1] = uint8(value)			value = clampUint16(rgba[1] / sum)			out.Pix[xo+2] = uint8(value >> 8)			out.Pix[xo+3] = uint8(value)			value = clampUint16(rgba[2] / sum)			out.Pix[xo+4] = uint8(value >> 8)			out.Pix[xo+5] = uint8(value)			value = clampUint16(rgba[3] / sum)			out.Pix[xo+6] = uint8(value >> 8)			out.Pix[xo+7] = uint8(value)		}	}}func resizeGray(in *image.Gray, out *image.Gray, scale float64, coeffs []int16, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[(x-newBounds.Min.X)*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var gray int32			var sum int32			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				coeff := coeffs[ci+i]				if coeff != 0 {					xi := start + i					switch {					case xi < 0:						xi = 0					case xi >= maxX:						xi = maxX					}					gray += int32(coeff) * int32(row[xi])					sum += int32(coeff)				}			}			offset := (y-newBounds.Min.Y)*out.Stride + (x - newBounds.Min.X)			out.Pix[offset] = clampUint8(gray / sum)		}	}}func resizeGray16(in *image.Gray16, out *image.Gray16, scale float64, coeffs []int32, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var gray int64			var sum int64			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				coeff := coeffs[ci+i]				if coeff != 0 {					xi := start + i					switch {					case uint(xi) < uint(maxX):						xi *= 2					case xi >= maxX:						xi = 2 * maxX					default:						xi = 0					}					gray += int64(coeff) * int64(uint16(row[xi+0])<<8|uint16(row[xi+1]))					sum += int64(coeff)				}			}			offset := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*2			value := clampUint16(gray / sum)			out.Pix[offset+0] = uint8(value >> 8)			out.Pix[offset+1] = uint8(value)		}	}}func resizeYCbCr(in *ycc, out *ycc, scale float64, coeffs []int16, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var p [3]int32			var sum int32			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				coeff := coeffs[ci+i]				if coeff != 0 {					xi := start + i					switch {					case uint(xi) < uint(maxX):						xi *= 3					case xi >= maxX:						xi = 3 * maxX					default:						xi = 0					}					p[0] += int32(coeff) * int32(row[xi+0])					p[1] += int32(coeff) * int32(row[xi+1])					p[2] += int32(coeff) * int32(row[xi+2])					sum += int32(coeff)				}			}			xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*3			out.Pix[xo+0] = clampUint8(p[0] / sum)			out.Pix[xo+1] = clampUint8(p[1] / sum)			out.Pix[xo+2] = clampUint8(p[2] / sum)		}	}}func nearestYCbCr(in *ycc, out *ycc, scale float64, coeffs []bool, offset []int, filterLength int) {	newBounds := out.Bounds()	maxX := in.Bounds().Dx() - 1	for x := newBounds.Min.X; x < newBounds.Max.X; x++ {		row := in.Pix[x*in.Stride:]		for y := newBounds.Min.Y; y < newBounds.Max.Y; y++ {			var p [3]float32			var sum float32			start := offset[y]			ci := y * filterLength			for i := 0; i < filterLength; i++ {				if coeffs[ci+i] {					xi := start + i					switch {					case uint(xi) < uint(maxX):						xi *= 3					case xi >= maxX:						xi = 3 * maxX					default:						xi = 0					}					p[0] += float32(row[xi+0])					p[1] += float32(row[xi+1])					p[2] += float32(row[xi+2])					sum++				}			}			xo := (y-newBounds.Min.Y)*out.Stride + (x-newBounds.Min.X)*3			out.Pix[xo+0] = floatToUint8(p[0] / sum)			out.Pix[xo+1] = floatToUint8(p[1] / sum)			out.Pix[xo+2] = floatToUint8(p[2] / sum)		}	}}
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