helpers.js 7.5 KB

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  1. var networking = require("./networking");
  2. var logging = require("./logging");
  3. var config = require("./config");
  4. var cache = require("./cache");
  5. var skins = require("./skins");
  6. var renders = require("./renders");
  7. var fs = require("fs");
  8. // 0098cb60-fa8e-427c-b299-793cbd302c9a
  9. var valid_uuid = /^([0-9a-f-A-F-]{32,36}|[a-zA-Z0-9_]{1,16})$/; // uuid|username
  10. var hash_pattern = /[0-9a-f]+$/;
  11. function get_hash(url) {
  12. return hash_pattern.exec(url)[0].toLowerCase();
  13. }
  14. // requests skin for +uuid+ and extracts face/helm if image hash in +details+ changed
  15. // callback contains error, image hash
  16. function store_images(uuid, details, callback) {
  17. // get skin_url for +uuid+
  18. networking.get_skin_url(uuid, function(err, skin_url) {
  19. if (err) {
  20. callback(err, null);
  21. } else {
  22. if (skin_url) {
  23. logging.log(uuid + " " + skin_url);
  24. // set file paths
  25. var hash = get_hash(skin_url);
  26. if (details && details.hash == hash) {
  27. // hash hasn't changed
  28. logging.log(uuid + " hash has not changed");
  29. cache.update_timestamp(uuid, hash);
  30. callback(null, hash);
  31. } else {
  32. // hash has changed
  33. logging.log(uuid + " new hash: " + hash);
  34. var facepath = __dirname + "/../" + config.faces_dir + hash + ".png";
  35. var helmpath = __dirname + "/../" + config.helms_dir + hash + ".png";
  36. fs.exists(facepath, function (exists) {
  37. if (exists) {
  38. logging.log(uuid + " Avatar already exists, not downloading");
  39. cache.save_hash(uuid, hash);
  40. callback(null, hash);
  41. } else {
  42. // download skin
  43. networking.get_skin(skin_url, uuid, function(err, img) {
  44. if (err || !img) {
  45. callback(err, null);
  46. } else {
  47. // extract face / helm
  48. skins.extract_face(img, facepath, function(err) {
  49. if (err) {
  50. callback(err);
  51. } else {
  52. logging.log(uuid + " face extracted");
  53. logging.debug(uuid + " " + facepath);
  54. skins.extract_helm(uuid, facepath, img, helmpath, function(err) {
  55. logging.log(uuid + " helm extracted");
  56. logging.debug(uuid + " " + helmpath);
  57. cache.save_hash(uuid, hash);
  58. callback(err, hash);
  59. });
  60. }
  61. });
  62. }
  63. });
  64. }
  65. });
  66. }
  67. } else {
  68. // profile found, but has no skin
  69. cache.save_hash(uuid, null);
  70. callback(null, null);
  71. }
  72. }
  73. });
  74. }
  75. var exp = {};
  76. // returns true if the +uuid+ is a valid uuid or username
  77. // the uuid may be not exist, however
  78. exp.uuid_valid = function(uuid) {
  79. return valid_uuid.test(uuid);
  80. };
  81. // decides whether to get an image from disk or to download it
  82. // callback contains error, status, hash
  83. // the status gives information about how the image was received
  84. // -1: "error"
  85. // 0: "none" - cached as null
  86. // 1: "cached" - found on disk
  87. // 2: "downloaded" - profile downloaded, skin downloaded from mojang servers
  88. // 3: "checked" - profile re-downloaded (was too old), but it has either not changed or has no skin
  89. exp.get_image_hash = function(uuid, callback) {
  90. cache.get_details(uuid, function(err, details) {
  91. if (err) {
  92. callback(err, -1, null);
  93. } else {
  94. if (details && details.time + config.local_cache_time * 1000 >= new Date().getTime()) {
  95. // uuid known + recently updated
  96. logging.log(uuid + " uuid cached & recently updated");
  97. callback(null, (details.hash ? 1 : 0), details.hash);
  98. } else {
  99. if (details) {
  100. logging.log(uuid + " uuid cached, but too old");
  101. } else {
  102. logging.log(uuid + " uuid not cached");
  103. }
  104. store_images(uuid, details, function(err, hash) {
  105. if (err) {
  106. callback(err, -1, details && details.hash);
  107. } else {
  108. // skin is only checked (3) when uuid known AND hash didn't change
  109. // in all other cases the skin is downloaded (2)
  110. var status = details && (details.hash == hash) ? 3 : 2;
  111. logging.debug(uuid + " old hash: " + (details && details.hash));
  112. logging.log(uuid + " hash: " + hash);
  113. callback(null, status, hash);
  114. }
  115. });
  116. }
  117. }
  118. });
  119. };
  120. // handles requests for +uuid+ avatars with +size+
  121. // callback contains error, status, image buffer, hash
  122. // image is the user's face+helm when helm is true, or the face otherwise
  123. // for status, see get_image_hash
  124. exp.get_avatar = function(uuid, helm, size, callback) {
  125. exp.get_image_hash(uuid, function(err, status, hash) {
  126. if (hash) {
  127. var facepath = __dirname + "/../" + config.faces_dir + hash + ".png";
  128. var helmpath = __dirname + "/../" + config.helms_dir + hash + ".png";
  129. var filepath = facepath;
  130. fs.exists(helmpath, function (exists) {
  131. if (helm && exists) {
  132. filepath = helmpath;
  133. }
  134. skins.resize_img(filepath, size, function(img_err, result) {
  135. if (img_err) {
  136. callback(img_err, -1, null, hash);
  137. } else {
  138. // we might have a hash although an error occured
  139. // (e.g. Mojang servers not reachable, using outdated hash)
  140. callback(err, (err ? -1 : status), result, hash);
  141. }
  142. });
  143. });
  144. } else {
  145. // hash is null when uuid has no skin
  146. callback(err, status, null, null);
  147. }
  148. });
  149. };
  150. // handles requests for +uuid+ skins
  151. // callback contains error, hash, image buffer
  152. exp.get_skin = function(uuid, callback) {
  153. exp.get_image_hash(uuid, function(err, status, hash) {
  154. var skinpath = __dirname + "/../" + config.skins_dir + hash + ".png";
  155. fs.exists(skinpath, function (exists) {
  156. if (exists) {
  157. logging.log(uuid + " skin already exists, not downloading");
  158. skins.open_skin(uuid, skinpath, function(err, img) {
  159. callback(err, hash, img);
  160. });
  161. } else {
  162. networking.save_skin(uuid, hash, skinpath, function(err, img) {
  163. callback(err, hash, img);
  164. });
  165. }
  166. });
  167. });
  168. };
  169. function get_type(helm, body) {
  170. var text = body ? "body" : "head";
  171. return helm ? text+"helm" : text;
  172. }
  173. // handles creations of skin renders
  174. // callback contanis error, hash, image buffer
  175. exp.get_render = function(uuid, scale, helm, body, callback) {
  176. exp.get_skin(uuid, function(err, hash, img) {
  177. if (!hash) {
  178. callback(err, -1, hash, null);
  179. return;
  180. }
  181. var renderpath = __dirname + "/../" + config.renders_dir + hash + "-" + scale + "-" + get_type(helm, body) + ".png";
  182. fs.exists(renderpath, function (exists) {
  183. if (exists) {
  184. renders.open_render(uuid, renderpath, function(err, img) {
  185. callback(err, 1, hash, img);
  186. });
  187. return;
  188. }
  189. if (!img) {
  190. callback(err, 0, hash, null);
  191. return;
  192. }
  193. renders.draw_model(uuid, img, scale, helm, body, function(err, img) {
  194. if (err) {
  195. callback(err, -1, hash, null);
  196. } else if (!img) {
  197. callback(null, 0, hash, null);
  198. } else {
  199. fs.writeFile(renderpath, img, "binary", function(err){
  200. if (err) {
  201. logging.log(uuid + " error: " + err);
  202. }
  203. callback(null, 2, hash, img);
  204. });
  205. }
  206. });
  207. });
  208. });
  209. };
  210. module.exports = exp;