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@@ -15,7 +15,7 @@ exp.get_profile = function(uuid, callback) {
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}, function (error, response, body) {
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if (!error && response.statusCode == 200) {
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// profile downloaded successfully
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- console.log("profile downloaded for " + uuid);
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+ console.log(uuid + " profile downloaded");
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callback(null, JSON.parse(body));
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} else {
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if (error) {
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@@ -23,13 +23,13 @@ exp.get_profile = function(uuid, callback) {
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return;
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} else if (response.statusCode == 204 || response.statusCode == 404) {
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// we get 204 No Content when UUID doesn't exist (including 404 in case they change that)
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- console.log("uuid does not exist");
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+ console.log(uuid + " uuid does not exist");
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} else if (response.statusCode == 429) {
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// Too Many Requests
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- console.warn("Too many requests for " + uuid);
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+ console.warn(uuid + " Too many requests");
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console.warn(body);
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} else {
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- console.error("Unknown error:");
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+ console.error(uuid + " Unknown error:");
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console.error(response);
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console.error(body);
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}
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@@ -50,14 +50,14 @@ exp.skin_file = function(url, facename, helmname, callback) {
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}, function (error, response, body) {
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if (!error && response.statusCode == 200) {
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// skin downloaded successfully
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- console.log("skin downloaded.");
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+ console.log(url + " skin downloaded");
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skins.extract_face(body, facename, function(err) {
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if (err) {
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callback(err);
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} else {
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- console.log("face extracted.");
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+ console.log(facename + " face extracted");
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skins.extract_helm(facename, body, helmname, function(err) {
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- console.log("helm extracted.");
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+ console.log(helmname + " helm extracted.");
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callback(err);
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});
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}
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@@ -66,14 +66,14 @@ exp.skin_file = function(url, facename, helmname, callback) {
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if (error) {
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console.error("Error downloading '" + url + "': " + error);
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} else if (response.statusCode == 404) {
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- console.warn("Texture not found: " + url);
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+ console.warn(url + " texture not found");
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} else if (response.statusCode == 429) {
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// Too Many Requests
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// Never got this, seems like textures aren't limited
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- console.warn("Too many requests for " + url);
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+ console.warn(url + " too many requests");
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console.warn(body);
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} else {
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- console.error("Unknown error:");
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+ console.error(url + " unknown error:");
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console.error(response);
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console.error(body);
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}
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