helpers.js 11 KB

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  1. var networking = require("./networking");
  2. var logging = require("./logging");
  3. var config = require("./config");
  4. var cache = require("./cache");
  5. var skins = require("./skins");
  6. var renders = require("./renders");
  7. var fs = require("fs");
  8. // 0098cb60-fa8e-427c-b299-793cbd302c9a
  9. var valid_uuid = /^([0-9a-f-A-F-]{32,36}|[a-zA-Z0-9_]{1,16})$/; // uuid|username
  10. var hash_pattern = /[0-9a-f]+$/;
  11. // gets the hash from the textures.minecraft.net +url+
  12. function get_hash(url) {
  13. return hash_pattern.exec(url)[0].toLowerCase();
  14. }
  15. function store_skin(uuid, profile, details, callback) {
  16. networking.get_skin_url(uuid, profile, function(url) {
  17. if (url) {
  18. var hash = get_hash(url);
  19. if (details && details.skin === hash) {
  20. cache.update_timestamp(uuid, hash);
  21. callback(null, hash);
  22. } else {
  23. logging.log(uuid + " new skin hash: " + hash);
  24. var facepath = __dirname + "/../" + config.faces_dir + hash + ".png";
  25. var helmpath = __dirname + "/../" + config.helms_dir + hash + ".png";
  26. fs.exists(facepath, function(exists) {
  27. if (exists) {
  28. logging.log(uuid + " skin already exists, not downloading");
  29. callback(null, hash);
  30. } else {
  31. networking.get_from(url, function(img, response, err) {
  32. if (err || !img) {
  33. callback(err, null);
  34. } else {
  35. skins.extract_face(img, facepath, function(err) {
  36. if (err) {
  37. logging.error(err);
  38. callback(err, null);
  39. } else {
  40. logging.log(uuid + " face extracted");
  41. skins.extract_helm(uuid, facepath, img, helmpath, function(err) {
  42. logging.log(uuid + " helm extracted");
  43. logging.debug(helmpath);
  44. callback(err, hash);
  45. });
  46. }
  47. });
  48. }
  49. });
  50. }
  51. });
  52. }
  53. } else {
  54. callback(null, null);
  55. }
  56. });
  57. }
  58. function store_cape(uuid, profile, details, callback) {
  59. networking.get_cape_url(uuid, profile, function(url) {
  60. if (url) {
  61. var hash = get_hash(url);
  62. if (details && details.cape === hash) {
  63. cache.update_timestamp(uuid, hash);
  64. callback(null, hash);
  65. } else {
  66. logging.log(uuid + " new cape hash: " + hash);
  67. var capepath = __dirname + "/../" + config.capes_dir + hash + ".png";
  68. fs.exists(capepath, function(exists) {
  69. if (exists) {
  70. logging.log(uuid + " cape already exists, not downloading");
  71. callback(null, hash);
  72. } else {
  73. networking.get_from(url, function(img, response, err) {
  74. if (err || !img) {
  75. logging.error(err);
  76. callback(err, null);
  77. } else {
  78. skins.save_image(img, capepath, function(err) {
  79. logging.log(uuid + " cape saved");
  80. callback(err, hash);
  81. });
  82. }
  83. });
  84. }
  85. });
  86. }
  87. } else {
  88. callback(null, null);
  89. }
  90. });
  91. }
  92. // downloads the images for +uuid+ while checking the cache
  93. // status based on +details+. +type+ specifies which
  94. // image type should be called back on
  95. // +callback+ contains the error buffer and image hash
  96. var currently_running = [];
  97. function callback_for(uuid, type, err, hash) {
  98. for (var i = 0; i < currently_running.length; i++) {
  99. if (currently_running[i].uuid === uuid && (currently_running[i].type === type || type === null)) {
  100. var will_call = currently_running[i];
  101. will_call.callback(err, hash);
  102. currently_running.splice(i, 1); // remove from array
  103. i--;
  104. }
  105. }
  106. }
  107. function array_has_hash(arr, property, value) {
  108. for (var i = 0; i < arr.length; i++) {
  109. if (arr[i][property] === value) {
  110. return true;
  111. }
  112. }
  113. return false;
  114. }
  115. function store_images(uuid, details, type, callback) {
  116. var isUUID = uuid.length > 16;
  117. var new_hash = { "uuid": uuid, "type": type, "callback": callback };
  118. if (!array_has_hash(currently_running, "uuid", uuid)) {
  119. currently_running.push(new_hash);
  120. networking.get_profile((isUUID ? uuid : null), function(err, profile) {
  121. if (err || (isUUID && !profile)) {
  122. callback_for(uuid, type, err, null);
  123. } else {
  124. store_skin(uuid, profile, details, function(err, skin_hash) {
  125. cache.save_hash(uuid, skin_hash, null);
  126. callback_for(uuid, "skin", err, skin_hash);
  127. store_cape(uuid, profile, details, function(err, cape_hash) {
  128. cache.save_hash(uuid, skin_hash, cape_hash);
  129. callback_for(uuid, "cape", err, cape_hash);
  130. });
  131. });
  132. }
  133. });
  134. } else {
  135. currently_running.push(new_hash);
  136. }
  137. }
  138. var exp = {};
  139. // returns true if the +uuid+ is a valid uuid or username
  140. // the uuid may be not exist, however
  141. exp.uuid_valid = function(uuid) {
  142. return valid_uuid.test(uuid);
  143. };
  144. // decides whether to get an image from disk or to download it
  145. // callback contains error, status, hash
  146. // the status gives information about how the image was received
  147. // -1: "error"
  148. // 0: "none" - cached as null
  149. // 1: "cached" - found on disk
  150. // 2: "downloaded" - profile downloaded, skin downloaded from mojang servers
  151. // 3: "checked" - profile re-downloaded (was too old), but it has either not changed or has no skin
  152. exp.get_image_hash = function(uuid, raw_type, callback) {
  153. cache.get_details(uuid, function(err, details) {
  154. var type = (details !== null ? (raw_type === "skin" ? details.skin : details.cape) : null);
  155. if (err) {
  156. callback(err, -1, null);
  157. } else {
  158. if (details && details.time + config.local_cache_time * 1000 >= new Date().getTime()) {
  159. logging.log(uuid + " uuid cached & recently updated");
  160. callback(null, (type ? 1 : 0), type);
  161. } else {
  162. if (details) {
  163. logging.log(uuid + " uuid cached, but too old");
  164. } else {
  165. logging.log(uuid + " uuid not cached");
  166. }
  167. store_images(uuid, details, raw_type, function(err, hash) {
  168. if (err) {
  169. callback(err, -1, details && type);
  170. } else {
  171. var status = details && (type === hash) ? 3 : 2;
  172. logging.debug(uuid + " old hash: " + (details && type));
  173. logging.log(uuid + " hash: " + hash);
  174. callback(null, status, hash);
  175. }
  176. });
  177. }
  178. }
  179. });
  180. };
  181. // handles requests for +uuid+ avatars with +size+
  182. // callback contains error, status, image buffer, hash
  183. // image is the user's face+helm when helm is true, or the face otherwise
  184. // for status, see get_image_hash
  185. exp.get_avatar = function(uuid, helm, size, callback) {
  186. logging.log("request: " + uuid);
  187. exp.get_image_hash(uuid, "skin", function(err, status, hash) {
  188. if (hash) {
  189. var facepath = __dirname + "/../" + config.faces_dir + hash + ".png";
  190. var helmpath = __dirname + "/../" + config.helms_dir + hash + ".png";
  191. var filepath = facepath;
  192. fs.exists(helmpath, function(exists) {
  193. if (helm && exists) {
  194. filepath = helmpath;
  195. }
  196. skins.resize_img(filepath, size, function(img_err, result) {
  197. if (img_err) {
  198. callback(img_err, -1, null, hash);
  199. } else {
  200. // we might have a hash although an error occured
  201. // (e.g. Mojang servers not reachable, using outdated hash)
  202. callback(err, (err ? -1 : status), result, hash);
  203. }
  204. });
  205. });
  206. } else {
  207. // hash is null when uuid has no skin
  208. callback(err, status, null, null);
  209. }
  210. });
  211. };
  212. // handles requests for +uuid+ skins
  213. // callback contains error, hash, image buffer
  214. exp.get_skin = function(uuid, callback) {
  215. logging.log(uuid + " skin request");
  216. exp.get_image_hash(uuid, "skin", function(err, status, hash) {
  217. var skinpath = __dirname + "/../" + config.skins_dir + hash + ".png";
  218. fs.exists(skinpath, function (exists) {
  219. if (exists) {
  220. logging.log(uuid + " skin already exists, not downloading");
  221. skins.open_skin(uuid, skinpath, function(err, img) {
  222. callback(err, hash, img);
  223. });
  224. } else {
  225. networking.save_texture(uuid, hash, skinpath, function(err, img) {
  226. callback(err, hash, img);
  227. });
  228. }
  229. });
  230. });
  231. };
  232. function get_type(helm, body) {
  233. var text = body ? "body" : "head";
  234. return helm ? text + "helm" : text;
  235. }
  236. // handles creations of skin renders
  237. // callback contanis error, hash, image buffer
  238. exp.get_render = function(uuid, scale, helm, body, callback) {
  239. exp.get_skin(uuid, function(err, hash, img) {
  240. if (!hash) {
  241. callback(err, -1, hash, null);
  242. return;
  243. }
  244. var renderpath = __dirname + "/../" + config.renders_dir + hash + "-" + scale + "-" + get_type(helm, body) + ".png";
  245. fs.exists(renderpath, function(exists) {
  246. if (exists) {
  247. renders.open_render(uuid, renderpath, function(err, img) {
  248. callback(err, 1, hash, img);
  249. });
  250. return;
  251. } else {
  252. if (!img) {
  253. callback(err, 0, hash, null);
  254. return;
  255. }
  256. renders.draw_model(uuid, img, scale, helm, body, function(err, img) {
  257. if (err) {
  258. callback(err, -1, hash, null);
  259. } else if (!img) {
  260. callback(null, 0, hash, null);
  261. } else {
  262. fs.writeFile(renderpath, img, "binary", function(err) {
  263. if (err) {
  264. logging.log(err);
  265. }
  266. callback(null, 2, hash, img);
  267. });
  268. }
  269. });
  270. }
  271. });
  272. });
  273. };
  274. // handles requests for +uuid+ skins
  275. // callback contains error, hash, image buffer
  276. exp.get_skin = function(uuid, callback) {
  277. logging.log(uuid + " skin request");
  278. exp.get_image_hash(uuid, "skin", function(err, status, hash) {
  279. var skinpath = __dirname + "/../" + config.skins_dir + hash + ".png";
  280. fs.exists(skinpath, function(exists) {
  281. if (exists) {
  282. logging.log("skin already exists, not downloading");
  283. skins.open_skin(uuid, skinpath, function(err, img) {
  284. callback(err, hash, img);
  285. });
  286. } else {
  287. networking.save_texture(uuid, hash, skinpath, function(err, response, img) {
  288. callback(err, hash, img);
  289. });
  290. }
  291. });
  292. });
  293. };
  294. // handles requests for +uuid+ capes
  295. // callback contains error, hash, image buffer
  296. exp.get_cape = function(uuid, callback) {
  297. logging.log(uuid + " cape request");
  298. exp.get_image_hash(uuid, "cape", function(err, status, hash) {
  299. if (!hash) {
  300. callback(err, null, null);
  301. return;
  302. }
  303. var capepath = __dirname + "/../" + config.capes_path + hash + ".png";
  304. fs.exists(capepath, function(exists) {
  305. if (exists) {
  306. logging.log("cape already exists, not downloading");
  307. skins.open_skin(uuid, capepath, function(err, img) {
  308. callback(err, hash, img);
  309. });
  310. } else {
  311. networking.save_texture(uuid, hash, capepath, function(err, response, img) {
  312. if (response && response.statusCode === 404) {
  313. callback(err, hash, null);
  314. } else {
  315. callback(err, hash, img);
  316. }
  317. });
  318. }
  319. });
  320. });
  321. };
  322. module.exports = exp;