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- var request = require('request');
- var config = require('./config');
- var skins = require('./skins');
- var session_url = "https://sessionserver.mojang.com/session/minecraft/profile/";
- var exp = {};
- // download the Mojang profile for +uuid+
- // callback contains error, profile object
- exp.get_profile = function(uuid, callback) {
- request.get({
- url: session_url + uuid,
- timeout: config.http_timeout // ms
- }, function (error, response, body) {
- if (!error && response.statusCode == 200) {
- // profile downloaded successfully
- console.log(uuid + " profile downloaded");
- callback(null, JSON.parse(body));
- } else if (error) {
- callback(error, null);
- } else if (response.statusCode == 204 || response.statusCode == 404) {
- // we get 204 No Content when UUID doesn't exist (including 404 in case they change that)
- console.log(uuid + " uuid does not exist");
- callback(0, null);
- } else if (response.statusCode == 429) {
- // Too Many Requests
- console.warn(uuid + " Too many requests");
- console.warn(body);
- callback(null, null);
- } else {
- console.error(uuid + " Unknown error:");
- console.error(response);
- console.error(body);
- callback(null, null);
- }
- });
- };
- // downloads skin file from +url+
- // stores face image as +facename+
- // stores helm image as +helmname+
- // callback is forwarded from skins/extract_face or skins/extract_helm
- exp.skin_file = function(url, facename, helmname, callback) {
- request.get({
- url: url,
- encoding: null, // encoding must be null so we get a buffer
- timeout: config.http_timeout // ms
- }, function (error, response, body) {
- if (!error && response.statusCode == 200) {
- // skin downloaded successfully
- console.log(url + " skin downloaded");
- skins.extract_face(body, facename, function(err) {
- if (err) {
- callback(err);
- } else {
- console.log(facename + " face extracted");
- skins.extract_helm(facename, body, helmname, function(err) {
- console.log(helmname + " helm extracted.");
- callback(err);
- });
- }
- });
- } else {
- if (error) {
- console.error("Error downloading '" + url + "': " + error);
- } else if (response.statusCode == 404) {
- console.warn(url + " texture not found");
- } else if (response.statusCode == 429) {
- // Too Many Requests
- // Never got this, seems like textures aren't limited
- console.warn(url + " too many requests");
- console.warn(body);
- } else {
- console.error(url + " unknown error:");
- console.error(response);
- console.error(body);
- }
- callback(error);
- }
- });
- };
- module.exports = exp;
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