renders.js 9.4 KB

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  1. // Skin locations are based on the work of Confuser, with 1.8 updates by Jake0oo0
  2. // https://github.com/confuser/serverless-mc-skin-viewer
  3. // Permission to use & distribute https://github.com/confuser/serverless-mc-skin-viewer/blob/master/LICENSE
  4. var logging = require("./logging");
  5. var fs = require("fs");
  6. var Canvas = require("canvas");
  7. var Image = Canvas.Image;
  8. var exp = {};
  9. // set alpha values to 255
  10. function removeTransparency(canvas) {
  11. var ctx = canvas.getContext("2d");
  12. var imagedata = ctx.getImageData(0, 0, canvas.width, canvas.height);
  13. var data = imagedata.data;
  14. // data is [r,g,b,a, r,g,b,a, *]
  15. for (var i = 0; i < data.length; i += 4) {
  16. // usually we would have to check for alpha = 0
  17. // and set color to black here
  18. // but node-canvas already does that for us
  19. // remove transparency
  20. data[i + 3] = 255;
  21. }
  22. ctx.putImageData(imagedata, 0, 0);
  23. return canvas;
  24. }
  25. // checks if the given +canvas+ has any pixel that is not fully opaque
  26. function hasTransparency(canvas) {
  27. var ctx = canvas.getContext("2d");
  28. var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
  29. for (var i = 3; i < imageData.length; i += 4) {
  30. if (imageData[i] < 255) {
  31. // found pixel with translucent alpha value
  32. return true;
  33. }
  34. }
  35. return false;
  36. }
  37. // resize the +src+ canvas by +scale+
  38. // returns a new canvas
  39. function resize(src, scale) {
  40. var dst = new Canvas();
  41. dst.width = scale * src.width;
  42. dst.height = scale * src.height;
  43. var context = dst.getContext("2d");
  44. // don't blur on resize
  45. context.patternQuality = "fast";
  46. context.drawImage(src, 0, 0, src.width * scale, src.height * scale);
  47. return dst;
  48. }
  49. // get a rectangular part of the +src+ canvas
  50. // the returned canvas is scaled by factor +scale+
  51. function getPart(src, x, y, width, height, scale) {
  52. var dst = new Canvas();
  53. dst.width = scale * width;
  54. dst.height = scale * height;
  55. var context = dst.getContext("2d");
  56. // don't blur on resize
  57. context.patternQuality = "fast";
  58. context.drawImage(src, x, y, width, height, 0, 0, width * scale, height * scale);
  59. return dst;
  60. }
  61. // flip the +src+ canvas horizontally
  62. function flip(src) {
  63. var dst = new Canvas();
  64. dst.width = src.width;
  65. dst.height = src.height;
  66. var context = dst.getContext("2d");
  67. context.scale(-1, 1);
  68. context.drawImage(src, -src.width, 0);
  69. return dst;
  70. }
  71. // skew for isometric perspective
  72. var skew_a = 26 / 45; // 0.57777777
  73. var skew_b = skew_a * 2; // 1.15555555
  74. // renders a player model with the given skin +img+ and +scale+
  75. // +overlay+ - wether the extra skin layer is rendered
  76. // +is_body+ - false for head only
  77. // +slim+ - wether the player has a slim skin model
  78. // callback: error, image buffer
  79. exp.draw_model = function(rid, img, scale, overlay, is_body, slim, callback) {
  80. var canvas = new Canvas();
  81. canvas.width = scale * 20;
  82. canvas.height = scale * (is_body ? 45.1 : 18.5);
  83. var ctx = canvas.getContext("2d");
  84. var skin = new Image();
  85. skin.onload = function() {
  86. var old_skin = skin.height === 32;
  87. var arm_width = slim ? 3 : 4;
  88. /* eslint-disable no-multi-spaces */
  89. var head_top = resize(removeTransparency(getPart(skin, 8, 0, 8, 8, 1)), scale);
  90. var head_front = resize(removeTransparency(getPart(skin, 8, 8, 8, 8, 1)), scale);
  91. var head_right = resize(removeTransparency(getPart(skin, 0, 8, 8, 8, 1)), scale);
  92. var arm_right_top = resize(removeTransparency(getPart(skin, 44, 16, arm_width, 4, 1)), scale);
  93. var arm_right_front = resize(removeTransparency(getPart(skin, 44, 20, arm_width, 12, 1)), scale);
  94. var arm_right_side = resize(removeTransparency(getPart(skin, 40, 20, 4, 12, 1)), scale);
  95. var arm_left_top = old_skin ? flip(arm_right_top) : resize(removeTransparency(getPart(skin, 36, 48, arm_width, 4, 1)), scale);
  96. var arm_left_front = old_skin ? flip(arm_right_front) : resize(removeTransparency(getPart(skin, 36, 52, arm_width, 12, 1)), scale);
  97. var leg_right_front = resize(removeTransparency(getPart(skin, 4, 20, 4, 12, 1)), scale);
  98. var leg_right_side = resize(removeTransparency(getPart(skin, 0, 20, 4, 12, 1)), scale);
  99. var leg_left_front = old_skin ? flip(leg_right_front) : resize(removeTransparency(getPart(skin, 20, 52, 4, 12, 1)), scale);
  100. var body_front = resize(removeTransparency(getPart(skin, 20, 20, 8, 12, 1)), scale);
  101. /* eslint-enable no-multi-spaces */
  102. if (overlay) {
  103. if (hasTransparency(getPart(skin, 32, 0, 32, 32, 1))) {
  104. // render head overlay
  105. head_top.getContext("2d").drawImage(getPart(skin, 40, 0, 8, 8, scale), 0, 0);
  106. head_front.getContext("2d").drawImage(getPart(skin, 40, 8, 8, 8, scale), 0, 0);
  107. head_right.getContext("2d").drawImage(getPart(skin, 32, 8, 8, 8, scale), 0, 0);
  108. }
  109. if (!old_skin) {
  110. // See #117
  111. // if MC-89760 gets fixed, we can (probably) simply check the whole skin for transparency
  112. /* eslint-disable no-multi-spaces */
  113. var body_region = getPart(skin, 16, 32, 32, 16, 1);
  114. var right_arm_region = getPart(skin, 48, 48, 16, 16, 1);
  115. var left_arm_region = getPart(skin, 40, 32, 16, 16, 1);
  116. var right_leg_region = getPart(skin, 0, 32, 16, 16, 1);
  117. var left_leg_region = getPart(skin, 0, 48, 16, 16, 1);
  118. /* eslint-enable no-multi-spaces */
  119. if (hasTransparency(body_region)) {
  120. // render body overlay
  121. body_front.getContext("2d").drawImage(getPart(skin, 20, 36, 8, 12, scale), 0, 0);
  122. }
  123. if (hasTransparency(right_arm_region)) {
  124. // render right arm overlay
  125. arm_right_top.getContext("2d").drawImage(getPart(skin, 44, 32, arm_width, 4, scale), 0, 0);
  126. arm_right_front.getContext("2d").drawImage(getPart(skin, 44, 36, arm_width, 12, scale), 0, 0);
  127. arm_right_side.getContext("2d").drawImage(getPart(skin, 40, 36, 4, 12, scale), 0, 0);
  128. }
  129. if (hasTransparency(left_arm_region)) {
  130. // render left arm overlay
  131. arm_left_top.getContext("2d").drawImage(getPart(skin, 36 + 16, 48, arm_width, 4, scale), 0, 0);
  132. arm_left_front.getContext("2d").drawImage(getPart(skin, 36 + 16, 52, arm_width, 12, scale), 0, 0);
  133. }
  134. if (hasTransparency(right_leg_region)) {
  135. // render right leg overlay
  136. leg_right_front.getContext("2d").drawImage(getPart(skin, 4, 36, 4, 12, scale), 0, 0);
  137. leg_right_side.getContext("2d").drawImage(getPart(skin, 0, 36, 4, 12, scale), 0, 0);
  138. }
  139. if (hasTransparency(left_leg_region)) {
  140. // render left leg overlay
  141. leg_left_front.getContext("2d").drawImage(getPart(skin, 4, 52, 4, 12, scale), 0, 0);
  142. }
  143. }
  144. }
  145. var x = 0;
  146. var y = 0;
  147. var z = 0;
  148. var z_offset = scale * 3;
  149. var x_offset = scale * 2;
  150. if (is_body) {
  151. // pre-render front onto separate canvas
  152. var front = new Canvas();
  153. front.width = scale * 16;
  154. front.height = scale * 24;
  155. var frontc = front.getContext("2d");
  156. frontc.patternQuality = "fast";
  157. frontc.drawImage(arm_right_front, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
  158. frontc.drawImage(arm_left_front, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
  159. frontc.drawImage(body_front, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
  160. frontc.drawImage(leg_right_front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
  161. frontc.drawImage(leg_left_front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
  162. // top
  163. x = x_offset + scale * 2;
  164. y = scale * -arm_width;
  165. z = z_offset + scale * 8;
  166. ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
  167. ctx.drawImage(arm_right_top, y - z - 0.5, x + z, arm_right_top.width + 1, arm_right_top.height + 1);
  168. y = scale * 8;
  169. ctx.drawImage(arm_left_top, y - z, x + z, arm_left_top.width, arm_left_top.height + 1);
  170. // right side
  171. ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
  172. x = x_offset + scale * 2;
  173. y = 0;
  174. z = z_offset + scale * 20;
  175. ctx.drawImage(leg_right_side, x + y, z - y, leg_right_side.width, leg_right_side.height);
  176. x = x_offset + scale * 2;
  177. y = scale * -arm_width;
  178. z = z_offset + scale * 8;
  179. ctx.drawImage(arm_right_side, x + y, z - y - 0.5, arm_right_side.width, arm_right_side.height + 1);
  180. // front
  181. z = z_offset + scale * 12;
  182. y = 0;
  183. ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
  184. ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
  185. }
  186. // head top
  187. x = x_offset;
  188. y = -0.5;
  189. z = z_offset;
  190. ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
  191. ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
  192. // head front
  193. x = x_offset + 8 * scale;
  194. y = 0;
  195. z = z_offset - 0.5;
  196. ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
  197. ctx.drawImage(head_front, y + x, x + z, head_front.width, head_front.height);
  198. // head right
  199. x = x_offset;
  200. y = 0;
  201. z = z_offset;
  202. ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
  203. ctx.drawImage(head_right, x + y, z - y - 0.5, head_right.width, head_right.height + 1);
  204. canvas.toBuffer(function(err, buf) {
  205. if (err) {
  206. logging.error(rid, "error creating buffer:", err);
  207. }
  208. callback(err, buf);
  209. });
  210. };
  211. skin.src = img;
  212. };
  213. // helper method to open a render from +renderpath+
  214. // callback: error, image buffer
  215. exp.open_render = function(rid, renderpath, callback) {
  216. fs.readFile(renderpath, callback);
  217. };
  218. module.exports = exp;