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- import json
- import os
- import socket
- import time
- from borg.helpers import Error, ErrorWithTraceback
- ADD, REMOVE = 'add', 'remove'
- SHARED, EXCLUSIVE = 'shared', 'exclusive'
- # only determine the PID and hostname once.
- # for FUSE mounts, we fork a child process that needs to release
- # the lock made by the parent, so it needs to use the same PID for that.
- _pid = os.getpid()
- _hostname = socket.gethostname()
- def get_id():
- """Get identification tuple for 'us'"""
- thread_id = 0
- return _hostname, _pid, thread_id
- class TimeoutTimer:
- """
- A timer for timeout checks (can also deal with no timeout, give timeout=None [default]).
- It can also compute and optionally execute a reasonable sleep time (e.g. to avoid
- polling too often or to support thread/process rescheduling).
- """
- def __init__(self, timeout=None, sleep=None):
- """
- Initialize a timer.
- :param timeout: time out interval [s] or None (no timeout)
- :param sleep: sleep interval [s] (>= 0: do sleep call, <0: don't call sleep)
- or None (autocompute: use 10% of timeout [but not more than 60s],
- or 1s for no timeout)
- """
- if timeout is not None and timeout < 0:
- raise ValueError("timeout must be >= 0")
- self.timeout_interval = timeout
- if sleep is None:
- if timeout is None:
- sleep = 1.0
- else:
- sleep = min(60.0, timeout / 10.0)
- self.sleep_interval = sleep
- self.start_time = None
- self.end_time = None
- def __repr__(self):
- return "<%s: start=%r end=%r timeout=%r sleep=%r>" % (
- self.__class__.__name__, self.start_time, self.end_time,
- self.timeout_interval, self.sleep_interval)
- def start(self):
- self.start_time = time.time()
- if self.timeout_interval is not None:
- self.end_time = self.start_time + self.timeout_interval
- return self
- def sleep(self):
- if self.sleep_interval >= 0:
- time.sleep(self.sleep_interval)
- def timed_out(self):
- return self.end_time is not None and time.time() >= self.end_time
- def timed_out_or_sleep(self):
- if self.timed_out():
- return True
- else:
- self.sleep()
- return False
- class LockError(Error):
- """Failed to acquire the lock {}."""
- class LockErrorT(ErrorWithTraceback):
- """Failed to acquire the lock {}."""
- class LockTimeout(LockError):
- """Failed to create/acquire the lock {} (timeout)."""
- class LockFailed(LockErrorT):
- """Failed to create/acquire the lock {} ({})."""
- class NotLocked(LockErrorT):
- """Failed to release the lock {} (was not locked)."""
- class NotMyLock(LockErrorT):
- """Failed to release the lock {} (was/is locked, but not by me)."""
- class ExclusiveLock:
- """An exclusive Lock based on mkdir fs operation being atomic.
- If possible, try to use the contextmanager here like::
- with ExclusiveLock(...) as lock:
- ...
- This makes sure the lock is released again if the block is left, no
- matter how (e.g. if an exception occurred).
- """
- def __init__(self, path, timeout=None, sleep=None, id=None):
- self.timeout = timeout
- self.sleep = sleep
- self.path = os.path.abspath(path)
- self.id = id or get_id()
- self.unique_name = os.path.join(self.path, "%s.%d-%x" % self.id)
- def __enter__(self):
- return self.acquire()
- def __exit__(self, *exc):
- self.release()
- def __repr__(self):
- return "<%s: %r>" % (self.__class__.__name__, self.unique_name)
- def acquire(self, timeout=None, sleep=None):
- if timeout is None:
- timeout = self.timeout
- if sleep is None:
- sleep = self.sleep
- timer = TimeoutTimer(timeout, sleep).start()
- while True:
- try:
- os.mkdir(self.path)
- except FileExistsError: # already locked
- if self.by_me():
- return self
- if timer.timed_out_or_sleep():
- raise LockTimeout(self.path)
- except OSError as err:
- raise LockFailed(self.path, str(err)) from None
- else:
- with open(self.unique_name, "wb"):
- pass
- return self
- def release(self):
- if not self.is_locked():
- raise NotLocked(self.path)
- if not self.by_me():
- raise NotMyLock(self.path)
- os.unlink(self.unique_name)
- os.rmdir(self.path)
- def is_locked(self):
- return os.path.exists(self.path)
- def by_me(self):
- return os.path.exists(self.unique_name)
- def break_lock(self):
- if self.is_locked():
- for name in os.listdir(self.path):
- os.unlink(os.path.join(self.path, name))
- os.rmdir(self.path)
- class LockRoster:
- """
- A Lock Roster to track shared/exclusive lockers.
- Note: you usually should call the methods with an exclusive lock held,
- to avoid conflicting access by multiple threads/processes/machines.
- """
- def __init__(self, path, id=None):
- self.path = path
- self.id = id or get_id()
- def load(self):
- try:
- with open(self.path) as f:
- data = json.load(f)
- except (FileNotFoundError, ValueError):
- # no or corrupt/empty roster file?
- data = {}
- return data
- def save(self, data):
- with open(self.path, "w") as f:
- json.dump(data, f)
- def remove(self):
- try:
- os.unlink(self.path)
- except FileNotFoundError:
- pass
- def get(self, key):
- roster = self.load()
- return set(tuple(e) for e in roster.get(key, []))
- def empty(self, *keys):
- return all(not self.get(key) for key in keys)
- def modify(self, key, op):
- roster = self.load()
- try:
- elements = set(tuple(e) for e in roster[key])
- except KeyError:
- elements = set()
- if op == ADD:
- elements.add(self.id)
- elif op == REMOVE:
- elements.remove(self.id)
- else:
- raise ValueError('Unknown LockRoster op %r' % op)
- roster[key] = list(list(e) for e in elements)
- self.save(roster)
- class Lock:
- """
- A Lock for a resource that can be accessed in a shared or exclusive way.
- Typically, write access to a resource needs an exclusive lock (1 writer,
- noone is allowed reading) and read access to a resource needs a shared
- lock (multiple readers are allowed).
- If possible, try to use the contextmanager here like::
- with Lock(...) as lock:
- ...
- This makes sure the lock is released again if the block is left, no
- matter how (e.g. if an exception occurred).
- """
- def __init__(self, path, exclusive=False, sleep=None, timeout=None, id=None):
- self.path = path
- self.is_exclusive = exclusive
- self.sleep = sleep
- self.timeout = timeout
- self.id = id or get_id()
- # globally keeping track of shared and exclusive lockers:
- self._roster = LockRoster(path + '.roster', id=id)
- # an exclusive lock, used for:
- # - holding while doing roster queries / updates
- # - holding while the Lock instance itself is exclusive
- self._lock = ExclusiveLock(path + '.exclusive', id=id, timeout=timeout)
- def __enter__(self):
- return self.acquire()
- def __exit__(self, *exc):
- self.release()
- def __repr__(self):
- return "<%s: %r>" % (self.__class__.__name__, self.id)
- def acquire(self, exclusive=None, remove=None, sleep=None):
- if exclusive is None:
- exclusive = self.is_exclusive
- sleep = sleep or self.sleep or 0.2
- if exclusive:
- self._wait_for_readers_finishing(remove, sleep)
- self._roster.modify(EXCLUSIVE, ADD)
- else:
- with self._lock:
- if remove is not None:
- self._roster.modify(remove, REMOVE)
- self._roster.modify(SHARED, ADD)
- self.is_exclusive = exclusive
- return self
- def _wait_for_readers_finishing(self, remove, sleep):
- timer = TimeoutTimer(self.timeout, sleep).start()
- while True:
- self._lock.acquire()
- try:
- if remove is not None:
- self._roster.modify(remove, REMOVE)
- if len(self._roster.get(SHARED)) == 0:
- return # we are the only one and we keep the lock!
- # restore the roster state as before (undo the roster change):
- if remove is not None:
- self._roster.modify(remove, ADD)
- except:
- # avoid orphan lock when an exception happens here, e.g. Ctrl-C!
- self._lock.release()
- raise
- else:
- self._lock.release()
- if timer.timed_out_or_sleep():
- raise LockTimeout(self.path)
- def release(self):
- if self.is_exclusive:
- self._roster.modify(EXCLUSIVE, REMOVE)
- if self._roster.empty(EXCLUSIVE, SHARED):
- self._roster.remove()
- self._lock.release()
- else:
- with self._lock:
- self._roster.modify(SHARED, REMOVE)
- if self._roster.empty(EXCLUSIVE, SHARED):
- self._roster.remove()
- def upgrade(self):
- # WARNING: if multiple read-lockers want to upgrade, it will deadlock because they
- # all will wait until the other read locks go away - and that won't happen.
- if not self.is_exclusive:
- self.acquire(exclusive=True, remove=SHARED)
- def downgrade(self):
- if self.is_exclusive:
- self.acquire(exclusive=False, remove=EXCLUSIVE)
- def got_exclusive_lock(self):
- return self.is_exclusive and self._lock.is_locked() and self._lock.by_me()
- def break_lock(self):
- self._roster.remove()
- self._lock.break_lock()
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