// Skin locations are based on the work of Confuser, with 1.8 updates by Jake0oo0 // https://github.com/confuser/serverless-mc-skin-viewer // Permission to use & distribute https://github.com/confuser/serverless-mc-skin-viewer/blob/master/LICENSE var logging = require("./logging"); var fs = require("fs"); var Canvas = require("canvas"); var Image = Canvas.Image; var exp = {}; // draws the helmet on to the +skin+ // using the skin from the +ctx+ at the +scale+ exp.draw_helmet = function(skin, ctx, scale) { // Helmet - Front ctx.setTransform(1, -0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 40, 8, 8, 8, 10 * scale, 13 / 1.2 * scale, 8 * scale, 8 * scale); // Helmet - Right ctx.setTransform(1, 0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 32, 8, 8, 8, 2 * scale, 3 / 1.2 * scale, 8 * scale, 8 * scale); // Helmet - Top ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0); ctx.drawImage(skin, 48, 0, -8, 8, -5 * scale, 5 * scale, 8 * scale, 8 * scale); }; // draws the head on to the +skin+ // using the skin from the +ctx+ at the +scale+ exp.draw_head = function(skin, ctx, scale) { // Head - Front ctx.setTransform(1, -0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 8, 8, 8, 8, 10 * scale, 13 / 1.2 * scale, 8 * scale, 8 * scale); // Head - Right ctx.setTransform(1, 0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 0, 8, 8, 8, 2 * scale, 3 / 1.2 * scale, 8 * scale, 8 * scale); // Head - Top ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0); ctx.drawImage(skin, 16, 0, -8, 8, -5 * scale, 5 * scale, 8 * scale, 8 * scale); }; // draws the body on to the +skin+ // using the skin from the +ctx+ at the +scale+ // parts are labeled as if drawn from the skin's POV exp.draw_body = function(rid, skin, ctx, scale) { // Right Leg // Right Leg - Right ctx.setTransform(1, 0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 0, 20, 4, 12, 4 * scale, 26.4 / 1.2 * scale, 4 * scale, 12 * scale); // Right Leg - Front ctx.setTransform(1, -0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 4, 20, 4, 12, 8 * scale, 34.4 / 1.2 * scale, 4 * scale, 12 * scale); // Body // Body - Front ctx.setTransform(1, -0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 20, 20, 8, 12, 8 * scale, 20 / 1.2 * scale, 8 * scale, 12 * scale); // Arm Right // Arm Right - Right ctx.setTransform(1, 0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 40, 20, 4, 12, 0, 16 / 1.2 * scale, 4 * scale, 12 * scale); // Arm Right - Front ctx.setTransform(1, -0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 44, 20, 4, 12, 4 * scale, 20 / 1.2 * scale, 4 * scale, 12 * scale); // Arm Right - Top ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0); ctx.drawImage(skin, 48, 16, -4, 4, 12 * scale, 16 * scale, 4 * scale, 4 * scale); if (skin.height === 32) { logging.debug(rid, "uses old skin format"); // Left Leg // Left Leg - Front ctx.setTransform(1, -0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 8, 20, -4, 12, 12 * scale, 34.4 / 1.2 * scale, 4 * scale, 12 * scale); // Arm Left // Arm Left - Front ctx.setTransform(1, -0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 48, 20, -4, 12, 16 * scale, 20 / 1.2 * scale, 4 * scale, 12 * scale); // Arm Left - Top ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0); ctx.drawImage(skin, 44, 16, 4, 4, 0, 16 * scale, 4 * scale, 4 * scale); } else { logging.debug(rid, "uses new skin format"); // Left Leg // Left Leg - Front ctx.setTransform(1, -0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 20, 52, 4, 12, 12 * scale, 34.4 / 1.2 * scale, 4 * scale, 12 * scale); // Arm Left // Arm Left - Front ctx.setTransform(1, -0.5, 0, 1.2, 0, 0); ctx.drawImage(skin, 36, 52, 4, 12, 16 * scale, 20 / 1.2 * scale, 4 * scale, 12 * scale); // Arm Left - Top ctx.setTransform(-1, 0.5, 1, 0.5, 0, 0); ctx.drawImage(skin, 36, 48, 4, 4, 0, 16 * scale, 4 * scale, 4 * scale); } }; // sets up the necessary components to draw the skin model // uses the +img+ skin with options of drawing // the +helm+ and the +body+ // callback: error, image buffer exp.draw_model = function(rid, img, scale, helm, body, callback) { var skin = new Image(); skin.onerror = function(err) { logging.error(rid, "render error:", err.stack); callback(err, null); }; skin.onload = function() { var canvas = new Canvas(20 * scale, (body ? 44.8 : 17.6) * scale); var ctx = canvas.getContext("2d"); ctx.patternQuality = "fast"; if (body) { exp.draw_body(rid, skin, ctx, scale); } exp.draw_head(skin, ctx, scale); if (helm) { exp.draw_helmet(skin, ctx, scale); } canvas.toBuffer(function(err, buf) { if (err) { logging.error(rid, "error creating buffer:", err); } callback(err, buf); }); }; skin.src = img; }; // helper method to open a render from +renderpath+ // callback: error, image buffer exp.open_render = function(rid, renderpath, callback) { fs.readFile(renderpath, function(err, buf) { if (err) { logging.error(rid, "error while opening skin file:", err); } callback(err, buf); }); }; module.exports = exp;