renders.js 8.9 KB

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  1. // Skin locations are based on the work of Confuser, with 1.8 updates by Jake0oo0
  2. // https://github.com/confuser/serverless-mc-skin-viewer
  3. // Permission to use & distribute https://github.com/confuser/serverless-mc-skin-viewer/blob/master/LICENSE
  4. var logging = require("./logging");
  5. var fs = require("fs");
  6. var Canvas = require("canvas");
  7. var Image = Canvas.Image;
  8. var exp = {};
  9. // set alpha values to 255
  10. function removeTransparency(canvas) {
  11. var ctx = canvas.getContext("2d");
  12. var imagedata = ctx.getImageData(0, 0, canvas.width, canvas.height);
  13. var data = imagedata.data;
  14. // data is [r,g,b,a, r,g,b,a, *]
  15. for (var i = 0; i < data.length; i += 4) {
  16. // usually we would have to check for alpha = 0
  17. // and set color to black here
  18. // but node-canvas already does that for us
  19. // remove transparency
  20. data[i + 3] = 255;
  21. }
  22. ctx.putImageData(imagedata, 0, 0);
  23. return canvas;
  24. }
  25. function hasTransparency(canvas) {
  26. var ctx = canvas.getContext("2d");
  27. var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
  28. for (var i = 3; i < imageData.length; i += 4) {
  29. if (imageData[i] < 255) {
  30. // found pixel with translucent alpha value
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. function resize(src, scale) {
  37. var dst = new Canvas();
  38. dst.width = scale * src.width;
  39. dst.height = scale * src.height;
  40. var context = dst.getContext("2d");
  41. // don't blur on resize
  42. context.patternQuality = "fast";
  43. context.drawImage(src, 0, 0, src.width * scale, src.height * scale);
  44. return dst;
  45. }
  46. function getPart(src, x, y, width, height, scale) {
  47. var dst = new Canvas();
  48. dst.width = scale * width;
  49. dst.height = scale * height;
  50. var context = dst.getContext("2d");
  51. // don't blur on resize
  52. context.patternQuality = "fast";
  53. context.drawImage(src, x, y, width, height, 0, 0, width * scale, height * scale);
  54. return dst;
  55. }
  56. function flip(src) {
  57. var dst = new Canvas();
  58. dst.width = src.width;
  59. dst.height = src.height;
  60. var context = dst.getContext("2d");
  61. context.scale(-1, 1);
  62. context.drawImage(src, -src.width, 0);
  63. return dst;
  64. }
  65. // skew for isometric perspective
  66. var skew_a = 26 / 45; // 0.57777777
  67. var skew_b = skew_a * 2; // 1.15555555
  68. exp.draw_model = function(rid, img, scale, overlay, is_body, slim, callback) {
  69. var canvas = new Canvas();
  70. canvas.width = scale * 20;
  71. canvas.height = scale * (is_body ? 45.1 : 18.5);
  72. var ctx = canvas.getContext("2d");
  73. var skin = new Image();
  74. skin.onload = function() {
  75. var old_skin = skin.height === 32;
  76. var arm_width = slim ? 3 : 4;
  77. /* eslint-disable no-multi-spaces */
  78. var head_top = resize(removeTransparency(getPart(skin, 8, 0, 8, 8, 1)), scale);
  79. var head_front = resize(removeTransparency(getPart(skin, 8, 8, 8, 8, 1)), scale);
  80. var head_right = resize(removeTransparency(getPart(skin, 0, 8, 8, 8, 1)), scale);
  81. var arm_right_top = resize(removeTransparency(getPart(skin, 44, 16, arm_width, 4, 1)), scale);
  82. var arm_right_front = resize(removeTransparency(getPart(skin, 44, 20, arm_width, 12, 1)), scale);
  83. var arm_right_side = resize(removeTransparency(getPart(skin, 40, 20, 4, 12, 1)), scale);
  84. var arm_left_top = old_skin ? flip(arm_right_top) : resize(removeTransparency(getPart(skin, 36, 48, arm_width, 4, 1)), scale);
  85. var arm_left_front = old_skin ? flip(arm_right_front) : resize(removeTransparency(getPart(skin, 36, 52, arm_width, 12, 1)), scale);
  86. var leg_right_front = resize(removeTransparency(getPart(skin, 4, 20, 4, 12, 1)), scale);
  87. var leg_right_side = resize(removeTransparency(getPart(skin, 0, 20, 4, 12, 1)), scale);
  88. var leg_left_front = old_skin ? flip(leg_right_front) : resize(removeTransparency(getPart(skin, 20, 52, 4, 12, 1)), scale);
  89. var body_front = resize(removeTransparency(getPart(skin, 20, 20, 8, 12, 1)), scale);
  90. /* eslint-enable no-multi-spaces */
  91. if (overlay) {
  92. if (hasTransparency(getPart(skin, 32, 0, 32, 32, 1))) {
  93. // render head overlay
  94. head_top.getContext("2d").drawImage(getPart(skin, 40, 0, 8, 8, scale), 0, 0);
  95. head_front.getContext("2d").drawImage(getPart(skin, 40, 8, 8, 8, scale), 0, 0);
  96. head_right.getContext("2d").drawImage(getPart(skin, 32, 8, 8, 8, scale), 0, 0);
  97. }
  98. if (!old_skin) {
  99. // See #117
  100. // if MC-89760 gets fixed, we can (probably) simply check the whole skin for transparency
  101. /* eslint-disable no-multi-spaces */
  102. var body_region = getPart(skin, 16, 32, 32, 16, 1);
  103. var right_arm_region = getPart(skin, 48, 48, 16, 16, 1);
  104. var left_arm_region = getPart(skin, 40, 32, 16, 16, 1);
  105. var right_leg_region = getPart(skin, 0, 32, 16, 16, 1);
  106. var left_leg_region = getPart(skin, 0, 48, 16, 16, 1);
  107. /* eslint-enable no-multi-spaces */
  108. if (hasTransparency(body_region)) {
  109. // render body overlay
  110. body_front.getContext("2d").drawImage(getPart(skin, 20, 36, 8, 12, scale), 0, 0);
  111. }
  112. if (hasTransparency(right_arm_region)) {
  113. // render right arm overlay
  114. arm_right_top.getContext("2d").drawImage(getPart(skin, 44, 32, arm_width, 4, scale), 0, 0);
  115. arm_right_front.getContext("2d").drawImage(getPart(skin, 44, 36, arm_width, 12, scale), 0, 0);
  116. arm_right_side.getContext("2d").drawImage(getPart(skin, 40, 36, 4, 12, scale), 0, 0);
  117. }
  118. if (hasTransparency(left_arm_region)) {
  119. // render left arm overlay
  120. arm_left_top.getContext("2d").drawImage(getPart(skin, 36 + 16, 48, arm_width, 4, scale), 0, 0);
  121. arm_left_front.getContext("2d").drawImage(getPart(skin, 36 + 16, 52, arm_width, 12, scale), 0, 0);
  122. }
  123. if (hasTransparency(right_leg_region)) {
  124. // render right leg overlay
  125. leg_right_front.getContext("2d").drawImage(getPart(skin, 4, 36, 4, 12, scale), 0, 0);
  126. leg_right_side.getContext("2d").drawImage(getPart(skin, 0, 36, 4, 12, scale), 0, 0);
  127. }
  128. if (hasTransparency(left_leg_region)) {
  129. // render left leg overlay
  130. leg_left_front.getContext("2d").drawImage(getPart(skin, 4, 52, 4, 12, scale), 0, 0);
  131. }
  132. }
  133. }
  134. var x = 0;
  135. var y = 0;
  136. var z = 0;
  137. var z_offset = scale * 3;
  138. var x_offset = scale * 2;
  139. if (is_body) {
  140. // pre-render front onto separate canvas
  141. var front = new Canvas();
  142. front.width = scale * 16;
  143. front.height = scale * 24;
  144. var frontc = front.getContext("2d");
  145. frontc.patternQuality = "fast";
  146. frontc.drawImage(arm_right_front, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
  147. frontc.drawImage(arm_left_front, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
  148. frontc.drawImage(body_front, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
  149. frontc.drawImage(leg_right_front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
  150. frontc.drawImage(leg_left_front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
  151. // top
  152. x = x_offset + scale * 2;
  153. y = scale * -arm_width;
  154. z = z_offset + scale * 8;
  155. ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
  156. ctx.drawImage(arm_right_top, y - z - 0.5, x + z, arm_right_top.width + 1, arm_right_top.height + 1);
  157. y = scale * 8;
  158. ctx.drawImage(arm_left_top, y - z, x + z, arm_left_top.width, arm_left_top.height + 1);
  159. // right side
  160. ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
  161. x = x_offset + scale * 2;
  162. y = 0;
  163. z = z_offset + scale * 20;
  164. ctx.drawImage(leg_right_side, x + y, z - y, leg_right_side.width, leg_right_side.height);
  165. x = x_offset + scale * 2;
  166. y = scale * -arm_width;
  167. z = z_offset + scale * 8;
  168. ctx.drawImage(arm_right_side, x + y, z - y - 0.5, arm_right_side.width, arm_right_side.height + 1);
  169. // front
  170. z = z_offset + scale * 12;
  171. y = 0;
  172. ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
  173. ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
  174. }
  175. // head top
  176. x = x_offset;
  177. y = -0.5;
  178. z = z_offset;
  179. ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
  180. ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
  181. // head front
  182. x = x_offset + 8 * scale;
  183. y = 0;
  184. z = z_offset - 0.5;
  185. ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
  186. ctx.drawImage(head_front, y + x, x + z, head_front.width, head_front.height);
  187. // head right
  188. x = x_offset;
  189. y = 0;
  190. z = z_offset;
  191. ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
  192. ctx.drawImage(head_right, x + y, z - y - 0.5, head_right.width, head_right.height + 1);
  193. canvas.toBuffer(function(err, buf) {
  194. if (err) {
  195. logging.error(rid, "error creating buffer:", err);
  196. }
  197. callback(err, buf);
  198. });
  199. };
  200. skin.src = img;
  201. };
  202. // helper method to open a render from +renderpath+
  203. // callback: error, image buffer
  204. exp.open_render = function(rid, renderpath, callback) {
  205. fs.readFile(renderpath, callback);
  206. };
  207. module.exports = exp;