mojang.js 1.2 KB

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  1. var xhr = new XMLHttpRequest();
  2. xhr.onload = function() {
  3. var response = JSON.parse(xhr.responseText);
  4. var status = {};
  5. response.map(function(elem) {
  6. var key = Object.keys(elem)[0];
  7. status[key] = elem[key];
  8. });
  9. var textures = status["textures.minecraft.net"] !== "green";
  10. var session = status["sessionserver.mojang.com"] !== "green";
  11. var skins = status["skins.minecraft.net"] !== "green";
  12. var error = null;
  13. if (textures || session && skins) {
  14. error = "all";
  15. } else if (skins) {
  16. error = "username";
  17. } else if (session) {
  18. error = "UUID";
  19. }
  20. if (error) {
  21. var warn = document.createElement("div");
  22. warn.setAttribute("class", "alert alert-warning");
  23. warn.setAttribute("role", "alert");
  24. warn.innerHTML = "<h5>Mojang issues</h5> Mojang's servers are having trouble <i>right now</i>, this affects <b>" + error + "</b> requests at Crafatar. <small><a href=\"https://help.mojang.com\" target=\"_blank\">check status</a>";
  25. document.querySelector("#alerts").appendChild(warn);
  26. }
  27. };
  28. document.addEventListener("DOMContentLoaded", function(event) {
  29. xhr.open("GET", "https://status.mojang.com/check", true);
  30. xhr.send();
  31. });