renders.js 4.6 KB

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  1. // Skin locations are based on the work of Confuser, with 1.8 updates by Jake0oo0
  2. // https://github.com/confuser/serverless-mc-skin-viewer
  3. // Permission to use & distribute https://github.com/confuser/serverless-mc-skin-viewer/blob/master/LICENSE
  4. var logging = require("./logging");
  5. var fs = require("fs");
  6. var Canvas = require("canvas");
  7. var Image = Canvas.Image;
  8. var exp = {};
  9. function getPart(src, x, y, width, height, scale) {
  10. var dst = new Canvas();
  11. dst.width = scale * width;
  12. dst.height = scale * height;
  13. var context = dst.getContext("2d");
  14. // don't blur on resize
  15. context.patternQuality = "fast";
  16. context.drawImage(src, x, y, width, height, 0, 0, width * scale, height * scale);
  17. return dst;
  18. }
  19. function flip(src) {
  20. var dst = new Canvas();
  21. dst.width = src.width;
  22. dst.height = src.height;
  23. var context = dst.getContext("2d");
  24. context.scale(-1, 1);
  25. context.drawImage(src, -src.width, 0);
  26. return dst;
  27. }
  28. var skew_a = 26 / 45; // 0.57777777
  29. var skew_b = skew_a * 2; // 1.15555555
  30. exp.draw_model = function(rid, img, scale, helm, type, callback) {
  31. var canvas = new Canvas();
  32. canvas.width = scale * 20;
  33. canvas.height = scale * 45.1;
  34. var ctx = canvas.getContext("2d");
  35. var skin = new Image();
  36. skin.onload = function() {
  37. var old_type = skin.height === 32;
  38. var arm_width = 4;
  39. var face = getPart(skin, 8, 8, 8, 8, scale);
  40. var head_right = getPart(skin, 0, 8, 8, 8, scale);
  41. var head_top = getPart(skin, 8, 0, 8, 8, scale);
  42. var body = getPart(skin, 20, 20, 8, 12, scale);
  43. var right_arm = getPart(skin, 44, 20, arm_width, 12, scale);
  44. var right_arm_side = getPart(skin, 40, 20, arm_width, 12, scale);
  45. var left_arm = flip(right_arm); // TODO
  46. var right_leg = getPart(skin, 4, 20, 4, 12, scale);
  47. var right_leg_side = getPart(skin, 0, 20, 4, 12, scale);
  48. var left_leg = flip(right_leg); // TODO
  49. var right_shoulder = getPart(skin, 44, 16, 4, 4, scale);
  50. var left_shoulder = flip(right_shoulder); // TODO
  51. // pre-render front onto separate canvas
  52. var front = new Canvas();
  53. front.width = scale * 16;
  54. front.height = scale * 24;
  55. var frontc = front.getContext("2d");
  56. frontc.patternQuality = "fast";
  57. frontc.drawImage(right_arm, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
  58. frontc.drawImage(left_arm, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
  59. frontc.drawImage(body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
  60. frontc.drawImage(right_leg, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
  61. frontc.drawImage(left_leg, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
  62. var x = 0;
  63. var y = 0;
  64. var z = 0;
  65. var z_offset = scale * 3;
  66. var x_offset = scale * 2;
  67. // top
  68. x = x_offset;
  69. y = -0.5;
  70. z = z_offset;
  71. ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
  72. ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
  73. x = x_offset + scale * 2;
  74. y = scale * -4;
  75. z = z_offset + scale * 8;
  76. ctx.drawImage(right_shoulder, y - z - 0.5, x + z, right_shoulder.width + 1, right_shoulder.height + 1);
  77. y = scale * 8;
  78. ctx.drawImage(left_shoulder, y - z, x + z, 4 * scale, 4 * scale + 1);
  79. // right side
  80. ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
  81. x = x_offset + scale * 2;
  82. y = 0;
  83. z = z_offset + scale * 20;
  84. ctx.drawImage(right_leg_side, x + y, z - y, right_leg_side.width, right_leg_side.height);
  85. x = x_offset + scale * 2;
  86. y = scale * -4;
  87. z = z_offset + scale * 8;
  88. ctx.drawImage(right_arm_side, x + y, z - y - 0.5, right_arm_side.width, right_arm_side.height + 1);
  89. // front
  90. z = z_offset + scale * 12;
  91. y = 0;
  92. ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
  93. ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
  94. x = x_offset + 8 * scale;
  95. y = 0;
  96. z = z_offset - 0.5;
  97. ctx.drawImage(face, y + x, x + z, face.width, face.height);
  98. // right head
  99. x = x_offset;
  100. y = 0;
  101. z = z_offset;
  102. ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
  103. ctx.drawImage(head_right, x + y, z - y - 0.5, head_right.width, head_right.height + 1);
  104. canvas.toBuffer(function(err, buf) {
  105. if (err) {
  106. logging.error(rid, "error creating buffer:", err);
  107. }
  108. callback(err, buf);
  109. });
  110. };
  111. skin.src = img;
  112. };
  113. // helper method to open a render from +renderpath+
  114. // callback: error, image buffer
  115. exp.open_render = function(rid, renderpath, callback) {
  116. fs.readFile(renderpath, function(err, buf) {
  117. if (err) {
  118. logging.error(rid, "error while opening skin file:", err);
  119. }
  120. callback(err, buf);
  121. });
  122. };
  123. module.exports = exp;