| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360 | <!doctype html><title>CodeMirror: C-like mode</title><meta charset="utf-8"/><link rel=stylesheet href="../../doc/docs.css"><link rel="stylesheet" href="../../lib/codemirror.css"><script src="../../lib/codemirror.js"></script><script src="../../addon/edit/matchbrackets.js"></script><link rel="stylesheet" href="../../addon/hint/show-hint.css"><script src="../../addon/hint/show-hint.js"></script><script src="clike.js"></script><style>.CodeMirror {border: 2px inset #dee;}</style><div id=nav>  <a href="http://codemirror.net"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png"></a>  <ul>    <li><a href="../../index.html">Home</a>    <li><a href="../../doc/manual.html">Manual</a>    <li><a href="https://github.com/codemirror/codemirror">Code</a>  </ul>  <ul>    <li><a href="../index.html">Language modes</a>    <li><a class=active href="#">C-like</a>  </ul></div><article><h2>C-like mode</h2><div><textarea id="c-code">/* C demo code */#include <zmq.h>#include <pthread.h>#include <semaphore.h>#include <time.h>#include <stdio.h>#include <fcntl.h>#include <malloc.h>typedef struct {  void* arg_socket;  zmq_msg_t* arg_msg;  char* arg_string;  unsigned long arg_len;  int arg_int, arg_command;  int signal_fd;  int pad;  void* context;  sem_t sem;} acl_zmq_context;#define p(X) (context->arg_##X)void* zmq_thread(void* context_pointer) {  acl_zmq_context* context = (acl_zmq_context*)context_pointer;  char ok = 'K', err = 'X';  int res;  while (1) {    while ((res = sem_wait(&context->sem)) == EINTR);    if (res) {write(context->signal_fd, &err, 1); goto cleanup;}    switch(p(command)) {    case 0: goto cleanup;    case 1: p(socket) = zmq_socket(context->context, p(int)); break;    case 2: p(int) = zmq_close(p(socket)); break;    case 3: p(int) = zmq_bind(p(socket), p(string)); break;    case 4: p(int) = zmq_connect(p(socket), p(string)); break;    case 5: p(int) = zmq_getsockopt(p(socket), p(int), (void*)p(string), &p(len)); break;    case 6: p(int) = zmq_setsockopt(p(socket), p(int), (void*)p(string), p(len)); break;    case 7: p(int) = zmq_send(p(socket), p(msg), p(int)); break;    case 8: p(int) = zmq_recv(p(socket), p(msg), p(int)); break;    case 9: p(int) = zmq_poll(p(socket), p(int), p(len)); break;    }    p(command) = errno;    write(context->signal_fd, &ok, 1);  } cleanup:  close(context->signal_fd);  free(context_pointer);  return 0;}void* zmq_thread_init(void* zmq_context, int signal_fd) {  acl_zmq_context* context = malloc(sizeof(acl_zmq_context));  pthread_t thread;  context->context = zmq_context;  context->signal_fd = signal_fd;  sem_init(&context->sem, 1, 0);  pthread_create(&thread, 0, &zmq_thread, context);  pthread_detach(thread);  return context;}</textarea></div><h2>C++ example</h2><div><textarea id="cpp-code">#include <iostream>#include "mystuff/util.h"namespace {enum Enum {  VAL1, VAL2, VAL3};char32_t unicode_string = U"\U0010FFFF";string raw_string = R"delim(anythingyouwant)delim";int Helper(const MyType& param) {  return 0;}} // namespaceclass ForwardDec;template <class T, class V>class Class : public BaseClass {  const MyType<T, V> member_; public:  const MyType<T, V>& Method() const {    return member_;  }  void Method2(MyType<T, V>* value);}template <class T, class V>void Class::Method2(MyType<T, V>* value) {  std::out << 1 >> method();  value->Method3(member_);  member_ = value;}</textarea></div><h2>Objective-C example</h2><div><textarea id="objectivec-code">/*This is a longer commentThat spans two lines*/#import <Test/Test.h>@implementation YourAppDelegate// This is a one-line comment- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{  char myString[] = "This is a C character array";  int test = 5;  return YES;}</textarea></div><h2>Java example</h2><div><textarea id="java-code">import com.demo.util.MyType;import com.demo.util.MyInterface;public enum Enum {  VAL1, VAL2, VAL3}public class Class<T, V> implements MyInterface {  public static final MyType<T, V> member;    private class InnerClass {    public int zero() {      return 0;    }  }  @Override  public MyType method() {    return member;  }  public void method2(MyType<T, V> value) {    method();    value.method3();    member = value;  }}</textarea></div><h2>Scala example</h2><div><textarea id="scala-code">object FilterTest extends App {  def filter(xs: List[Int], threshold: Int) = {    def process(ys: List[Int]): List[Int] =      if (ys.isEmpty) ys      else if (ys.head < threshold) ys.head :: process(ys.tail)      else process(ys.tail)    process(xs)  }  println(filter(List(1, 9, 2, 8, 3, 7, 4), 5))}</textarea></div><h2>Kotlin mode</h2><div><textarea id="kotlin-code">package org.wasabi.httpimport java.util.concurrent.Executorsimport java.net.InetSocketAddressimport org.wasabi.app.AppConfigurationimport io.netty.bootstrap.ServerBootstrapimport io.netty.channel.nio.NioEventLoopGroupimport io.netty.channel.socket.nio.NioServerSocketChannelimport org.wasabi.app.AppServerpublic class HttpServer(private val appServer: AppServer) {    val bootstrap: ServerBootstrap    val primaryGroup: NioEventLoopGroup    val workerGroup:  NioEventLoopGroup    init {        // Define worker groups        primaryGroup = NioEventLoopGroup()        workerGroup = NioEventLoopGroup()        // Initialize bootstrap of server        bootstrap = ServerBootstrap()        bootstrap.group(primaryGroup, workerGroup)        bootstrap.channel(javaClass<NioServerSocketChannel>())        bootstrap.childHandler(NettyPipelineInitializer(appServer))    }    public fun start(wait: Boolean = true) {        val channel = bootstrap.bind(appServer.configuration.port)?.sync()?.channel()        if (wait) {            channel?.closeFuture()?.sync()        }    }    public fun stop() {        // Shutdown all event loops        primaryGroup.shutdownGracefully()        workerGroup.shutdownGracefully()        // Wait till all threads are terminated        primaryGroup.terminationFuture().sync()        workerGroup.terminationFuture().sync()    }}</textarea></div><h2>Ceylon mode</h2><div><textarea id="ceylon-code">"Produces the [[stream|Iterable]] that results from repeated application of the given [[function|next]] to the given [[first]] element of the stream, until the function first returns [[finished]]. If the given function never returns  `finished`, the resulting stream is infinite. For example:     loop(0)(2.plus).takeWhile(10.largerThan) produces the stream `{ 0, 2, 4, 6, 8 }`."tagged("Streams")shared {Element+} loop<Element>(        "The first element of the resulting stream."        Element first)(        "The function that produces the next element of the         stream, given the current element. The function may         return [[finished]] to indicate the end of the          stream."        Element|Finished next(Element element))    => let (start = first)    object satisfies {Element+} {        first => start;        empty => false;        function nextElement(Element element)                => next(element);        iterator()                => object satisfies Iterator<Element> {            variable Element|Finished current = start;            shared actual Element|Finished next() {                if (!is Finished result = current) {                    current = nextElement(result);                    return result;                }                else {                    return finished;                }            }        };    };</textarea></div>    <script>      var cEditor = CodeMirror.fromTextArea(document.getElementById("c-code"), {        lineNumbers: true,        matchBrackets: true,        mode: "text/x-csrc"      });      var cppEditor = CodeMirror.fromTextArea(document.getElementById("cpp-code"), {        lineNumbers: true,        matchBrackets: true,        mode: "text/x-c++src"      });      var javaEditor = CodeMirror.fromTextArea(document.getElementById("java-code"), {        lineNumbers: true,        matchBrackets: true,        mode: "text/x-java"      });      var objectivecEditor = CodeMirror.fromTextArea(document.getElementById("objectivec-code"), {        lineNumbers: true,        matchBrackets: true,        mode: "text/x-objectivec"      });      var scalaEditor = CodeMirror.fromTextArea(document.getElementById("scala-code"), {        lineNumbers: true,        matchBrackets: true,        mode: "text/x-scala"      });      var kotlinEditor = CodeMirror.fromTextArea(document.getElementById("kotlin-code"), {          lineNumbers: true,          matchBrackets: true,          mode: "text/x-kotlin"      });      var ceylonEditor = CodeMirror.fromTextArea(document.getElementById("ceylon-code"), {          lineNumbers: true,          matchBrackets: true,          mode: "text/x-ceylon"      });      var mac = CodeMirror.keyMap.default == CodeMirror.keyMap.macDefault;      CodeMirror.keyMap.default[(mac ? "Cmd" : "Ctrl") + "-Space"] = "autocomplete";    </script>    <p>Simple mode that tries to handle C-like languages as well as it    can. Takes two configuration parameters: <code>keywords</code>, an    object whose property names are the keywords in the language,    and <code>useCPP</code>, which determines whether C preprocessor    directives are recognized.</p>    <p><strong>MIME types defined:</strong> <code>text/x-csrc</code>    (C), <code>text/x-c++src</code> (C++), <code>text/x-java</code>    (Java), <code>text/x-csharp</code> (C#),    <code>text/x-objectivec</code> (Objective-C),    <code>text/x-scala</code> (Scala), <code>text/x-vertex</code>    <code>x-shader/x-fragment</code> (shader programs),    <code>text/x-squirrel</code> (Squirrel) and    <code>text/x-ceylon</code> (Ceylon)</p></article>
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