renders.js 9.4 KB

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  1. // Skin locations are based on the work of Confuser, with 1.8 updates by Jake0oo0
  2. // https://github.com/confuser/serverless-mc-skin-viewer
  3. // Permission to use & distribute https://github.com/confuser/serverless-mc-skin-viewer/blob/master/LICENSE
  4. var logging = require("./logging");
  5. var fs = require("fs");
  6. var cvs = require("canvas");
  7. var exp = {};
  8. // set alpha values to 255
  9. function removeTransparency(canvas) {
  10. var ctx = canvas.getContext("2d");
  11. var imagedata = ctx.getImageData(0, 0, canvas.width, canvas.height);
  12. var data = imagedata.data;
  13. // data is [r,g,b,a, r,g,b,a, *]
  14. for (var i = 0; i < data.length; i += 4) {
  15. // usually we would have to check for alpha = 0
  16. // and set color to black here
  17. // but node-canvas already does that for us
  18. // remove transparency
  19. data[i + 3] = 255;
  20. }
  21. ctx.putImageData(imagedata, 0, 0);
  22. return canvas;
  23. }
  24. // checks if the given +canvas+ has any pixel that is not fully opaque
  25. function hasTransparency(canvas) {
  26. var ctx = canvas.getContext("2d");
  27. var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
  28. for (var i = 3; i < imageData.length; i += 4) {
  29. if (imageData[i] < 255) {
  30. // found pixel with translucent alpha value
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. // resize the +src+ canvas by +scale+
  37. // returns a new canvas
  38. function resize(src, scale) {
  39. var dst = cvs.createCanvas();
  40. dst.width = scale * src.width;
  41. dst.height = scale * src.height;
  42. var context = dst.getContext("2d");
  43. // don't blur on resize
  44. context.patternQuality = "fast";
  45. context.drawImage(src, 0, 0, src.width * scale, src.height * scale);
  46. return dst;
  47. }
  48. // get a rectangular part of the +src+ canvas
  49. // the returned canvas is scaled by factor +scale+
  50. function getPart(src, x, y, width, height, scale) {
  51. var dst = cvs.createCanvas();
  52. dst.width = scale * width;
  53. dst.height = scale * height;
  54. var context = dst.getContext("2d");
  55. // don't blur on resize
  56. context.patternQuality = "fast";
  57. context.drawImage(src, x, y, width, height, 0, 0, width * scale, height * scale);
  58. return dst;
  59. }
  60. // flip the +src+ canvas horizontally
  61. function flip(src) {
  62. var dst = cvs.createCanvas();
  63. dst.width = src.width;
  64. dst.height = src.height;
  65. var context = dst.getContext("2d");
  66. context.scale(-1, 1);
  67. context.drawImage(src, -src.width, 0);
  68. return dst;
  69. }
  70. // skew for isometric perspective
  71. var skew_a = 26 / 45; // 0.57777777
  72. var skew_b = skew_a * 2; // 1.15555555
  73. // renders a player model with the given skin +img+ and +scale+
  74. // +overlay+ - wether the extra skin layer is rendered
  75. // +is_body+ - false for head only
  76. // +slim+ - wether the player has a slim skin model
  77. // callback: error, image buffer
  78. exp.draw_model = function(rid, img, scale, overlay, is_body, slim, callback) {
  79. var canvas = cvs.createCanvas();
  80. canvas.width = scale * 20;
  81. canvas.height = scale * (is_body ? 45.1 : 18.5);
  82. var ctx = canvas.getContext("2d");
  83. cvs.loadImage(img).then((skin) => {
  84. var old_skin = skin.height === 32;
  85. var arm_width = slim ? 3 : 4;
  86. /* eslint-disable no-multi-spaces */
  87. var head_top = resize(removeTransparency(getPart(skin, 8, 0, 8, 8, 1)), scale);
  88. var head_front = resize(removeTransparency(getPart(skin, 8, 8, 8, 8, 1)), scale);
  89. var head_right = resize(removeTransparency(getPart(skin, 0, 8, 8, 8, 1)), scale);
  90. var arm_right_top = resize(removeTransparency(getPart(skin, 44, 16, arm_width, 4, 1)), scale);
  91. var arm_right_front = resize(removeTransparency(getPart(skin, 44, 20, arm_width, 12, 1)), scale);
  92. var arm_right_side = resize(removeTransparency(getPart(skin, 40, 20, 4, 12, 1)), scale);
  93. var arm_left_top = old_skin ? flip(arm_right_top) : resize(removeTransparency(getPart(skin, 36, 48, arm_width, 4, 1)), scale);
  94. var arm_left_front = old_skin ? flip(arm_right_front) : resize(removeTransparency(getPart(skin, 36, 52, arm_width, 12, 1)), scale);
  95. var leg_right_front = resize(removeTransparency(getPart(skin, 4, 20, 4, 12, 1)), scale);
  96. var leg_right_side = resize(removeTransparency(getPart(skin, 0, 20, 4, 12, 1)), scale);
  97. var leg_left_front = old_skin ? flip(leg_right_front) : resize(removeTransparency(getPart(skin, 20, 52, 4, 12, 1)), scale);
  98. var body_front = resize(removeTransparency(getPart(skin, 20, 20, 8, 12, 1)), scale);
  99. /* eslint-enable no-multi-spaces */
  100. if (overlay) {
  101. if (hasTransparency(getPart(skin, 32, 0, 32, 32, 1))) {
  102. // render head overlay
  103. head_top.getContext("2d").drawImage(getPart(skin, 40, 0, 8, 8, scale), 0, 0);
  104. head_front.getContext("2d").drawImage(getPart(skin, 40, 8, 8, 8, scale), 0, 0);
  105. head_right.getContext("2d").drawImage(getPart(skin, 32, 8, 8, 8, scale), 0, 0);
  106. }
  107. if (!old_skin) {
  108. // See #117
  109. // if MC-89760 gets fixed, we can (probably) simply check the whole skin for transparency
  110. /* eslint-disable no-multi-spaces */
  111. var body_region = getPart(skin, 16, 32, 32, 16, 1);
  112. var right_arm_region = getPart(skin, 48, 48, 16, 16, 1);
  113. var left_arm_region = getPart(skin, 40, 32, 16, 16, 1);
  114. var right_leg_region = getPart(skin, 0, 32, 16, 16, 1);
  115. var left_leg_region = getPart(skin, 0, 48, 16, 16, 1);
  116. /* eslint-enable no-multi-spaces */
  117. if (hasTransparency(body_region)) {
  118. // render body overlay
  119. body_front.getContext("2d").drawImage(getPart(skin, 20, 36, 8, 12, scale), 0, 0);
  120. }
  121. if (hasTransparency(right_arm_region)) {
  122. // render right arm overlay
  123. arm_right_top.getContext("2d").drawImage(getPart(skin, 44, 32, arm_width, 4, scale), 0, 0);
  124. arm_right_front.getContext("2d").drawImage(getPart(skin, 44, 36, arm_width, 12, scale), 0, 0);
  125. arm_right_side.getContext("2d").drawImage(getPart(skin, 40, 36, 4, 12, scale), 0, 0);
  126. }
  127. if (hasTransparency(left_arm_region)) {
  128. // render left arm overlay
  129. arm_left_top.getContext("2d").drawImage(getPart(skin, 36 + 16, 48, arm_width, 4, scale), 0, 0);
  130. arm_left_front.getContext("2d").drawImage(getPart(skin, 36 + 16, 52, arm_width, 12, scale), 0, 0);
  131. }
  132. if (hasTransparency(right_leg_region)) {
  133. // render right leg overlay
  134. leg_right_front.getContext("2d").drawImage(getPart(skin, 4, 36, 4, 12, scale), 0, 0);
  135. leg_right_side.getContext("2d").drawImage(getPart(skin, 0, 36, 4, 12, scale), 0, 0);
  136. }
  137. if (hasTransparency(left_leg_region)) {
  138. // render left leg overlay
  139. leg_left_front.getContext("2d").drawImage(getPart(skin, 4, 52, 4, 12, scale), 0, 0);
  140. }
  141. }
  142. }
  143. var x = 0;
  144. var y = 0;
  145. var z = 0;
  146. var z_offset = scale * 3;
  147. var x_offset = scale * 2;
  148. if (is_body) {
  149. // pre-render front onto separate canvas
  150. var front = cvs.createCanvas();
  151. front.width = scale * 16;
  152. front.height = scale * 24;
  153. var frontc = front.getContext("2d");
  154. frontc.patternQuality = "fast";
  155. frontc.drawImage(arm_right_front, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
  156. frontc.drawImage(arm_left_front, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
  157. frontc.drawImage(body_front, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
  158. frontc.drawImage(leg_right_front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
  159. frontc.drawImage(leg_left_front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
  160. // top
  161. x = x_offset + scale * 2;
  162. y = scale * -arm_width;
  163. z = z_offset + scale * 8;
  164. ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
  165. ctx.drawImage(arm_right_top, y - z - 0.5, x + z, arm_right_top.width + 1, arm_right_top.height + 1);
  166. y = scale * 8;
  167. ctx.drawImage(arm_left_top, y - z, x + z, arm_left_top.width, arm_left_top.height + 1);
  168. // right side
  169. ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
  170. x = x_offset + scale * 2;
  171. y = 0;
  172. z = z_offset + scale * 20;
  173. ctx.drawImage(leg_right_side, x + y, z - y, leg_right_side.width, leg_right_side.height);
  174. x = x_offset + scale * 2;
  175. y = scale * -arm_width;
  176. z = z_offset + scale * 8;
  177. ctx.drawImage(arm_right_side, x + y, z - y - 0.5, arm_right_side.width, arm_right_side.height + 1);
  178. // front
  179. z = z_offset + scale * 12;
  180. y = 0;
  181. ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
  182. ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
  183. }
  184. // head top
  185. x = x_offset;
  186. y = -0.5;
  187. z = z_offset;
  188. ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
  189. ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
  190. // head front
  191. x = x_offset + 8 * scale;
  192. y = 0;
  193. z = z_offset - 0.5;
  194. ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
  195. ctx.drawImage(head_front, y + x, x + z, head_front.width, head_front.height);
  196. // head right
  197. x = x_offset;
  198. y = 0;
  199. z = z_offset;
  200. ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
  201. ctx.drawImage(head_right, x + y, z - y - 0.5, head_right.width + 0.5, head_right.height + 1);
  202. canvas.toBuffer(function(err, buf) {
  203. if (err) {
  204. logging.error(rid, "error creating buffer:", err);
  205. }
  206. callback(err, buf);
  207. });
  208. });
  209. };
  210. // helper method to open a render from +renderpath+
  211. // callback: error, image buffer
  212. exp.open_render = function(rid, renderpath, callback) {
  213. fs.readFile(renderpath, callback);
  214. };
  215. module.exports = exp;