renders.js 8.8 KB

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  1. // Skin locations are based on the work of Confuser, with 1.8 updates by Jake0oo0
  2. // https://github.com/confuser/serverless-mc-skin-viewer
  3. // Permission to use & distribute https://github.com/confuser/serverless-mc-skin-viewer/blob/master/LICENSE
  4. var logging = require("./logging");
  5. var fs = require("fs");
  6. var Canvas = require("canvas");
  7. var Image = Canvas.Image;
  8. var exp = {};
  9. // scales an image from the +imagedata+ onto the +context+
  10. // scaled by a factor of +scale+ with options +d_x+ and +d_y+
  11. function scale_image(imageData, context, d_x, d_y, scale) {
  12. var width = imageData.width;
  13. var height = imageData.height;
  14. context.clearRect(0, 0, width, height); // Clear the spot where it originated from
  15. for (var y = 0; y < height; y++) { // height original
  16. for (var x = 0; x < width; x++) { // width original
  17. // Gets original colour, then makes a scaled square of the same colour
  18. var index = (x + y * width) * 4;
  19. context.fillStyle = "rgba(" + imageData.data[index + 0] + ", " + imageData.data[index + 1] + ", " + imageData.data[index + 2] + ", " + imageData.data[index + 3] + ")";
  20. context.fillRect(d_x + x * scale, d_y + y * scale, scale, scale);
  21. }
  22. }
  23. }
  24. // makes images less worse by using binary transparency
  25. function enhance(context) {
  26. var imagedata = context.getImageData(0, 0, context.canvas.width, context.canvas.height);
  27. var data = imagedata.data;
  28. // data is [r,g,b,a, r,g,b,a, *]
  29. for (var i = 3; i < data.length; i += 4) {
  30. // round to 0 or 255
  31. data[i] = Math.round(data[i] / 255) * 255;
  32. }
  33. context.putImageData(imagedata, 0, 0);
  34. }
  35. // draws the helmet on to the +skin_canvas+
  36. // using the skin from the +model_ctx+ at the +scale+
  37. exp.draw_helmet = function(skin_canvas, model_ctx, scale) {
  38. // Helmet - Front
  39. model_ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
  40. model_ctx.drawImage(skin_canvas, 40 * scale, 8 * scale, 8 * scale, 8 * scale, 10 * scale, 13 / 1.2 * scale, 8 * scale, 8 * scale);
  41. // Helmet - Right
  42. model_ctx.setTransform(1, 0.5, 0, 1.2, 0, 0);
  43. model_ctx.drawImage(skin_canvas, 32 * scale, 8 * scale, 8 * scale, 8 * scale, 2 * scale, 3 / 1.2 * scale, 8 * scale, 8 * scale);
  44. // Helmet - Top
  45. model_ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0);
  46. model_ctx.scale(-1, 1);
  47. model_ctx.drawImage(skin_canvas, 40 * scale, 0, 8 * scale, 8 * scale, -3 * scale, 5 * scale, 8 * scale, 8 * scale);
  48. };
  49. // draws the head on to the +skin_canvas+
  50. // using the skin from the +model_ctx+ at the +scale+
  51. exp.draw_head = function(skin_canvas, model_ctx, scale) {
  52. // Head - Front
  53. model_ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
  54. model_ctx.drawImage(skin_canvas, 8 * scale, 8 * scale, 8 * scale, 8 * scale, 10 * scale, 13 / 1.2 * scale, 8 * scale, 8 * scale);
  55. // Head - Right
  56. model_ctx.setTransform(1, 0.5, 0, 1.2, 0, 0);
  57. model_ctx.drawImage(skin_canvas, 0, 8 * scale, 8 * scale, 8 * scale, 2 * scale, 3 / 1.2 * scale, 8 * scale, 8 * scale);
  58. // Head - Top
  59. model_ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0);
  60. model_ctx.scale(-1, 1);
  61. model_ctx.drawImage(skin_canvas, 8 * scale, 0, 8 * scale, 8 * scale, -3 * scale, 5 * scale, 8 * scale, 8 * scale);
  62. };
  63. // draws the body on to the +skin_canvas+
  64. // using the skin from the +model_ctx+ at the +scale+
  65. // parts are labeled as if drawn from the skin's POV
  66. exp.draw_body = function(rid, skin_canvas, model_ctx, scale) {
  67. if (skin_canvas.height === 32 * scale) {
  68. logging.debug(rid, "uses old skin format");
  69. // Left Leg
  70. // Left Leg - Front
  71. model_ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
  72. model_ctx.scale(-1, 1);
  73. model_ctx.drawImage(skin_canvas, 4 * scale, 20 * scale, 4 * scale, 12 * scale, -16 * scale, 34.4 / 1.2 * scale, 4 * scale, 12 * scale);
  74. // Right Leg
  75. // Right Leg - Right
  76. model_ctx.setTransform(1, 0.5, 0, 1.2, 0, 0);
  77. model_ctx.drawImage(skin_canvas, 0 * scale, 20 * scale, 4 * scale, 12 * scale, 4 * scale, 26.4 / 1.2 * scale, 4 * scale, 12 * scale);
  78. // Right Leg - Front
  79. model_ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
  80. model_ctx.drawImage(skin_canvas, 4 * scale, 20 * scale, 4 * scale, 12 * scale, 8 * scale, 34.4 / 1.2 * scale, 4 * scale, 12 * scale);
  81. // Arm Left
  82. // Arm Left - Front
  83. model_ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
  84. model_ctx.scale(-1, 1);
  85. model_ctx.drawImage(skin_canvas, 44 * scale, 20 * scale, 4 * scale, 12 * scale, -20 * scale, 20 / 1.2 * scale, 4 * scale, 12 * scale);
  86. // Arm Left - Top
  87. model_ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0);
  88. model_ctx.drawImage(skin_canvas, 44 * scale, 16 * scale, 4 * scale, 4 * scale, 0, 16 * scale, 4 * scale, 4 * scale);
  89. // Body
  90. // Body - Front
  91. model_ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
  92. model_ctx.drawImage(skin_canvas, 20 * scale, 20 * scale, 8 * scale, 12 * scale, 8 * scale, 20 / 1.2 * scale, 8 * scale, 12 * scale);
  93. // Arm Right
  94. // Arm Right - Right
  95. model_ctx.setTransform(1, 0.5, 0, 1.2, 0, 0);
  96. model_ctx.drawImage(skin_canvas, 40 * scale, 20 * scale, 4 * scale, 12 * scale, 0, 16 / 1.2 * scale, 4 * scale, 12 * scale);
  97. // Arm Right - Front
  98. model_ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
  99. model_ctx.drawImage(skin_canvas, 44 * scale, 20 * scale, 4 * scale, 12 * scale, 4 * scale, 20 / 1.2 * scale, 4 * scale, 12 * scale);
  100. // Arm Right - Top
  101. model_ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0);
  102. model_ctx.scale(-1, 1);
  103. model_ctx.drawImage(skin_canvas, 44 * scale, 16 * scale, 4 * scale, 4 * scale, -16 * scale, 16 * scale, 4 * scale, 4 * scale);
  104. } else {
  105. logging.debug(rid, "uses new skin format");
  106. // Left Leg
  107. // Left Leg - Front
  108. model_ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
  109. model_ctx.drawImage(skin_canvas, 20 * scale, 52 * scale, 4 * scale, 12 * scale, 12 * scale, 34.4 / 1.2 * scale, 4 * scale, 12 * scale);
  110. // Right Leg
  111. // Right Leg - Right
  112. model_ctx.setTransform(1, 0.5, 0, 1.2, 0, 0);
  113. model_ctx.drawImage(skin_canvas, 0, 20 * scale, 4 * scale, 12 * scale, 4 * scale, 26.4 / 1.2 * scale, 4 * scale, 12 * scale);
  114. // Right Leg - Front
  115. model_ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
  116. model_ctx.drawImage(skin_canvas, 4 * scale, 20 * scale, 4 * scale, 12 * scale, 8 * scale, 34.4 / 1.2 * scale, 4 * scale, 12 * scale);
  117. // Arm Left
  118. // Arm Left - Front
  119. model_ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
  120. model_ctx.drawImage(skin_canvas, 36 * scale, 52 * scale, 4 * scale, 12 * scale, 16 * scale, 20 / 1.2 * scale, 4 * scale, 12 * scale);
  121. // Arm Left - Top
  122. model_ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0);
  123. model_ctx.drawImage(skin_canvas, 36 * scale, 48 * scale, 4 * scale, 4 * scale, 0, 16 * scale, 4 * scale, 4 * scale);
  124. // Body
  125. // Body - Front
  126. model_ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
  127. model_ctx.drawImage(skin_canvas, 20 * scale, 20 * scale, 8 * scale, 12 * scale, 8 * scale, 20 / 1.2 * scale, 8 * scale, 12 * scale);
  128. // Arm Right
  129. // Arm Right - Right
  130. model_ctx.setTransform(1, 0.5, 0, 1.2, 0, 0);
  131. model_ctx.drawImage(skin_canvas, 40 * scale, 20 * scale, 4 * scale, 12 * scale, 0, 16 / 1.2 * scale, 4 * scale, 12 * scale);
  132. // Arm Right - Front
  133. model_ctx.setTransform(1, -0.5, 0, 1.2, 0, 0);
  134. model_ctx.drawImage(skin_canvas, 44 * scale, 20 * scale, 4 * scale, 12 * scale, 4 * scale, 20 / 1.2 * scale, 4 * scale, 12 * scale);
  135. // Arm Right - Top
  136. model_ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0);
  137. model_ctx.scale(-1, 1);
  138. model_ctx.drawImage(skin_canvas, 44 * scale, 16 * scale, 4 * scale, 4 * scale, -16 * scale, 16 * scale, 4 * scale, 4 * scale);
  139. }
  140. };
  141. // sets up the necessary components to draw the skin model
  142. // uses the +img+ skin with options of drawing
  143. // the +helm+ and the +body+
  144. // callback: error, image buffer
  145. exp.draw_model = function(rid, img, scale, helm, body, callback) {
  146. var image = new Image();
  147. image.onerror = function(err) {
  148. callback(err, null);
  149. };
  150. image.onload = function() {
  151. var width = 64 * scale;
  152. var original_height = image.height === 32 ? 32 : 64;
  153. var height = original_height * scale;
  154. var model_canvas = new Canvas(20 * scale, (body ? 44.8 : 17.6) * scale);
  155. var skin_canvas = new Canvas(width, height);
  156. var model_ctx = model_canvas.getContext("2d");
  157. var skin_ctx = skin_canvas.getContext("2d");
  158. skin_ctx.drawImage(image, 0, 0, 64, original_height);
  159. // Scale it
  160. scale_image(skin_ctx.getImageData(0, 0, 64, original_height), skin_ctx, 0, 0, scale);
  161. if (body) {
  162. exp.draw_body(rid, skin_canvas, model_ctx, scale);
  163. }
  164. exp.draw_head(skin_canvas, model_ctx, scale);
  165. if (helm) {
  166. exp.draw_helmet(skin_canvas, model_ctx, scale);
  167. }
  168. // FIXME: This is a temporary fix for #32
  169. enhance(model_ctx);
  170. model_canvas.toBuffer(function(err, buf) {
  171. callback(err, buf);
  172. });
  173. };
  174. image.src = img;
  175. };
  176. // helper method to open a render from +renderpath+
  177. // callback: error, image buffer
  178. exp.open_render = function(rid, renderpath, callback) {
  179. fs.readFile(renderpath, function(err, buf) {
  180. callback(err, buf);
  181. });
  182. };
  183. module.exports = exp;