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							- // Package qr can be used to create QR barcodes.
 
- package qr
 
- import (
 
- 	"image"
 
- 	"github.com/boombuler/barcode"
 
- 	"github.com/boombuler/barcode/utils"
 
- )
 
- type encodeFn func(content string, eccLevel ErrorCorrectionLevel) (*utils.BitList, *versionInfo, error)
 
- // Encoding mode for QR Codes.
 
- type Encoding byte
 
- const (
 
- 	// Auto will choose ths best matching encoding
 
- 	Auto Encoding = iota
 
- 	// Numeric encoding only encodes numbers [0-9]
 
- 	Numeric
 
- 	// AlphaNumeric encoding only encodes uppercase letters, numbers and  [Space], $, %, *, +, -, ., /, :
 
- 	AlphaNumeric
 
- 	// Unicode encoding encodes the string as utf-8
 
- 	Unicode
 
- 	// only for testing purpose
 
- 	unknownEncoding
 
- )
 
- func (e Encoding) getEncoder() encodeFn {
 
- 	switch e {
 
- 	case Auto:
 
- 		return encodeAuto
 
- 	case Numeric:
 
- 		return encodeNumeric
 
- 	case AlphaNumeric:
 
- 		return encodeAlphaNumeric
 
- 	case Unicode:
 
- 		return encodeUnicode
 
- 	}
 
- 	return nil
 
- }
 
- func (e Encoding) String() string {
 
- 	switch e {
 
- 	case Auto:
 
- 		return "Auto"
 
- 	case Numeric:
 
- 		return "Numeric"
 
- 	case AlphaNumeric:
 
- 		return "AlphaNumeric"
 
- 	case Unicode:
 
- 		return "Unicode"
 
- 	}
 
- 	return ""
 
- }
 
- // Encode returns a QR barcode with the given content, error correction level and uses the given encoding
 
- func Encode(content string, level ErrorCorrectionLevel, mode Encoding) (barcode.Barcode, error) {
 
- 	bits, vi, err := mode.getEncoder()(content, level)
 
- 	if err != nil {
 
- 		return nil, err
 
- 	}
 
- 	blocks := splitToBlocks(bits.IterateBytes(), vi)
 
- 	data := blocks.interleave(vi)
 
- 	result := render(data, vi)
 
- 	result.content = content
 
- 	return result, nil
 
- }
 
- func render(data []byte, vi *versionInfo) *qrcode {
 
- 	dim := vi.modulWidth()
 
- 	results := make([]*qrcode, 8)
 
- 	for i := 0; i < 8; i++ {
 
- 		results[i] = newBarcode(dim)
 
- 	}
 
- 	occupied := newBarcode(dim)
 
- 	setAll := func(x int, y int, val bool) {
 
- 		occupied.Set(x, y, true)
 
- 		for i := 0; i < 8; i++ {
 
- 			results[i].Set(x, y, val)
 
- 		}
 
- 	}
 
- 	drawFinderPatterns(vi, setAll)
 
- 	drawAlignmentPatterns(occupied, vi, setAll)
 
- 	//Timing Pattern:
 
- 	var i int
 
- 	for i = 0; i < dim; i++ {
 
- 		if !occupied.Get(i, 6) {
 
- 			setAll(i, 6, i%2 == 0)
 
- 		}
 
- 		if !occupied.Get(6, i) {
 
- 			setAll(6, i, i%2 == 0)
 
- 		}
 
- 	}
 
- 	// Dark Module
 
- 	setAll(8, dim-8, true)
 
- 	drawVersionInfo(vi, setAll)
 
- 	drawFormatInfo(vi, -1, occupied.Set)
 
- 	for i := 0; i < 8; i++ {
 
- 		drawFormatInfo(vi, i, results[i].Set)
 
- 	}
 
- 	// Write the data
 
- 	var curBitNo int
 
- 	for pos := range iterateModules(occupied) {
 
- 		var curBit bool
 
- 		if curBitNo < len(data)*8 {
 
- 			curBit = ((data[curBitNo/8] >> uint(7-(curBitNo%8))) & 1) == 1
 
- 		} else {
 
- 			curBit = false
 
- 		}
 
- 		for i := 0; i < 8; i++ {
 
- 			setMasked(pos.X, pos.Y, curBit, i, results[i].Set)
 
- 		}
 
- 		curBitNo++
 
- 	}
 
- 	lowestPenalty := ^uint(0)
 
- 	lowestPenaltyIdx := -1
 
- 	for i := 0; i < 8; i++ {
 
- 		p := results[i].calcPenalty()
 
- 		if p < lowestPenalty {
 
- 			lowestPenalty = p
 
- 			lowestPenaltyIdx = i
 
- 		}
 
- 	}
 
- 	return results[lowestPenaltyIdx]
 
- }
 
- func setMasked(x, y int, val bool, mask int, set func(int, int, bool)) {
 
- 	switch mask {
 
- 	case 0:
 
- 		val = val != (((y + x) % 2) == 0)
 
- 		break
 
- 	case 1:
 
- 		val = val != ((y % 2) == 0)
 
- 		break
 
- 	case 2:
 
- 		val = val != ((x % 3) == 0)
 
- 		break
 
- 	case 3:
 
- 		val = val != (((y + x) % 3) == 0)
 
- 		break
 
- 	case 4:
 
- 		val = val != (((y/2 + x/3) % 2) == 0)
 
- 		break
 
- 	case 5:
 
- 		val = val != (((y*x)%2)+((y*x)%3) == 0)
 
- 		break
 
- 	case 6:
 
- 		val = val != ((((y*x)%2)+((y*x)%3))%2 == 0)
 
- 		break
 
- 	case 7:
 
- 		val = val != ((((y+x)%2)+((y*x)%3))%2 == 0)
 
- 	}
 
- 	set(x, y, val)
 
- }
 
- func iterateModules(occupied *qrcode) <-chan image.Point {
 
- 	result := make(chan image.Point)
 
- 	allPoints := make(chan image.Point)
 
- 	go func() {
 
- 		curX := occupied.dimension - 1
 
- 		curY := occupied.dimension - 1
 
- 		isUpward := true
 
- 		for true {
 
- 			if isUpward {
 
- 				allPoints <- image.Pt(curX, curY)
 
- 				allPoints <- image.Pt(curX-1, curY)
 
- 				curY--
 
- 				if curY < 0 {
 
- 					curY = 0
 
- 					curX -= 2
 
- 					if curX == 6 {
 
- 						curX--
 
- 					}
 
- 					if curX < 0 {
 
- 						break
 
- 					}
 
- 					isUpward = false
 
- 				}
 
- 			} else {
 
- 				allPoints <- image.Pt(curX, curY)
 
- 				allPoints <- image.Pt(curX-1, curY)
 
- 				curY++
 
- 				if curY >= occupied.dimension {
 
- 					curY = occupied.dimension - 1
 
- 					curX -= 2
 
- 					if curX == 6 {
 
- 						curX--
 
- 					}
 
- 					isUpward = true
 
- 					if curX < 0 {
 
- 						break
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		close(allPoints)
 
- 	}()
 
- 	go func() {
 
- 		for pt := range allPoints {
 
- 			if !occupied.Get(pt.X, pt.Y) {
 
- 				result <- pt
 
- 			}
 
- 		}
 
- 		close(result)
 
- 	}()
 
- 	return result
 
- }
 
- func drawFinderPatterns(vi *versionInfo, set func(int, int, bool)) {
 
- 	dim := vi.modulWidth()
 
- 	drawPattern := func(xoff int, yoff int) {
 
- 		for x := -1; x < 8; x++ {
 
- 			for y := -1; y < 8; y++ {
 
- 				val := (x == 0 || x == 6 || y == 0 || y == 6 || (x > 1 && x < 5 && y > 1 && y < 5)) && (x <= 6 && y <= 6 && x >= 0 && y >= 0)
 
- 				if x+xoff >= 0 && x+xoff < dim && y+yoff >= 0 && y+yoff < dim {
 
- 					set(x+xoff, y+yoff, val)
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	drawPattern(0, 0)
 
- 	drawPattern(0, dim-7)
 
- 	drawPattern(dim-7, 0)
 
- }
 
- func drawAlignmentPatterns(occupied *qrcode, vi *versionInfo, set func(int, int, bool)) {
 
- 	drawPattern := func(xoff int, yoff int) {
 
- 		for x := -2; x <= 2; x++ {
 
- 			for y := -2; y <= 2; y++ {
 
- 				val := x == -2 || x == 2 || y == -2 || y == 2 || (x == 0 && y == 0)
 
- 				set(x+xoff, y+yoff, val)
 
- 			}
 
- 		}
 
- 	}
 
- 	positions := vi.alignmentPatternPlacements()
 
- 	for _, x := range positions {
 
- 		for _, y := range positions {
 
- 			if occupied.Get(x, y) {
 
- 				continue
 
- 			}
 
- 			drawPattern(x, y)
 
- 		}
 
- 	}
 
- }
 
- var formatInfos = map[ErrorCorrectionLevel]map[int][]bool{
 
- 	L: {
 
- 		0: []bool{true, true, true, false, true, true, true, true, true, false, false, false, true, false, false},
 
- 		1: []bool{true, true, true, false, false, true, false, true, true, true, true, false, false, true, true},
 
- 		2: []bool{true, true, true, true, true, false, true, true, false, true, false, true, false, true, false},
 
- 		3: []bool{true, true, true, true, false, false, false, true, false, false, true, true, true, false, true},
 
- 		4: []bool{true, true, false, false, true, true, false, false, false, true, false, true, true, true, true},
 
- 		5: []bool{true, true, false, false, false, true, true, false, false, false, true, true, false, false, false},
 
- 		6: []bool{true, true, false, true, true, false, false, false, true, false, false, false, false, false, true},
 
- 		7: []bool{true, true, false, true, false, false, true, false, true, true, true, false, true, true, false},
 
- 	},
 
- 	M: {
 
- 		0: []bool{true, false, true, false, true, false, false, false, false, false, true, false, false, true, false},
 
- 		1: []bool{true, false, true, false, false, false, true, false, false, true, false, false, true, false, true},
 
- 		2: []bool{true, false, true, true, true, true, false, false, true, true, true, true, true, false, false},
 
- 		3: []bool{true, false, true, true, false, true, true, false, true, false, false, true, false, true, true},
 
- 		4: []bool{true, false, false, false, true, false, true, true, true, true, true, true, false, false, true},
 
- 		5: []bool{true, false, false, false, false, false, false, true, true, false, false, true, true, true, false},
 
- 		6: []bool{true, false, false, true, true, true, true, true, false, false, true, false, true, true, true},
 
- 		7: []bool{true, false, false, true, false, true, false, true, false, true, false, false, false, false, false},
 
- 	},
 
- 	Q: {
 
- 		0: []bool{false, true, true, false, true, false, true, false, true, false, true, true, true, true, true},
 
- 		1: []bool{false, true, true, false, false, false, false, false, true, true, false, true, false, false, false},
 
- 		2: []bool{false, true, true, true, true, true, true, false, false, true, true, false, false, false, true},
 
- 		3: []bool{false, true, true, true, false, true, false, false, false, false, false, false, true, true, false},
 
- 		4: []bool{false, true, false, false, true, false, false, true, false, true, true, false, true, false, false},
 
- 		5: []bool{false, true, false, false, false, false, true, true, false, false, false, false, false, true, true},
 
- 		6: []bool{false, true, false, true, true, true, false, true, true, false, true, true, false, true, false},
 
- 		7: []bool{false, true, false, true, false, true, true, true, true, true, false, true, true, false, true},
 
- 	},
 
- 	H: {
 
- 		0: []bool{false, false, true, false, true, true, false, true, false, false, false, true, false, false, true},
 
- 		1: []bool{false, false, true, false, false, true, true, true, false, true, true, true, true, true, false},
 
- 		2: []bool{false, false, true, true, true, false, false, true, true, true, false, false, true, true, true},
 
- 		3: []bool{false, false, true, true, false, false, true, true, true, false, true, false, false, false, false},
 
- 		4: []bool{false, false, false, false, true, true, true, false, true, true, false, false, false, true, false},
 
- 		5: []bool{false, false, false, false, false, true, false, false, true, false, true, false, true, false, true},
 
- 		6: []bool{false, false, false, true, true, false, true, false, false, false, false, true, true, false, false},
 
- 		7: []bool{false, false, false, true, false, false, false, false, false, true, true, true, false, true, true},
 
- 	},
 
- }
 
- func drawFormatInfo(vi *versionInfo, usedMask int, set func(int, int, bool)) {
 
- 	var formatInfo []bool
 
- 	if usedMask == -1 {
 
- 		formatInfo = []bool{true, true, true, true, true, true, true, true, true, true, true, true, true, true, true} // Set all to true cause -1 --> occupied mask.
 
- 	} else {
 
- 		formatInfo = formatInfos[vi.Level][usedMask]
 
- 	}
 
- 	if len(formatInfo) == 15 {
 
- 		dim := vi.modulWidth()
 
- 		set(0, 8, formatInfo[0])
 
- 		set(1, 8, formatInfo[1])
 
- 		set(2, 8, formatInfo[2])
 
- 		set(3, 8, formatInfo[3])
 
- 		set(4, 8, formatInfo[4])
 
- 		set(5, 8, formatInfo[5])
 
- 		set(7, 8, formatInfo[6])
 
- 		set(8, 8, formatInfo[7])
 
- 		set(8, 7, formatInfo[8])
 
- 		set(8, 5, formatInfo[9])
 
- 		set(8, 4, formatInfo[10])
 
- 		set(8, 3, formatInfo[11])
 
- 		set(8, 2, formatInfo[12])
 
- 		set(8, 1, formatInfo[13])
 
- 		set(8, 0, formatInfo[14])
 
- 		set(8, dim-1, formatInfo[0])
 
- 		set(8, dim-2, formatInfo[1])
 
- 		set(8, dim-3, formatInfo[2])
 
- 		set(8, dim-4, formatInfo[3])
 
- 		set(8, dim-5, formatInfo[4])
 
- 		set(8, dim-6, formatInfo[5])
 
- 		set(8, dim-7, formatInfo[6])
 
- 		set(dim-8, 8, formatInfo[7])
 
- 		set(dim-7, 8, formatInfo[8])
 
- 		set(dim-6, 8, formatInfo[9])
 
- 		set(dim-5, 8, formatInfo[10])
 
- 		set(dim-4, 8, formatInfo[11])
 
- 		set(dim-3, 8, formatInfo[12])
 
- 		set(dim-2, 8, formatInfo[13])
 
- 		set(dim-1, 8, formatInfo[14])
 
- 	}
 
- }
 
- var versionInfoBitsByVersion = map[byte][]bool{
 
- 	7:  []bool{false, false, false, true, true, true, true, true, false, false, true, false, false, true, false, true, false, false},
 
- 	8:  []bool{false, false, true, false, false, false, false, true, false, true, true, false, true, true, true, true, false, false},
 
- 	9:  []bool{false, false, true, false, false, true, true, false, true, false, true, false, false, true, true, false, false, true},
 
- 	10: []bool{false, false, true, false, true, false, false, true, false, false, true, true, false, true, false, false, true, true},
 
- 	11: []bool{false, false, true, false, true, true, true, false, true, true, true, true, true, true, false, true, true, false},
 
- 	12: []bool{false, false, true, true, false, false, false, true, true, true, false, true, true, false, false, false, true, false},
 
- 	13: []bool{false, false, true, true, false, true, true, false, false, false, false, true, false, false, false, true, true, true},
 
- 	14: []bool{false, false, true, true, true, false, false, true, true, false, false, false, false, false, true, true, false, true},
 
- 	15: []bool{false, false, true, true, true, true, true, false, false, true, false, false, true, false, true, false, false, false},
 
- 	16: []bool{false, true, false, false, false, false, true, false, true, true, false, true, true, true, true, false, false, false},
 
- 	17: []bool{false, true, false, false, false, true, false, true, false, false, false, true, false, true, true, true, false, true},
 
- 	18: []bool{false, true, false, false, true, false, true, false, true, false, false, false, false, true, false, true, true, true},
 
- 	19: []bool{false, true, false, false, true, true, false, true, false, true, false, false, true, true, false, false, true, false},
 
- 	20: []bool{false, true, false, true, false, false, true, false, false, true, true, false, true, false, false, true, true, false},
 
- 	21: []bool{false, true, false, true, false, true, false, true, true, false, true, false, false, false, false, false, true, true},
 
- 	22: []bool{false, true, false, true, true, false, true, false, false, false, true, true, false, false, true, false, false, true},
 
- 	23: []bool{false, true, false, true, true, true, false, true, true, true, true, true, true, false, true, true, false, false},
 
- 	24: []bool{false, true, true, false, false, false, true, true, true, false, true, true, false, false, false, true, false, false},
 
- 	25: []bool{false, true, true, false, false, true, false, false, false, true, true, true, true, false, false, false, false, true},
 
- 	26: []bool{false, true, true, false, true, false, true, true, true, true, true, false, true, false, true, false, true, true},
 
- 	27: []bool{false, true, true, false, true, true, false, false, false, false, true, false, false, false, true, true, true, false},
 
- 	28: []bool{false, true, true, true, false, false, true, true, false, false, false, false, false, true, true, false, true, false},
 
- 	29: []bool{false, true, true, true, false, true, false, false, true, true, false, false, true, true, true, true, true, true},
 
- 	30: []bool{false, true, true, true, true, false, true, true, false, true, false, true, true, true, false, true, false, true},
 
- 	31: []bool{false, true, true, true, true, true, false, false, true, false, false, true, false, true, false, false, false, false},
 
- 	32: []bool{true, false, false, false, false, false, true, false, false, true, true, true, false, true, false, true, false, true},
 
- 	33: []bool{true, false, false, false, false, true, false, true, true, false, true, true, true, true, false, false, false, false},
 
- 	34: []bool{true, false, false, false, true, false, true, false, false, false, true, false, true, true, true, false, true, false},
 
- 	35: []bool{true, false, false, false, true, true, false, true, true, true, true, false, false, true, true, true, true, true},
 
- 	36: []bool{true, false, false, true, false, false, true, false, true, true, false, false, false, false, true, false, true, true},
 
- 	37: []bool{true, false, false, true, false, true, false, true, false, false, false, false, true, false, true, true, true, false},
 
- 	38: []bool{true, false, false, true, true, false, true, false, true, false, false, true, true, false, false, true, false, false},
 
- 	39: []bool{true, false, false, true, true, true, false, true, false, true, false, true, false, false, false, false, false, true},
 
- 	40: []bool{true, false, true, false, false, false, true, true, false, false, false, true, true, false, true, false, false, true},
 
- }
 
- func drawVersionInfo(vi *versionInfo, set func(int, int, bool)) {
 
- 	versionInfoBits, ok := versionInfoBitsByVersion[vi.Version]
 
- 	if ok && len(versionInfoBits) > 0 {
 
- 		for i := 0; i < len(versionInfoBits); i++ {
 
- 			x := (vi.modulWidth() - 11) + i%3
 
- 			y := i / 3
 
- 			set(x, y, versionInfoBits[len(versionInfoBits)-i-1])
 
- 			set(y, x, versionInfoBits[len(versionInfoBits)-i-1])
 
- 		}
 
- 	}
 
- }
 
- func addPaddingAndTerminator(bl *utils.BitList, vi *versionInfo) {
 
- 	for i := 0; i < 4 && bl.Len() < vi.totalDataBytes()*8; i++ {
 
- 		bl.AddBit(false)
 
- 	}
 
- 	for bl.Len()%8 != 0 {
 
- 		bl.AddBit(false)
 
- 	}
 
- 	for i := 0; bl.Len() < vi.totalDataBytes()*8; i++ {
 
- 		if i%2 == 0 {
 
- 			bl.AddByte(236)
 
- 		} else {
 
- 			bl.AddByte(17)
 
- 		}
 
- 	}
 
- }
 
 
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